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    Loading spinner animation

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    • Matt_SFM
      Matt_SF @Sawer
      last edited by Matt_SF

      @Sawer IIRC stands for "If I recall correctly" šŸ˜›

      You have to implement this in HISE. But the loading callback only fires when you change the sample content.
      If it's not the case you'll have to find a way to implement a timer which will display a spinner according to something else.

      This is what the docs says about the loading callback :

      Link Preview Image
      HISE | Docs

      favicon

      (docs.hise.audio)

      To display a spinner when changin samples, you should write :

      if(isPreloading)
           t.startTimer(x);
      else
         t.stopTimer();
      

      In the timer you'll make the spinner move.

      Edit: fixed typo

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      DanHD 1 Reply Last reply Reply Quote 0
      • DanHD
        DanH @Matt_SF
        last edited by

        @Matt_SF typo in that code...

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        Matt_SFM 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey
          last edited by

          This is how I'm doing it https://codeberg.org/LibreWave/RhapsodyBoilerplate/src/branch/main/includes/Spinner.js

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          1 Reply Last reply Reply Quote 0
          • Matt_SFM
            Matt_SF @DanH
            last edited by Matt_SF

            @DanH yeah I just tossed it like that to give an idea. It was not meant to be used as is šŸ˜›. I just corrected it.

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            clevername27C 1 Reply Last reply Reply Quote 1
            • clevername27C
              clevername27 @Matt_SF
              last edited by

              @Matt_SF @d-healey Agreed with consensus that the place to do this is in HISE. I'm using Lottie here, hit me up if you'd like more info/code.

              animation.gif

              Dan KorneffD clevername27C 2 Replies Last reply Reply Quote 2
              • Dan KorneffD
                Dan Korneff @clevername27
                last edited by

                @clevername27 please do. I'm looking at adding lottie to my next project. I've only tinkered with it briefly in the past

                Dan Korneff - Producer / Mixer / Audio Nerd

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @Dan Korneff
                  last edited by

                  @Dan-Korneff I have a video about using lottie in HISE (might only be available for Patrons at the mo though).

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  Dan KorneffD 1 Reply Last reply Reply Quote 2
                  • Dan KorneffD
                    Dan Korneff @d.healey
                    last edited by

                    @d-healey I'm a subscriber :)

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    d.healeyD 1 Reply Last reply Reply Quote 1
                    • d.healeyD
                      d.healey @Dan Korneff
                      last edited by

                      @Dan-Korneff Thanks :)

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      1 Reply Last reply Reply Quote 0
                      • clevername27C
                        clevername27 @clevername27
                        last edited by

                        @clevername27 See my next post. There's a great example in the documentation, though, that shows you exactly how to do it. The short answer is, "manually" lol.

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          Sawer @clevername27
                          last edited by

                          @clevername27 @d-healey @Matt_SF Thanks so much for replying here.

                          Should the code be implemented in "onInint" callback right?

                          clevername27C Matt_SFM 2 Replies Last reply Reply Quote 0
                          • clevername27C
                            clevername27 @Sawer
                            last edited by

                            @Sawer Not sure I understand the question. Have you seen this? Cheers.

                            1 Reply Last reply Reply Quote 0
                            • Matt_SFM
                              Matt_SF @Sawer
                              last edited by

                              @Sawer put anywhere in you UI script == can be on init or in an include file. Remember to defer your UI script :
                              https://docs.hise.audio/hise-modules/midi-processors/list/scriptprocessor.html#audio-thread-and-deferred-callbacks

                              Develop branch
                              Win10 & VS17 / Ventura & Xcode 14. 3

                              S 1 Reply Last reply Reply Quote 1
                              • S
                                Sawer @Matt_SF
                                last edited by

                                @Matt_SF @clevername27 @d-healey Thanks so much for the reply.

                                However, the loading of the samples appears to happen in C++ side(somewhere in Frontendhandler.cpp) , based on what I’m understanding. I tried to implement the code provided but I still think that I do not have a proper context of how to apply
                                Here below is a video: 4E61B3B4-0442-4973-858A-4F1CC670DE36.gif

                                Hope the video explains my point .

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @Sawer
                                  last edited by

                                  @Sawer said in Loading spinner animation:

                                  @Matt_SF @clevername27 @d-healey Thanks so much for the reply.

                                  However, the loading of the samples appears to happen in C++ side

                                  Well everything happens in C++ in the compiled plugin.

                                  The loading callback is how you access it from the scripting API.

                                  Not sure what your video is meant to show.

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  S 1 Reply Last reply Reply Quote 0
                                  • S
                                    Sawer @d.healey
                                    last edited by

                                    @d-healey Here is a better video, thanks. ezgif.com-video-to-gif.gif It takes lots to load and here I wanted to have the loading spinning bar. Great , check the loading callback then. Will ask further question if i get still problems. Thanks so much

                                    S 1 Reply Last reply Reply Quote 0
                                    • S
                                      Sawer @Sawer
                                      last edited by

                                      @d-healey I tried loading up a simple panel and implementing the preloading method. and unfortunately it is not working because the sample location overlay is activated with the the sample location button, covering the preload panel. Is there anything i can do?

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @Sawer
                                        last edited by

                                        @Sawer Hide the overlay if you're not using it. I have them all turned off.

                                        HISE_DEACTIVATE_OVERLAY=1

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        S 1 Reply Last reply Reply Quote 0
                                        • S
                                          Sawer @d.healey
                                          last edited by

                                          @d-healey amazing, thank you. Will update

                                          1 Reply Last reply Reply Quote 0
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