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    HISE FX and delay compensation

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    • Dan KorneffD
      Dan Korneff @Fortune
      last edited by

      @Fortune said in HISE FX and delay compensation:

      With this way, plugin reports delay compensation to the DAW in the very begining of the initialization.

      Is there a way to adjust delay compensation after a plugin has been initialized? The amount of latency may change depending on the amount/type of modules enabled. It would be nice to be able to compensate for this.

      Dan Korneff - Producer / Mixer / Audio Nerd

      ustkU 1 Reply Last reply Reply Quote 0
      • ustkU
        ustk @Dan Korneff
        last edited by

        @dustbro I wonder if the procedure is not to report the biggest latency, and then compensate IN the plugin for lower latency configuration by adding the difference...
        I reckon I've seen that one day but not 100% sure...

        Can't help pressing F5 in the forum...

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        • Dan KorneffD
          Dan Korneff @ustk
          last edited by

          @ustk said in HISE FX and delay compensation:

          report the biggest latency, and then compensate IN the plugin

          Not a bad idea!

          Dan Korneff - Producer / Mixer / Audio Nerd

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          • lalalandsynthL
            lalalandsynth
            last edited by

            Just to be clear , does the plugin not normally compensate for latency unless I do something specific to make it do that ?

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            • Dan KorneffD
              Dan Korneff @lalalandsynth
              last edited by

              @lalalandsynth said in HISE FX and delay compensation:

              Just to be clear , does the plugin not normally compensate for latency unless I do something specific to make it do that ?

              It does not automatically compensate for latency.

              Dan Korneff - Producer / Mixer / Audio Nerd

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              • ustkU
                ustk @lalalandsynth
                last edited by

                @lalalandsynth I don't think any plugin can compensate its own latency, it's the DAW's job. Plugins can only tell the DAW how much it needs

                Can't help pressing F5 in the forum...

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                • lalalandsynthL
                  lalalandsynth @ustk
                  last edited by

                  @ustk yes, that is what i meant does it report the latency without doing anything specific to make that happen? :)

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                  • ustkU
                    ustk @lalalandsynth
                    last edited by

                    @lalalandsynth Yes the report is automatic. you can also set your own with Engine.setLatencySamples(int latency)

                    Can't help pressing F5 in the forum...

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                    • Dan KorneffD
                      Dan Korneff @ustk
                      last edited by

                      @ustk said in HISE FX and delay compensation:

                      the report is automatic

                      If I don't set the compensation, my plugins always report a latency of 0. I don't think that's correct, right?

                      Dan Korneff - Producer / Mixer / Audio Nerd

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                      • ustkU
                        ustk @Dan Korneff
                        last edited by

                        @dustbro I might have wrong… I'll test that tomorrow

                        Can't help pressing F5 in the forum...

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                        • UD AUDIOU
                          UD AUDIO
                          last edited by UD AUDIO

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                          • Dan KorneffD
                            Dan Korneff
                            last edited by Dan Korneff

                            I could use some suggestions on how to improve my approach to handling latency in my projects. I've currently been manually measuring latency and compensating for it based on which DSP nodes and oversampling are active. While this works well for static latency, I’m running into a challenge when I need to dynamically update the latency.
                            Right now, I’m using:
                            prepareToPlay() to get the initial latency with Engine.getLatencySamples()
                            processBlock() to set latency using setLatencySamples()
                            This works well for static latencies, but now that I’m introducing multiple oversampling filters, I need to adjust latency dynamically, depending on whether the user selects Linear-Phase or Minimum-Phase filtering. Since Linear-Phase filtering can add up to ~120 samples, I don’t want to set a fixed latency that high, as it would negatively impact real-time usage.
                            I need a way to recalculate latency when the processing mode changes. For example, when switching between oversampling filters. The goal is to update latency based on active DSP modules.
                            @Christoph-Hart or anyone else have suggestions on how to dynamically recalculate the latency?

                            Dan Korneff - Producer / Mixer / Audio Nerd

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                            • A
                              aaronventure @Dan Korneff
                              last edited by

                              @Dan-Korneff can you measure the latency of your modules, put it in consts and make the call to set the new latency to report whenever the user changes any of the controls that affect it?

                              Christoph HartC Dan KorneffD 2 Replies Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @aaronventure
                                last edited by

                                I would not trust every host to support dynamic latency so I‘d definitely check this thoroughly.

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                                • Dan KorneffD
                                  Dan Korneff @aaronventure
                                  last edited by

                                  @aaronventure said in HISE FX and delay compensation:

                                  @Dan-Korneff can you measure the latency of your modules, put it in consts and make the call to set the new latency to report whenever the user changes any of the controls that affect it?

                                  That's definitely plan B. I guess I need to use a global variable to get this data into scriptFX?

                                  Dan Korneff - Producer / Mixer / Audio Nerd

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                                  • A
                                    aaronventure @Dan Korneff
                                    last edited by

                                    @Dan-Korneff why do you need to get it into script fx in the first place?

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                                    • Dan KorneffD
                                      Dan Korneff @aaronventure
                                      last edited by

                                      @aaronventure scriptFX is the only place you can access the processBlock to call Engine.setLatencySamples()

                                      Dan Korneff - Producer / Mixer / Audio Nerd

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                                      • Christoph HartC
                                        Christoph Hart @Dan Korneff
                                        last edited by Christoph Hart

                                        @Dan-Korneff Why do you need to access processBlock?

                                        If you need the sample rate / block size for the calculation, attach a broadcaster to the processing specs.

                                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                                        • A
                                          aaronventure @Dan Korneff
                                          last edited by

                                          @Dan-Korneff I'm calling it from a control callback where sample offset is adjusted and it works just fine (in Reaper).

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                                          • Dan KorneffD
                                            Dan Korneff @Christoph Hart
                                            last edited by

                                            @Christoph-Hart I was just following your Latency Test repo

                                            Screenshot 2025-01-31 082335.png

                                            Dan Korneff - Producer / Mixer / Audio Nerd

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