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    Loading spinner animation

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    • S
      Sawer @Matt_SF
      last edited by Sawer

      @Matt_SF Thanks for answering, however I dont know if I got your answer right.

      What's IIRC?
      Where in the code should I implement this? C++ side or Hise IDE side?

      Maybe I should give more context of the outcome I'm thinking about:

      For instance; User purchase product and installs it in the computer. Then the user opens the plugin in daw, it takes like 5/6 seconds to ask samples folder. After the user selected samples folder, it takes another 5/6 seconds again to show the alert window.

      In between these waiting seconds, the spinning loadng progress will animate there.

      Hope It is clear now. Thanks

      Matt_SFM 1 Reply Last reply Reply Quote 0
      • Matt_SFM
        Matt_SF @Sawer
        last edited by Matt_SF

        @Sawer IIRC stands for "If I recall correctly" šŸ˜›

        You have to implement this in HISE. But the loading callback only fires when you change the sample content.
        If it's not the case you'll have to find a way to implement a timer which will display a spinner according to something else.

        This is what the docs says about the loading callback :

        Link Preview Image
        HISE | Docs

        favicon

        (docs.hise.audio)

        To display a spinner when changin samples, you should write :

        if(isPreloading)
             t.startTimer(x);
        else
           t.stopTimer();
        

        In the timer you'll make the spinner move.

        Edit: fixed typo

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @Matt_SF
          last edited by

          @Matt_SF typo in that code...

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          Matt_SFM 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey
            last edited by

            This is how I'm doing it https://codeberg.org/LibreWave/RhapsodyBoilerplate/src/branch/main/includes/Spinner.js

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            1 Reply Last reply Reply Quote 0
            • Matt_SFM
              Matt_SF @DanH
              last edited by Matt_SF

              @DanH yeah I just tossed it like that to give an idea. It was not meant to be used as is šŸ˜›. I just corrected it.

              Develop branch
              Win10 & VS17 / Ventura & Xcode 14. 3

              clevername27C 1 Reply Last reply Reply Quote 1
              • clevername27C
                clevername27 @Matt_SF
                last edited by

                @Matt_SF @d-healey Agreed with consensus that the place to do this is in HISE. I'm using Lottie here, hit me up if you'd like more info/code.

                animation.gif

                Dan KorneffD clevername27C 2 Replies Last reply Reply Quote 2
                • Dan KorneffD
                  Dan Korneff @clevername27
                  last edited by

                  @clevername27 please do. I'm looking at adding lottie to my next project. I've only tinkered with it briefly in the past

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @Dan Korneff
                    last edited by

                    @Dan-Korneff I have a video about using lottie in HISE (might only be available for Patrons at the mo though).

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    Dan KorneffD 1 Reply Last reply Reply Quote 2
                    • Dan KorneffD
                      Dan Korneff @d.healey
                      last edited by

                      @d-healey I'm a subscriber :)

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      d.healeyD 1 Reply Last reply Reply Quote 1
                      • d.healeyD
                        d.healey @Dan Korneff
                        last edited by

                        @Dan-Korneff Thanks :)

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        1 Reply Last reply Reply Quote 0
                        • clevername27C
                          clevername27 @clevername27
                          last edited by

                          @clevername27 See my next post. There's a great example in the documentation, though, that shows you exactly how to do it. The short answer is, "manually" lol.

                          S 1 Reply Last reply Reply Quote 0
                          • S
                            Sawer @clevername27
                            last edited by

                            @clevername27 @d-healey @Matt_SF Thanks so much for replying here.

                            Should the code be implemented in "onInint" callback right?

                            clevername27C Matt_SFM 2 Replies Last reply Reply Quote 0
                            • clevername27C
                              clevername27 @Sawer
                              last edited by

                              @Sawer Not sure I understand the question. Have you seen this? Cheers.

                              1 Reply Last reply Reply Quote 0
                              • Matt_SFM
                                Matt_SF @Sawer
                                last edited by

                                @Sawer put anywhere in you UI script == can be on init or in an include file. Remember to defer your UI script :
                                https://docs.hise.audio/hise-modules/midi-processors/list/scriptprocessor.html#audio-thread-and-deferred-callbacks

                                Develop branch
                                Win10 & VS17 / Ventura & Xcode 14. 3

                                S 1 Reply Last reply Reply Quote 1
                                • S
                                  Sawer @Matt_SF
                                  last edited by

                                  @Matt_SF @clevername27 @d-healey Thanks so much for the reply.

                                  However, the loading of the samples appears to happen in C++ side(somewhere in Frontendhandler.cpp) , based on what I’m understanding. I tried to implement the code provided but I still think that I do not have a proper context of how to apply
                                  Here below is a video: 4E61B3B4-0442-4973-858A-4F1CC670DE36.gif

                                  Hope the video explains my point .

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @Sawer
                                    last edited by

                                    @Sawer said in Loading spinner animation:

                                    @Matt_SF @clevername27 @d-healey Thanks so much for the reply.

                                    However, the loading of the samples appears to happen in C++ side

                                    Well everything happens in C++ in the compiled plugin.

                                    The loading callback is how you access it from the scripting API.

                                    Not sure what your video is meant to show.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    S 1 Reply Last reply Reply Quote 0
                                    • S
                                      Sawer @d.healey
                                      last edited by

                                      @d-healey Here is a better video, thanks. ezgif.com-video-to-gif.gif It takes lots to load and here I wanted to have the loading spinning bar. Great , check the loading callback then. Will ask further question if i get still problems. Thanks so much

                                      S 1 Reply Last reply Reply Quote 0
                                      • S
                                        Sawer @Sawer
                                        last edited by

                                        @d-healey I tried loading up a simple panel and implementing the preloading method. and unfortunately it is not working because the sample location overlay is activated with the the sample location button, covering the preload panel. Is there anything i can do?

                                        d.healeyD 1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @Sawer
                                          last edited by

                                          @Sawer Hide the overlay if you're not using it. I have them all turned off.

                                          HISE_DEACTIVATE_OVERLAY=1

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          S 1 Reply Last reply Reply Quote 0
                                          • S
                                            Sawer @d.healey
                                            last edited by

                                            @d-healey amazing, thank you. Will update

                                            1 Reply Last reply Reply Quote 0
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