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    Open GL

    Scheduled Pinned Locked Moved Scripting
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    • ustkU
      ustk @Christoph Hart
      last edited by

      @Christoph-Hart said in Open GL:

      I‘ve added it as runtime option in the settings menu so there‘s no need to build two versions.

      I don't see it in the setting panel, is that normal? (macOS)

      Can't help pressing F5 in the forum...

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      • Casey KolbC
        Casey Kolb
        last edited by

        I'm also trying to render the entire plugin as OpenGL. Is this still an option in the settings? I'm not seeing it in any of the recent builds.

        Casey Kolb
        Founder & CEO of Lunacy Audio
        Composer | Producer | Software Developer

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        • Casey KolbC
          Casey Kolb
          last edited by

          Oh, I think I found it in StandalonePopupComponents.cpp – line 128

          #if !HISE_USE_OPENGL_FOR_PLUGIN
          	properties[(int)Properties::UseOpenGL] = false;
          #endif
          

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

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          • A
            arminh
            last edited by

            I still have issue where on Windows everything is smooth but on Mac is really laggy :(

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            • Casey KolbC
              Casey Kolb
              last edited by

              Hmm, it sped up my Mac plugin by like 200%. Crazy difference in speed.

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

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              • ustkU
                ustk
                last edited by

                So is it a pre-processor command finally?

                Can't help pressing F5 in the forum...

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                • Casey KolbC
                  Casey Kolb
                  last edited by

                  I just set the flags in HISE before exporting

                  HISE_USE_OPENGL_FOR_PLUGIN=1
                  

                  Casey Kolb
                  Founder & CEO of Lunacy Audio
                  Composer | Producer | Software Developer

                  ustkU 1 Reply Last reply Reply Quote 3
                  • ustkU
                    ustk @Casey Kolb
                    last edited by

                    @Lunacy-Audio Ok thanks! I never think about the possibility to set flags in the preferences…

                    Can't help pressing F5 in the forum...

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                    • Casey KolbC
                      Casey Kolb
                      last edited by Casey Kolb

                      Yeah, same! 😂 I've had to do some digging for a few of them.

                      Casey Kolb
                      Founder & CEO of Lunacy Audio
                      Composer | Producer | Software Developer

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                      • NatanN
                        Natan @orange
                        last edited by Natan

                        This post is deleted!
                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @Natan
                          last edited by Lindon

                          Isnt OpenGL depreciated on the latest Macs?

                          HISE Development for hire.
                          www.channelrobot.com

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                          • Casey KolbC
                            Casey Kolb
                            last edited by

                            It's officially "deprecated" by Apple, but it's going to be around for a long, long while. The plugin I'm working on is using OpenGL almost exclusively for the main component and works across all Macs without any issues. With Windows it gets a little fishy because the graphics cards are all over the place, but in general also works fine.

                            Casey Kolb
                            Founder & CEO of Lunacy Audio
                            Composer | Producer | Software Developer

                            LindonL 1 Reply Last reply Reply Quote 1
                            • LindonL
                              Lindon @Casey Kolb
                              last edited by

                              @Lunacy-Audio said in Open GL:

                              It's officially "deprecated" by Apple, but it's going to be around for a long, long while. The plugin I'm working on is using OpenGL almost exclusively for the main component and works across all Macs without any issues. With Windows it gets a little fishy because the graphics cards are all over the place, but in general also works fine.

                              yes this is my understanding too, however it's not so simple - the latest MacOS (and I assume all future ones) will use rosetta to virtualise your code - so you may see some performance hits as it morphs your OpenGL calls into Metal calls..

                              HISE Development for hire.
                              www.channelrobot.com

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                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                Doesn‘t rosetta just turn intel binaries into ARM ones?

                                LindonL d.healeyD 2 Replies Last reply Reply Quote 0
                                • LindonL
                                  Lindon @Christoph Hart
                                  last edited by

                                  @Christoph-Hart said in Open GL:

                                  Doesn‘t rosetta just turn intel binaries into ARM ones?

                                  oh maybe it does - how do the OpenGL calls get managed then on machine that only has Metal?

                                  HISE Development for hire.
                                  www.channelrobot.com

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                                  • d.healeyD
                                    d.healey @Christoph Hart
                                    last edited by

                                    @Christoph-Hart said in Open GL:

                                    Doesn‘t rosetta just turn intel binaries into ARM ones?

                                    Is that possible without recompiling from source?

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
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                                    • Christoph HartC
                                      Christoph Hart
                                      last edited by

                                      Yes, it converts the x86 assembly of a compiled binary to ARM assembly and then uses some kind of emulation layer. It works surprisingly well but you get a little bit of CPU overhead compared to a natively compiled binary for ARM.

                                      DanHD 1 Reply Last reply Reply Quote 1
                                      • DanHD
                                        DanH @Christoph Hart
                                        last edited by

                                        @Christoph-Hart Do you have any recommendations for working with OpenGL in regards to Fonts in OSX? My fonts degrade quite heavily with OpenGL but I really need it with this plugin.

                                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                        https://dhplugins.com/ | https://dcbreaks.com/
                                        London, UK

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