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    • A
      aaronventure @Christoph Hart
      last edited by

      @Christoph-Hart

      I'll start by posting my [Engine] bugs, which are all breaking bugs (or at least I thought so at the time of posting).

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      Too many requests · GitHub

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      • A
        aaronventure
        last edited by

        Low prio but still a broken network

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        [Engine] Why would some ScriptNode parameters lose stepsize and skew properties? · Issue #613 · christophhart/HISE

        HiseSnippet 1321.3oc2XE0SiaDDdcR1.j6Z0gz8XeHOxUQQ1Ig.n9POfPtF0FH5RJ5dCswdCYUr20xdMPZUeu+r5Oo9OncVuNI1j.gX0qspAIHyNyr62Ly2riM8BD1zvPQ.xnxfo9Tjwqw8mxkiOeLgwQcZgL9RbWRnjFTUuzYS8IggTGjgQwOnVvXmRn3O+w2cFwkvsoKVBgtVvro+HyiIWrZu2+CLW21DG5.lWJqa...

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        • A
          aaronventure
          last edited by

          Also kinda low prio, there's a niche usecase for multichannel smoothing that can be worked around (unless you require dynamic smoothing time), but it's still a bugged node.

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          [Engine/ScriptNode] core.smoother node only works on one channel, even when not in a modchain node · Issue #610 · christophhart/HISE

          It's audible, too.

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          • A
            aaronventure
            last edited by

            This one is super funny (and annoying if you don't know it's there)

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            [Engine] Scriptnode math.pi node is multiplied by 2 by default unless the parameter is touched · Issue #602 · christophhart/HISE

            2636d04 macOS 14.5 Upon loading the node, it's outputting pi*2 by default unless the parameter gets touched. I'm converting 40 degrees to radians in this case. Also, probably a good idea to add deg2rad and rad2deg to the converted node.

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            • A
              aaronventure
              last edited by

              This one is about having panel + combobox functionality by dropping down with a left click, but it doesn't work (right click dropdown mode works fine).

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              [Engine] ScriptPanel popupOnRightClick = false breaks the event.clicked property for the left click · Issue #591 · christophhart/HISE

              macOS Right click works as expected (1 on down, 0 on up). HiseSnippet 1007.3ocsVE0aaaCDlJIJXVacXEX+.D7CCNCAtV1wtMHXXMwId0awIF0sE6gATvPREQDJRAJpjYLj+y6ev1QIqZoZO2VCL8ff3c2G4GuieG0TshvRSUZji2almvPNei6r4RSzvHLWhFeNx4acmfSMLsegoylmfSSYTjiyt+...

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              • DanHD
                DanH @Christoph Hart
                last edited by

                @Christoph-Hart

                Scriptnode Notch Filter has the incorrect display graph (shows Bandpass) and neither it or the bandpass filter graph respond to Q value changes. Currently impossible to use either with an External Filter Slot on the user interface...

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                Too many requests · GitHub

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                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

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                • A
                  aaronventure
                  last edited by

                  Forces workarounds for some dynamic label callback systems.

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                  Too many requests · GitHub

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                  • A
                    aaronventure
                    last edited by

                    Not so funny one. Doesn't quite blow up here, the signal is below audible range, but the network just dies (no output) and HISE must be restarted.

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                    • A
                      aaronventure
                      last edited by

                      Might finally be time for Melatonin to take over?

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                      [Engine] Using g.addDropShadowFromAlpha within g.beginLayer breaks when interacting with Settings.setZoomLevel · Issue #525 · christophhart/HISE

                      if you call g.addDropShadowFromAlpha() within a layer, either in a paint routine or laf, and then zoom, either in HISE or a compiled plugin, it will stay at the absolute pixel position and scale as if the zoom level was 1.0 or 100% - it ...

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                      • A
                        aaronventure
                        last edited by

                        This is annoying for anyone who doesn't read the docs THOROUGHLY or read the forum properly, but the workaround is easy: simply enable the queue. Perhaps it should be enabled by default for mouse broadcasters that aren't realtime?

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                        [Engine] Mouse Broadcaster doesn't consistently fire on mouseOff · Issue #524 · christophhart/HISE

                        MacOS 14.4.1 9d0b36c As discussed here: https://forum.hise.audio//post/79045 HiseSnippet 1156.3ocsV0uahbCD2aR11CZ6odR2Cf0pppMRHNfbeTcmNERHPE5B4PgzSsJBcxwqAbiwF40jKbQ4+5qWeH5aPeCZG6cAVHjODsm+iUqmY9Y+aFOdF2Vqnr3XkF4k6jIiXHuu0uyDoYPsADtD07....

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                        clevername27C 1 Reply Last reply Reply Quote 2
                        • A
                          aaronventure
                          last edited by

                          Not being able to set the mouse sensitivity property for the built in sliders for this long... So either be happy with the HISE speed on shift or go and make a panel, which gets fun if you need MIDI mapping and DAW automation.

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                          [Engine] ScriptSlider mouseSensitvity property cannot be reset after being altered e.g. with broadcaster · Issue #514 · christophhart/HISE

                          The property gets set back to 1.0 and reads, but the slider functionality will remain unchanged i.e. set at whatever you changed it to. HiseSnippet 1031.3ocsVs0qaTCD1axYqZVfJpT+AXkGPIRQoIPuf.gNmlKGHpMmFHGpPBUU4is2Dqrqcjs2.oUGo9.+Pgm4E9G....

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                          • A
                            aaronventure
                            last edited by

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                            Too many requests · GitHub

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                            • A
                              aaronventure
                              last edited by

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                              [Engine] drawMatrixPeakMeter causes the floating tile to go absolutely insane · Issue #484 · christophhart/HISE

                              Haha, what??? The code part shows when the peak value reaches 0 after playing some audio i.e. triggering a note. Does not matter if I create it in script or manually in the interface editor and just pull a reference. const var meterLAF =...

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                              • A
                                aaronventure
                                last edited by

                                Better check your text on all systems thoroughly!

                                There's a title that I used a font for, which I had to break into two separate graphics calls to manually adjust kerning that way.

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                                [Engine] Kerning pairs not working for typefaces on Windows · Issue #482 · christophhart/HISE

                                Windows: MacOS: 0d0251e Thread: https://forum.hise.audio/topic/9052/hise-juce-and-kerning-pairs

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                                • A
                                  aaronventure
                                  last edited by

                                  This is probably my #1. Timers work, yes, but multiplying every single setColour call with them just to get fades... Not to mention the poor message thread...

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                                  Too many requests · GitHub

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                                  • A
                                    aaronventure
                                    last edited by

                                    This is my #2. MIDI FX could use some love.

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                                    [Engine] Inconsistent Behavior Between Exported VSTi MIDI Output and HISE VST-hosted Project MIDI Output in DAW · Issue #463 · christophhart/HISE

                                    I'm creating a rather simple MIDI effect. Take in the controller value, fill the array, get the average, output that instead. Some checks for notes playing to ensure a smooth experience. Using the timer callback to send that average as a...

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                                    • LindonL
                                      Lindon @Christoph Hart
                                      last edited by Lindon

                                      @Christoph-Hart

                                      Ok here's the one about Channel Aftertouch not working correctly in all situations - to emphasise Channel aftertouch, not poly aftertouch...

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                                      HISE Development for hire.
                                      www.channelrobot.com

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                                      • clevername27C
                                        clevername27 @Christoph Hart
                                        last edited by

                                        @Christoph-Hart

                                        posts that get no upvote are deleted after some time so that we can ensure that it's only the heavy hitters in this topic.

                                        Respectfully, I don't think that's an effective way to improve HISE. Certain issues are simply more important than others, regardless of anyone experiencing them. And self-selection bias reinforces existing issues. Just my $0.02.

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                                        • clevername27C
                                          clevername27 @aaronventure
                                          last edited by clevername27

                                          @aaronventure said in The big bug tier list:

                                          This is annoying for anyone who doesn't read the docs THOROUGHLY or read the forum properly, but the workaround is easy: simply enable the queue. Perhaps it should be enabled by default for mouse broadcasters that aren't realtime?

                                          Not just this, but all the issues in HISE like this. Reliability and API Logic, first. Performance, second. The API should respond as it implies, and be generalised as such. I realise that HISE only works its magic because of many (very clever, and hard-fought) hand-optimisations, and doing the first has implications for the second that I do not know.

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                                          • clevername27C
                                            clevername27
                                            last edited by

                                            Breakpoints don't work. HISE can crash by enabling them. They don't need to be fixed, but if not, should be removed from the UI.

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