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    HISE FX and delay compensation

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    • ustkU
      ustk @lalalandsynth
      last edited by

      @lalalandsynth I don't think any plugin can compensate its own latency, it's the DAW's job. Plugins can only tell the DAW how much it needs

      Can't help pressing F5 in the forum...

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      • lalalandsynthL
        lalalandsynth @ustk
        last edited by

        @ustk yes, that is what i meant does it report the latency without doing anything specific to make that happen? :)

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        • ustkU
          ustk @lalalandsynth
          last edited by

          @lalalandsynth Yes the report is automatic. you can also set your own with Engine.setLatencySamples(int latency)

          Can't help pressing F5 in the forum...

          Dan KorneffD 1 Reply Last reply Reply Quote 1
          • Dan KorneffD
            Dan Korneff @ustk
            last edited by

            @ustk said in HISE FX and delay compensation:

            the report is automatic

            If I don't set the compensation, my plugins always report a latency of 0. I don't think that's correct, right?

            Dan Korneff - Producer / Mixer / Audio Nerd

            ustkU 1 Reply Last reply Reply Quote 0
            • ustkU
              ustk @Dan Korneff
              last edited by

              @dustbro I might have wrong… I'll test that tomorrow

              Can't help pressing F5 in the forum...

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              • UD AUDIOU
                UD AUDIO
                last edited by UD AUDIO

                This post is deleted!
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                • Dan KorneffD
                  Dan Korneff
                  last edited by Dan Korneff

                  I could use some suggestions on how to improve my approach to handling latency in my projects. I've currently been manually measuring latency and compensating for it based on which DSP nodes and oversampling are active. While this works well for static latency, I’m running into a challenge when I need to dynamically update the latency.
                  Right now, I’m using:
                  prepareToPlay() to get the initial latency with Engine.getLatencySamples()
                  processBlock() to set latency using setLatencySamples()
                  This works well for static latencies, but now that I’m introducing multiple oversampling filters, I need to adjust latency dynamically, depending on whether the user selects Linear-Phase or Minimum-Phase filtering. Since Linear-Phase filtering can add up to ~120 samples, I don’t want to set a fixed latency that high, as it would negatively impact real-time usage.
                  I need a way to recalculate latency when the processing mode changes. For example, when switching between oversampling filters. The goal is to update latency based on active DSP modules.
                  @Christoph-Hart or anyone else have suggestions on how to dynamically recalculate the latency?

                  Dan Korneff - Producer / Mixer / Audio Nerd

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                  • A
                    aaronventure @Dan Korneff
                    last edited by

                    @Dan-Korneff can you measure the latency of your modules, put it in consts and make the call to set the new latency to report whenever the user changes any of the controls that affect it?

                    Christoph HartC Dan KorneffD 2 Replies Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @aaronventure
                      last edited by

                      I would not trust every host to support dynamic latency so I‘d definitely check this thoroughly.

                      1 Reply Last reply Reply Quote 1
                      • Dan KorneffD
                        Dan Korneff @aaronventure
                        last edited by

                        @aaronventure said in HISE FX and delay compensation:

                        @Dan-Korneff can you measure the latency of your modules, put it in consts and make the call to set the new latency to report whenever the user changes any of the controls that affect it?

                        That's definitely plan B. I guess I need to use a global variable to get this data into scriptFX?

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        A 1 Reply Last reply Reply Quote 0
                        • A
                          aaronventure @Dan Korneff
                          last edited by

                          @Dan-Korneff why do you need to get it into script fx in the first place?

                          Dan KorneffD 1 Reply Last reply Reply Quote 0
                          • Dan KorneffD
                            Dan Korneff @aaronventure
                            last edited by

                            @aaronventure scriptFX is the only place you can access the processBlock to call Engine.setLatencySamples()

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            Christoph HartC A 2 Replies Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @Dan Korneff
                              last edited by Christoph Hart

                              @Dan-Korneff Why do you need to access processBlock?

                              If you need the sample rate / block size for the calculation, attach a broadcaster to the processing specs.

                              Dan KorneffD 1 Reply Last reply Reply Quote 0
                              • A
                                aaronventure @Dan Korneff
                                last edited by

                                @Dan-Korneff I'm calling it from a control callback where sample offset is adjusted and it works just fine (in Reaper).

                                Dan KorneffD 1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @Christoph Hart
                                  last edited by

                                  @Christoph-Hart I was just following your Latency Test repo

                                  Screenshot 2025-01-31 082335.png

                                  Dan Korneff - Producer / Mixer / Audio Nerd

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                                  • Dan KorneffD
                                    Dan Korneff @aaronventure
                                    last edited by

                                    @aaronventure Damn... Just tested and it works like you said. Happy days!

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    Christoph HartC 1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart @Dan Korneff
                                      last edited by

                                      @Dan-Korneff ah the example might precede the broadcaster addition, so that‘s kind of outdated as a best practice but if it works…

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