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    Modulating ShapeFX Gain

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    • dannytaurusD
      dannytaurus
      last edited by

      @Christoph-Hart Do you have any objection to me adding modulation to Shape FX Gain param?

      The Drive param in Polyshape FX already has modulation. I just want it for ShapeFX too.

      If you don't want a PR, I'll just do it in my fork.

      Also, if it's terrible idea for some performance or complexity reason, let me know! 😜

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      Oli UllmannO HISEnbergH 2 Replies Last reply Reply Quote 0
      • Oli UllmannO
        Oli Ullmann @dannytaurus
        last edited by

        @dannytaurus
        I tried modulating it using the matrixTargetId (slider), and it produced some unpleasant crackling noises. Maybe that's why modulation isn't intended for this...

        David HealeyD 1 Reply Last reply Reply Quote 0
        • David HealeyD
          David Healey @Oli Ullmann
          last edited by

          @Oli-Ullmann Probably will work with smoothing.

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          Oli UllmannO 1 Reply Last reply Reply Quote 1
          • Oli UllmannO
            Oli Ullmann @David Healey
            last edited by

            @David-Healey
            Yes, maybe.

            1 Reply Last reply Reply Quote 0
            • HISEnbergH
              HISEnberg @dannytaurus
              last edited by

              @dannytaurus I believe the majority of this module exists as separate nodes in Scriptnode (math.algorithmName). My understanding has always been that the ShapeFx module is somewhat dated and would be deprecated except that it is in use in older projects. I.e. you could get away with recreating everything inside Scriptnode already without needing to modify this module (whatever is easiest in your case however).

              Sonic Architect && Software Mercenary

              Christoph HartC dannytaurusD 2 Replies Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @HISEnberg
                last edited by

                @HISEnberg this. The structure of the shape FX module is somewhat limited and you can easily create whatever wave shaper + signal flow you want in scriptnode and if you compile it down to C++ it's about as efficient as the inbuilt wave shaper.

                1 Reply Last reply Reply Quote 0
                • dannytaurusD
                  dannytaurus @HISEnberg
                  last edited by

                  @HISEnberg @Christoph-Hart Ah, I just found out that ShapeFX isn't voice-aware, and I wanted to modulate the Gain with an envelope.

                  ScriptFX it is then... 😜

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