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    HISE FX and delay compensation

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    • Dan KorneffD
      Dan Korneff @aaronventure
      last edited by

      @aaronventure said in HISE FX and delay compensation:

      @Dan-Korneff can you measure the latency of your modules, put it in consts and make the call to set the new latency to report whenever the user changes any of the controls that affect it?

      That's definitely plan B. I guess I need to use a global variable to get this data into scriptFX?

      Dan Korneff - Producer / Mixer / Audio Nerd

      A 1 Reply Last reply Reply Quote 0
      • A
        aaronventure @Dan Korneff
        last edited by

        @Dan-Korneff why do you need to get it into script fx in the first place?

        Dan KorneffD 1 Reply Last reply Reply Quote 0
        • Dan KorneffD
          Dan Korneff @aaronventure
          last edited by

          @aaronventure scriptFX is the only place you can access the processBlock to call Engine.setLatencySamples()

          Dan Korneff - Producer / Mixer / Audio Nerd

          Christoph HartC A 2 Replies Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Dan Korneff
            last edited by Christoph Hart

            @Dan-Korneff Why do you need to access processBlock?

            If you need the sample rate / block size for the calculation, attach a broadcaster to the processing specs.

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            • A
              aaronventure @Dan Korneff
              last edited by

              @Dan-Korneff I'm calling it from a control callback where sample offset is adjusted and it works just fine (in Reaper).

              Dan KorneffD 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @Christoph Hart
                last edited by

                @Christoph-Hart I was just following your Latency Test repo

                Screenshot 2025-01-31 082335.png

                Dan Korneff - Producer / Mixer / Audio Nerd

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                • Dan KorneffD
                  Dan Korneff @aaronventure
                  last edited by

                  @aaronventure Damn... Just tested and it works like you said. Happy days!

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @Dan Korneff
                    last edited by

                    @Dan-Korneff ah the example might precede the broadcaster addition, so that‘s kind of outdated as a best practice but if it works…

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                    • T
                      tomekslesicki @Christoph Hart
                      last edited by

                      @Christoph-Hart could you please share an example of checking the sample rate with a broadcaster? I see a attachToProcessingSpecs call in the docs but a simple example would be of great help!

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                      • T
                        tomekslesicki @tomekslesicki
                        last edited by

                        Is this the correct logic?

                        // Broadcaster definition
                        const var SampleRateBroadcaster = Engine.createBroadcaster({
                          "id": "SampleRateBroadcaster",
                          "args": ["sampleRate", "blockSize"],
                          "tags": []
                        });
                        
                        // attach to event Type
                        SampleRateBroadcaster.attachToProcessingSpecs("");
                        
                        SampleRateBroadcaster.addListener("sampleRate", "blockSize", function(component, event)
                        {
                        	Console.print(Engine.getSampleRate());
                        });
                        
                        Christoph HartC resonantR 2 Replies Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @tomekslesicki
                          last edited by

                          @tomekslesicki no you get the samplerate and blocksize as function arguments (which you named component and event).

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                          • T
                            tomekslesicki @Christoph Hart
                            last edited by

                            @Christoph-Hart could you please tell me how should I call this then? I'm new to broadcasters!

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @tomekslesicki
                              last edited by

                              @tomekslesicki You have them

                              34a589c9-acd2-4256-b001-e3d55ae3b90d-image.png

                              component = samplerrate
                              event = blocksize

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
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                              T Christoph HartC 2 Replies Last reply Reply Quote 0
                              • T
                                tomekslesicki @d.healey
                                last edited by

                                @d-healey thank you!

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                                • Christoph HartC
                                  Christoph Hart @d.healey
                                  last edited by

                                  On a very high level you give the broadcaster an event source (in this case a change to the processing specifications) and then you can add functions (=listeners) that are called whenever the source event occurs. You are free to call the function parameters as you wish, but there is a expected number of parameters for each event source - in this case it's two, and the first parameter will hold the sample rate and the second one the block size.

                                  Now you've probably copy & pasted this from somewhere (or the broadcaster wizard spat this out) and the function parameters are named component and event (probably from a mouse callback source type), just rename them and address them.

                                  SampleRateBroadcaster.addListener("sampleRate", "blockSize", function(component, event)
                                  {
                                  	Console.print(Engine.getSampleRate());
                                  });
                                  

                                  Also where you put "sampleRate" and "blockSize" in your example, it expects a object and a comment that will show up in the broadcaster map, but both are optional, it's looks a bit misleading.

                                  So basically you need to do this instead:

                                  SampleRateBroadcaster.addListener("", "will be called when sample rate changes", function(sampleRate, blockSize)
                                  {
                                  	Console.print(sampleRate);
                                  });
                                  
                                  T 1 Reply Last reply Reply Quote 2
                                  • resonantR
                                    resonant @tomekslesicki
                                    last edited by

                                    @tomekslesicki said in HISE FX and delay compensation:

                                    Is this the correct logic?

                                    // Broadcaster definition
                                    const var SampleRateBroadcaster = Engine.createBroadcaster({
                                      "id": "SampleRateBroadcaster",
                                      "args": ["sampleRate", "blockSize"],
                                      "tags": []
                                    });
                                    
                                    // attach to event Type
                                    SampleRateBroadcaster.attachToProcessingSpecs("");
                                    
                                    SampleRateBroadcaster.addListener("sampleRate", "blockSize", function(component, event)
                                    {
                                    	Console.print(Engine.getSampleRate());
                                    });
                                    

                                    So how can this broadcaster be used for dynamic delay compensation?

                                    Christoph HartC 1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart @resonant
                                      last edited by

                                      @resonant Call this function instead of Console.print in the callback and hope that every DAW supports dynamic changing of the latency.

                                      resonantR 1 Reply Last reply Reply Quote 1
                                      • resonantR
                                        resonant @Christoph Hart
                                        last edited by resonant

                                        @Christoph-Hart said in HISE FX and delay compensation:

                                        @resonant Call this function instead of Console.print in the callback and hope that every DAW supports dynamic changing of the latency.

                                        I understand, I hope it works correctly in every DAW.

                                        I've never tried it before, but my approach for dynamic delay compensation is to set it to the highest stable delay compensation value and try to compensate with a delay node at lower delay values while the oversampling value changes.

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                                        • T
                                          tomekslesicki @Christoph Hart
                                          last edited by

                                          @Christoph-Hart is this broadcaster supposed to fire when audio is converted to a different sample rate during bounce? I'm testing in Ableton and Reaper so far, and in both DAWs, rendering to a lower sample rate is triggering the broadcaster.

                                          Screenshot 2025-07-12 at 17.38.40.png

                                          d.healeyD 1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @tomekslesicki
                                            last edited by

                                            @tomekslesicki Perhaps you can use the transport handler isNonRealtime function to control the behaviour?

                                            Link Preview Image
                                            HISE | Scripting | TransportHandler

                                            A class that manages callbacks for host playback events

                                            favicon

                                            (docs.hise.audio)

                                            Libre Wave - Freedom respecting instruments and effects
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