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    • d.healeyD
      d.healey
      last edited by

      This is how I'm doing it https://codeberg.org/LibreWave/RhapsodyBoilerplate/src/branch/main/includes/Spinner.js

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      1 Reply Last reply Reply Quote 0
      • Matt_SFM
        Matt_SF @DanH
        last edited by Matt_SF

        @DanH yeah I just tossed it like that to give an idea. It was not meant to be used as is šŸ˜›. I just corrected it.

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        clevername27C 1 Reply Last reply Reply Quote 1
        • clevername27C
          clevername27 @Matt_SF
          last edited by

          @Matt_SF @d-healey Agreed with consensus that the place to do this is in HISE. I'm using Lottie here, hit me up if you'd like more info/code.

          animation.gif

          Dan KorneffD clevername27C 2 Replies Last reply Reply Quote 2
          • Dan KorneffD
            Dan Korneff @clevername27
            last edited by

            @clevername27 please do. I'm looking at adding lottie to my next project. I've only tinkered with it briefly in the past

            Dan Korneff - Producer / Mixer / Audio Nerd

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Dan Korneff
              last edited by

              @Dan-Korneff I have a video about using lottie in HISE (might only be available for Patrons at the mo though).

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              Dan KorneffD 1 Reply Last reply Reply Quote 2
              • Dan KorneffD
                Dan Korneff @d.healey
                last edited by

                @d-healey I'm a subscriber :)

                Dan Korneff - Producer / Mixer / Audio Nerd

                d.healeyD 1 Reply Last reply Reply Quote 1
                • d.healeyD
                  d.healey @Dan Korneff
                  last edited by

                  @Dan-Korneff Thanks :)

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 0
                  • clevername27C
                    clevername27 @clevername27
                    last edited by

                    @clevername27 See my next post. There's a great example in the documentation, though, that shows you exactly how to do it. The short answer is, "manually" lol.

                    S 1 Reply Last reply Reply Quote 0
                    • S
                      Sawer @clevername27
                      last edited by

                      @clevername27 @d-healey @Matt_SF Thanks so much for replying here.

                      Should the code be implemented in "onInint" callback right?

                      clevername27C Matt_SFM 2 Replies Last reply Reply Quote 0
                      • clevername27C
                        clevername27 @Sawer
                        last edited by

                        @Sawer Not sure I understand the question. Have you seen this? Cheers.

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                        • Matt_SFM
                          Matt_SF @Sawer
                          last edited by

                          @Sawer put anywhere in you UI script == can be on init or in an include file. Remember to defer your UI script :
                          https://docs.hise.audio/hise-modules/midi-processors/list/scriptprocessor.html#audio-thread-and-deferred-callbacks

                          Develop branch
                          Win10 & VS17 / Ventura & Xcode 14. 3

                          S 1 Reply Last reply Reply Quote 1
                          • S
                            Sawer @Matt_SF
                            last edited by

                            @Matt_SF @clevername27 @d-healey Thanks so much for the reply.

                            However, the loading of the samples appears to happen in C++ side(somewhere in Frontendhandler.cpp) , based on what I’m understanding. I tried to implement the code provided but I still think that I do not have a proper context of how to apply
                            Here below is a video: 4E61B3B4-0442-4973-858A-4F1CC670DE36.gif

                            Hope the video explains my point .

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @Sawer
                              last edited by

                              @Sawer said in Loading spinner animation:

                              @Matt_SF @clevername27 @d-healey Thanks so much for the reply.

                              However, the loading of the samples appears to happen in C++ side

                              Well everything happens in C++ in the compiled plugin.

                              The loading callback is how you access it from the scripting API.

                              Not sure what your video is meant to show.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              S 1 Reply Last reply Reply Quote 0
                              • S
                                Sawer @d.healey
                                last edited by

                                @d-healey Here is a better video, thanks. ezgif.com-video-to-gif.gif It takes lots to load and here I wanted to have the loading spinning bar. Great , check the loading callback then. Will ask further question if i get still problems. Thanks so much

                                S 1 Reply Last reply Reply Quote 0
                                • S
                                  Sawer @Sawer
                                  last edited by

                                  @d-healey I tried loading up a simple panel and implementing the preloading method. and unfortunately it is not working because the sample location overlay is activated with the the sample location button, covering the preload panel. Is there anything i can do?

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @Sawer
                                    last edited by

                                    @Sawer Hide the overlay if you're not using it. I have them all turned off.

                                    HISE_DEACTIVATE_OVERLAY=1

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    S 1 Reply Last reply Reply Quote 0
                                    • S
                                      Sawer @d.healey
                                      last edited by

                                      @d-healey amazing, thank you. Will update

                                      1 Reply Last reply Reply Quote 0
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