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    • A
      aaronventure
      last edited by

      Also kinda low prio, there's a niche usecase for multichannel smoothing that can be worked around (unless you require dynamic smoothing time), but it's still a bugged node.

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      [Engine/ScriptNode] core.smoother node only works on one channel, even when not in a modchain node · Issue #610 · christophhart/HISE

      It's audible, too.

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      • A
        aaronventure
        last edited by

        This one is super funny (and annoying if you don't know it's there)

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        [Engine] Scriptnode math.pi node is multiplied by 2 by default unless the parameter is touched · Issue #602 · christophhart/HISE

        2636d04 macOS 14.5 Upon loading the node, it's outputting pi*2 by default unless the parameter gets touched. I'm converting 40 degrees to radians in this case. Also, probably a good idea to add deg2rad and rad2deg to the converted node.

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        • A
          aaronventure
          last edited by

          This one is about having panel + combobox functionality by dropping down with a left click, but it doesn't work (right click dropdown mode works fine).

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          [Engine] ScriptPanel popupOnRightClick = false breaks the event.clicked property for the left click · Issue #591 · christophhart/HISE

          macOS Right click works as expected (1 on down, 0 on up). HiseSnippet 1007.3ocsVE0aaaCDlJIJXVacXEX+.D7CCNCAtV1wtMHXXMwId0awIF0sE6gATvPREQDJRAJpjYLj+y6ev1QIqZoZO2VCL8ff3c2G4GuieG0TshvRSUZji2almvPNei6r4RSzvHLWhFeNx4acmfSMLsegoylmfSSYTjiyt+...

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          • DanHD
            DanH @Christoph Hart
            last edited by

            @Christoph-Hart

            Scriptnode Notch Filter has the incorrect display graph (shows Bandpass) and neither it or the bandpass filter graph respond to Q value changes. Currently impossible to use either with an External Filter Slot on the user interface...

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            Scriptnode Notch + BP SVF Filter Displays Incorrect · Issue #703 · christophhart/HISE

            Notch filter displays a bandpass graph and neither notch or bandpass respond to Q value changes. https://forum.hise.audio/topic/11898/notch-filter-mode-in-scriptnode-shows-wrong-graph/8

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            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

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            • A
              aaronventure
              last edited by

              Forces workarounds for some dynamic label callback systems.

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              [Engine] Typing into a label does not trigger a value change broadcaster, even though it triggers the control callback · Issue #590 · christophhart/HISE

              A value change broadcaster does not trigger when a label text is entered after clicking on it, even though its assigned callback triggers and returns the string as value. The broadcaster does trigger on init even though the label is not ...

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              • A
                aaronventure
                last edited by

                Not so funny one. Doesn't quite blow up here, the signal is below audible range, but the network just dies (no output) and HISE must be restarted.

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                [Engine] How To Blow Up Your System: Part 2 · Issue #536 · christophhart/HISE

                So I was putting together a snippet for null-testing biquad vs svf-eq for our filter talk. It works as it should, just turn on the inv node. But here's the kicker. If you click that exclamation mark and adjust the ranges for the frequenc...

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                • A
                  aaronventure
                  last edited by

                  Might finally be time for Melatonin to take over?

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                  [Engine] Using g.addDropShadowFromAlpha within g.beginLayer breaks when interacting with Settings.setZoomLevel · Issue #525 · christophhart/HISE

                  if you call g.addDropShadowFromAlpha() within a layer, either in a paint routine or laf, and then zoom, either in HISE or a compiled plugin, it will stay at the absolute pixel position and scale as if the zoom level was 1.0 or 100% - it ...

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                  • A
                    aaronventure
                    last edited by

                    This is annoying for anyone who doesn't read the docs THOROUGHLY or read the forum properly, but the workaround is easy: simply enable the queue. Perhaps it should be enabled by default for mouse broadcasters that aren't realtime?

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                    [Engine] Mouse Broadcaster doesn't consistently fire on mouseOff · Issue #524 · christophhart/HISE

                    MacOS 14.4.1 9d0b36c As discussed here: https://forum.hise.audio//post/79045 HiseSnippet 1156.3ocsV0uahbCD2aR11CZ6odR2Cf0pppMRHNfbeTcmNERHPE5B4PgzSsJBcxwqAbiwF40jKbQ4+5qWeH5aPeCZG6cAVHjODsm+iUqmY9Y+aFOdF2Vqnr3XkF4k6jIiXHuu0uyDoYPsADtD07....

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                    clevername27C 1 Reply Last reply Reply Quote 2
                    • A
                      aaronventure
                      last edited by

                      Not being able to set the mouse sensitivity property for the built in sliders for this long... So either be happy with the HISE speed on shift or go and make a panel, which gets fun if you need MIDI mapping and DAW automation.

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                      [Engine] ScriptSlider mouseSensitvity property cannot be reset after being altered e.g. with broadcaster · Issue #514 · christophhart/HISE

                      The property gets set back to 1.0 and reads, but the slider functionality will remain unchanged i.e. set at whatever you changed it to. HiseSnippet 1031.3ocsVs0qaTCD1axYqZVfJpT+AXkGPIRQoIPuf.gNmlKGHpMmFHGpPBUU4is2Dqrqcjs2.oUGo9.+Pgm4E9G....

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                      • A
                        aaronventure
                        last edited by

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                        [Engine] Synth.sendController(128, value) does not trigger the Glide in an MPE Pitch Modulator · Issue #509 · christophhart/HISE

                        If you try the physical pitchbend wheel, it works. Sending the same with the title method doesn't work. If you use the pitch bend modulator instead of the MPE modulator, it works as expected. HiseSnippet 1317.3oc0XE0SabDD9NCGB6jF0DQT6imP...

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                        • A
                          aaronventure
                          last edited by

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                          [Engine] drawMatrixPeakMeter causes the floating tile to go absolutely insane · Issue #484 · christophhart/HISE

                          Haha, what??? The code part shows when the peak value reaches 0 after playing some audio i.e. triggering a note. Does not matter if I create it in script or manually in the interface editor and just pull a reference. const var meterLAF =...

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                          • A
                            aaronventure
                            last edited by

                            Better check your text on all systems thoroughly!

                            There's a title that I used a font for, which I had to break into two separate graphics calls to manually adjust kerning that way.

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                            [Engine] Kerning pairs not working for typefaces on Windows · Issue #482 · christophhart/HISE

                            Windows: MacOS: 0d0251e Thread: https://forum.hise.audio/topic/9052/hise-juce-and-kerning-pairs

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                            • A
                              aaronventure
                              last edited by

                              This is probably my #1. Timers work, yes, but multiplying every single setColour call with them just to get fades... Not to mention the poor message thread...

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                              [Engine] fadeComponent method is inconsistent, sometimes instantly changing visibility · Issue #481 · christophhart/HISE

                              fadeComponent has been demonstrating inconsistent behavior for a while now, with no apparent trigger. Assigning components to two panels and then triggering fadeComponent on these panels back and forth results in the panel (and as such, ...

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                              • A
                                aaronventure
                                last edited by

                                This is my #2. MIDI FX could use some love.

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                                [Engine] Inconsistent Behavior Between Exported VSTi MIDI Output and HISE VST-hosted Project MIDI Output in DAW · Issue #463 · christophhart/HISE

                                I'm creating a rather simple MIDI effect. Take in the controller value, fill the array, get the average, output that instead. Some checks for notes playing to ensure a smooth experience. Using the timer callback to send that average as a...

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                                • LindonL
                                  Lindon @Christoph Hart
                                  last edited by Lindon

                                  @Christoph-Hart

                                  Ok here's the one about Channel Aftertouch not working correctly in all situations - to emphasise Channel aftertouch, not poly aftertouch...

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                                  MIDI Controllers not responding to CC128 & CC129 correctly · Issue #666 · christophhart/HISE

                                  The MIDI Controller Modulators dont respond to CC129 and CC128 correctly, sadly there are a couple of variants: A MIDI Controller used as a modulator in an FX (e.g. Filter Freq Modulation) If you set the CC Number = 129 then the pitch wh...

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                                  HISE Development for hire.
                                  www.channelrobot.com

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                                  • clevername27C
                                    clevername27 @Christoph Hart
                                    last edited by

                                    @Christoph-Hart

                                    posts that get no upvote are deleted after some time so that we can ensure that it's only the heavy hitters in this topic.

                                    Respectfully, I don't think that's an effective way to improve HISE. Certain issues are simply more important than others, regardless of anyone experiencing them. And self-selection bias reinforces existing issues. Just my $0.02.

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                                    • clevername27C
                                      clevername27 @aaronventure
                                      last edited by clevername27

                                      @aaronventure said in The big bug tier list:

                                      This is annoying for anyone who doesn't read the docs THOROUGHLY or read the forum properly, but the workaround is easy: simply enable the queue. Perhaps it should be enabled by default for mouse broadcasters that aren't realtime?

                                      Not just this, but all the issues in HISE like this. Reliability and API Logic, first. Performance, second. The API should respond as it implies, and be generalised as such. I realise that HISE only works its magic because of many (very clever, and hard-fought) hand-optimisations, and doing the first has implications for the second that I do not know.

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                                      • clevername27C
                                        clevername27
                                        last edited by

                                        Breakpoints don't work. HISE can crash by enabling them. They don't need to be fixed, but if not, should be removed from the UI.

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                                        • clevername27C
                                          clevername27
                                          last edited by clevername27

                                          There is no functional SAVE command in HISE, and the menu items are confusing. (Workflows can have bugs.)

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                                          • clevername27C
                                            clevername27 @Christoph Hart
                                            last edited by

                                            This post is deleted!
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