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    • Matt_SFM
      Matt_SF @Sawer
      last edited by

      @Sawer IIRC : when loading new samples (i.e. by use of a button or menu) > start a timer which will get periodically the loading state. You'll get a value from 0.0 to 1.0 which you can use either to run a loading bar, or make a spinner run until the value is 1.0

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      S 1 Reply Last reply Reply Quote 0
      • S
        Sawer @Matt_SF
        last edited by Sawer

        @Matt_SF Thanks for answering, however I dont know if I got your answer right.

        What's IIRC?
        Where in the code should I implement this? C++ side or Hise IDE side?

        Maybe I should give more context of the outcome I'm thinking about:

        For instance; User purchase product and installs it in the computer. Then the user opens the plugin in daw, it takes like 5/6 seconds to ask samples folder. After the user selected samples folder, it takes another 5/6 seconds again to show the alert window.

        In between these waiting seconds, the spinning loadng progress will animate there.

        Hope It is clear now. Thanks

        Matt_SFM 1 Reply Last reply Reply Quote 0
        • Matt_SFM
          Matt_SF @Sawer
          last edited by Matt_SF

          @Sawer IIRC stands for "If I recall correctly" šŸ˜›

          You have to implement this in HISE. But the loading callback only fires when you change the sample content.
          If it's not the case you'll have to find a way to implement a timer which will display a spinner according to something else.

          This is what the docs says about the loading callback :

          Link Preview Image
          HISE | Docs

          favicon

          (docs.hise.audio)

          To display a spinner when changin samples, you should write :

          if(isPreloading)
               t.startTimer(x);
          else
             t.stopTimer();
          

          In the timer you'll make the spinner move.

          Edit: fixed typo

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          DanHD 1 Reply Last reply Reply Quote 0
          • DanHD
            DanH @Matt_SF
            last edited by

            @Matt_SF typo in that code...

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

            Matt_SFM 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey
              last edited by

              This is how I'm doing it https://codeberg.org/LibreWave/RhapsodyBoilerplate/src/branch/main/includes/Spinner.js

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • Matt_SFM
                Matt_SF @DanH
                last edited by Matt_SF

                @DanH yeah I just tossed it like that to give an idea. It was not meant to be used as is šŸ˜›. I just corrected it.

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                clevername27C 1 Reply Last reply Reply Quote 1
                • clevername27C
                  clevername27 @Matt_SF
                  last edited by

                  @Matt_SF @d-healey Agreed with consensus that the place to do this is in HISE. I'm using Lottie here, hit me up if you'd like more info/code.

                  animation.gif

                  Dan KorneffD clevername27C 2 Replies Last reply Reply Quote 2
                  • Dan KorneffD
                    Dan Korneff @clevername27
                    last edited by

                    @clevername27 please do. I'm looking at adding lottie to my next project. I've only tinkered with it briefly in the past

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @Dan Korneff
                      last edited by

                      @Dan-Korneff I have a video about using lottie in HISE (might only be available for Patrons at the mo though).

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      Dan KorneffD 1 Reply Last reply Reply Quote 2
                      • Dan KorneffD
                        Dan Korneff @d.healey
                        last edited by

                        @d-healey I'm a subscriber :)

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        d.healeyD 1 Reply Last reply Reply Quote 1
                        • d.healeyD
                          d.healey @Dan Korneff
                          last edited by

                          @Dan-Korneff Thanks :)

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          1 Reply Last reply Reply Quote 0
                          • clevername27C
                            clevername27 @clevername27
                            last edited by

                            @clevername27 See my next post. There's a great example in the documentation, though, that shows you exactly how to do it. The short answer is, "manually" lol.

                            S 1 Reply Last reply Reply Quote 0
                            • S
                              Sawer @clevername27
                              last edited by

                              @clevername27 @d-healey @Matt_SF Thanks so much for replying here.

                              Should the code be implemented in "onInint" callback right?

                              clevername27C Matt_SFM 2 Replies Last reply Reply Quote 0
                              • clevername27C
                                clevername27 @Sawer
                                last edited by

                                @Sawer Not sure I understand the question. Have you seen this? Cheers.

                                1 Reply Last reply Reply Quote 0
                                • Matt_SFM
                                  Matt_SF @Sawer
                                  last edited by

                                  @Sawer put anywhere in you UI script == can be on init or in an include file. Remember to defer your UI script :
                                  https://docs.hise.audio/hise-modules/midi-processors/list/scriptprocessor.html#audio-thread-and-deferred-callbacks

                                  Develop branch
                                  Win10 & VS17 / Ventura & Xcode 14. 3

                                  S 1 Reply Last reply Reply Quote 1
                                  • S
                                    Sawer @Matt_SF
                                    last edited by

                                    @Matt_SF @clevername27 @d-healey Thanks so much for the reply.

                                    However, the loading of the samples appears to happen in C++ side(somewhere in Frontendhandler.cpp) , based on what I’m understanding. I tried to implement the code provided but I still think that I do not have a proper context of how to apply
                                    Here below is a video: 4E61B3B4-0442-4973-858A-4F1CC670DE36.gif

                                    Hope the video explains my point .

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @Sawer
                                      last edited by

                                      @Sawer said in Loading spinner animation:

                                      @Matt_SF @clevername27 @d-healey Thanks so much for the reply.

                                      However, the loading of the samples appears to happen in C++ side

                                      Well everything happens in C++ in the compiled plugin.

                                      The loading callback is how you access it from the scripting API.

                                      Not sure what your video is meant to show.

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      S 1 Reply Last reply Reply Quote 0
                                      • S
                                        Sawer @d.healey
                                        last edited by

                                        @d-healey Here is a better video, thanks. ezgif.com-video-to-gif.gif It takes lots to load and here I wanted to have the loading spinning bar. Great , check the loading callback then. Will ask further question if i get still problems. Thanks so much

                                        S 1 Reply Last reply Reply Quote 0
                                        • S
                                          Sawer @Sawer
                                          last edited by

                                          @d-healey I tried loading up a simple panel and implementing the preloading method. and unfortunately it is not working because the sample location overlay is activated with the the sample location button, covering the preload panel. Is there anything i can do?

                                          d.healeyD 1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @Sawer
                                            last edited by

                                            @Sawer Hide the overlay if you're not using it. I have them all turned off.

                                            HISE_DEACTIVATE_OVERLAY=1

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            S 1 Reply Last reply Reply Quote 0
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