The big bug tier list
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Alright guys, let's get this over with. Rules:
- One post per bug
- bug must be published as github issue
- posts that get no upvote are deleted after some time so that we can ensure that it's only the heavy hitters in this topic.
- upvote the bug you want to see fixed
- when it's fixed I'll delete the post.
- when the topic is empty I'll get back to adding email support to HISE as everybody requested years ago.
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I'll start by posting my [Engine] bugs, which are all breaking bugs (or at least I thought so at the time of posting).
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Low prio but still a broken network
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Also kinda low prio, there's a niche usecase for multichannel smoothing that can be worked around (unless you require dynamic smoothing time), but it's still a bugged node.
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This one is super funny (and annoying if you don't know it's there)
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This one is about having panel + combobox functionality by dropping down with a left click, but it doesn't work (right click dropdown mode works fine).
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Scriptnode Notch Filter has the incorrect display graph (shows Bandpass) and neither it or the bandpass filter graph respond to Q value changes. Currently impossible to use either with an External Filter Slot on the user interface...
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Forces workarounds for some dynamic label callback systems.
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Not so funny one. Doesn't quite blow up here, the signal is below audible range, but the network just dies (no output) and HISE must be restarted.
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Might finally be time for Melatonin to take over?
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This is annoying for anyone who doesn't read the docs THOROUGHLY or read the forum properly, but the workaround is easy: simply enable the queue. Perhaps it should be enabled by default for mouse broadcasters that aren't realtime?
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Not being able to set the mouse sensitivity property for the built in sliders for this long... So either be happy with the HISE speed on shift or go and make a panel, which gets fun if you need MIDI mapping and DAW automation.
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Better check your text on all systems thoroughly!
There's a title that I used a font for, which I had to break into two separate graphics calls to manually adjust kerning that way.
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This is probably my #1. Timers work, yes, but multiplying every single setColour call with them just to get fades... Not to mention the poor message thread...
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This is my #2. MIDI FX could use some love.
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Ok here's the one about Channel Aftertouch not working correctly in all situations - to emphasise Channel aftertouch, not poly aftertouch...
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posts that get no upvote are deleted after some time so that we can ensure that it's only the heavy hitters in this topic.
Respectfully, I don't think that's an effective way to improve HISE. Certain issues are simply more important than others, regardless of anyone experiencing them. And self-selection bias reinforces existing issues. Just my $0.02.
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@aaronventure said in The big bug tier list:
This is annoying for anyone who doesn't read the docs THOROUGHLY or read the forum properly, but the workaround is easy: simply enable the queue. Perhaps it should be enabled by default for mouse broadcasters that aren't realtime?
Not just this, but all the issues in HISE like this. Reliability and API Logic, first. Performance, second. The API should respond as it implies, and be generalised as such. I realise that HISE only works its magic because of many (very clever, and hard-fought) hand-optimisations, and doing the first has implications for the second that I do not know.