<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Modulating ShapeFX Gain]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forum.hise.audio/uid/1">@Christoph-Hart</a> Do you have any objection to me adding modulation to Shape FX Gain param?</p>
<p dir="auto">The Drive param in Polyshape FX already has modulation. I just want it for ShapeFX too.</p>
<p dir="auto">If you don't want a PR, I'll just do it in my fork.</p>
<p dir="auto">Also, if it's terrible idea for some performance or complexity reason, let me know! <img src="https://forum.hise.audio/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61c.png?v=fba14f4754a" class="not-responsive emoji emoji-android emoji--stuck_out_tongue_winking_eye" style="height:23px;width:auto;vertical-align:middle" title=":stuck_out_tongue_winking_eye:" alt="😜" /></p>
]]></description><link>https://forum.hise.audio/topic/14790/modulating-shapefx-gain</link><generator>RSS for Node</generator><lastBuildDate>Fri, 29 May 2026 19:09:13 GMT</lastBuildDate><atom:link href="https://forum.hise.audio/topic/14790.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 29 May 2026 16:42:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Modulating ShapeFX Gain on Fri, 29 May 2026 18:50:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forum.hise.audio/uid/3174">@HISEnberg</a> <a class="plugin-mentions-user plugin-mentions-a" href="https://forum.hise.audio/uid/1">@Christoph-Hart</a> Ah, I just found out that ShapeFX isn't voice-aware, and I wanted to modulate the Gain with an envelope.</p>
<p dir="auto">ScriptFX it is then... <img src="https://forum.hise.audio/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61c.png?v=fba14f4754a" class="not-responsive emoji emoji-android emoji--stuck_out_tongue_winking_eye" style="height:23px;width:auto;vertical-align:middle" title=":stuck_out_tongue_winking_eye:" alt="😜" /></p>
]]></description><link>https://forum.hise.audio/post/120666</link><guid isPermaLink="true">https://forum.hise.audio/post/120666</guid><dc:creator><![CDATA[dannytaurus]]></dc:creator><pubDate>Fri, 29 May 2026 18:50:39 GMT</pubDate></item><item><title><![CDATA[Reply to Modulating ShapeFX Gain on Fri, 29 May 2026 18:20:18 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forum.hise.audio/uid/3174">@HISEnberg</a> this. The structure of the shape FX module is somewhat limited and you can easily create whatever wave shaper + signal flow you want in scriptnode and if you compile it down to C++ it's about as efficient as the inbuilt wave shaper.</p>
]]></description><link>https://forum.hise.audio/post/120664</link><guid isPermaLink="true">https://forum.hise.audio/post/120664</guid><dc:creator><![CDATA[Christoph Hart]]></dc:creator><pubDate>Fri, 29 May 2026 18:20:18 GMT</pubDate></item><item><title><![CDATA[Reply to Modulating ShapeFX Gain on Fri, 29 May 2026 18:06:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forum.hise.audio/uid/357">@dannytaurus</a> I believe the majority of this module exists as separate nodes in Scriptnode (<code>math.algorithmName</code>). My understanding has always been that the ShapeFx module is somewhat dated and would be deprecated except that it is in use in older projects. I.e. you could get away with recreating everything inside Scriptnode already without needing to modify this module (whatever is easiest in your case however).</p>
]]></description><link>https://forum.hise.audio/post/120663</link><guid isPermaLink="true">https://forum.hise.audio/post/120663</guid><dc:creator><![CDATA[HISEnberg]]></dc:creator><pubDate>Fri, 29 May 2026 18:06:36 GMT</pubDate></item><item><title><![CDATA[Reply to Modulating ShapeFX Gain on Fri, 29 May 2026 17:50:12 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forum.hise.audio/uid/12">@David-Healey</a><br />
Yes, maybe.</p>
]]></description><link>https://forum.hise.audio/post/120662</link><guid isPermaLink="true">https://forum.hise.audio/post/120662</guid><dc:creator><![CDATA[Oli Ullmann]]></dc:creator><pubDate>Fri, 29 May 2026 17:50:12 GMT</pubDate></item><item><title><![CDATA[Reply to Modulating ShapeFX Gain on Fri, 29 May 2026 17:05:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forum.hise.audio/uid/3118">@Oli-Ullmann</a> Probably will work with smoothing.</p>
]]></description><link>https://forum.hise.audio/post/120657</link><guid isPermaLink="true">https://forum.hise.audio/post/120657</guid><dc:creator><![CDATA[David Healey]]></dc:creator><pubDate>Fri, 29 May 2026 17:05:34 GMT</pubDate></item><item><title><![CDATA[Reply to Modulating ShapeFX Gain on Fri, 29 May 2026 16:56:54 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forum.hise.audio/uid/357">@dannytaurus</a><br />
I tried modulating it using the matrixTargetId (slider), and it produced some unpleasant crackling noises. Maybe that's why modulation isn't intended for this...</p>
]]></description><link>https://forum.hise.audio/post/120656</link><guid isPermaLink="true">https://forum.hise.audio/post/120656</guid><dc:creator><![CDATA[Oli Ullmann]]></dc:creator><pubDate>Fri, 29 May 2026 16:56:54 GMT</pubDate></item></channel></rss>