Loading spinner animation
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@Matt_SF Thanks, Matt.
Just wondering where I should Implement the function?
Will This preload method occur also after the user selected the samples folder? -
@Sawer I've use it once quite some time ago, so I'll have to check how I implemented it but it's simple. I'll take a look when I'm at my computer
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@Matt_SF Thanks so much, waiting.
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@Sawer IIRC : when loading new samples (i.e. by use of a button or menu) > start a timer which will get periodically the loading state. You'll get a value from 0.0 to 1.0 which you can use either to run a loading bar, or make a spinner run until the value is 1.0
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@Matt_SF Thanks for answering, however I dont know if I got your answer right.
What's IIRC?
Where in the code should I implement this? C++ side or Hise IDE side?Maybe I should give more context of the outcome I'm thinking about:
For instance; User purchase product and installs it in the computer. Then the user opens the plugin in daw, it takes like 5/6 seconds to ask samples folder. After the user selected samples folder, it takes another 5/6 seconds again to show the alert window.
In between these waiting seconds, the spinning loadng progress will animate there.
Hope It is clear now. Thanks
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@Sawer IIRC stands for "If I recall correctly"
You have to implement this in HISE. But the loading callback only fires when you change the sample content.
If it's not the case you'll have to find a way to implement a timer which will display a spinner according to something else.This is what the docs says about the loading callback :
https://docs.hise.audio/scripting/scripting-api/scriptpanel/index.html#setloadingcallback
To display a spinner when changin samples, you should write :
if(isPreloading) t.startTimer(x); else t.stopTimer();
In the timer you'll make the spinner move.
Edit: fixed typo
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@Matt_SF typo in that code...
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This is how I'm doing it https://codeberg.org/LibreWave/RhapsodyBoilerplate/src/branch/main/includes/Spinner.js
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@DanH yeah I just tossed it like that to give an idea. It was not meant to be used as is . I just corrected it.
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@clevername27 please do. I'm looking at adding lottie to my next project. I've only tinkered with it briefly in the past
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@Dan-Korneff I have a video about using lottie in HISE (might only be available for Patrons at the mo though).
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@d-healey I'm a subscriber :)
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@Dan-Korneff Thanks :)
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@clevername27 See my next post. There's a great example in the documentation, though, that shows you exactly how to do it. The short answer is, "manually" lol.
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@clevername27 @d-healey @Matt_SF Thanks so much for replying here.
Should the code be implemented in "onInint" callback right?
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@Sawer put anywhere in you UI script == can be on init or in an include file. Remember to defer your UI script :
https://docs.hise.audio/hise-modules/midi-processors/list/scriptprocessor.html#audio-thread-and-deferred-callbacks -
@Matt_SF @clevername27 @d-healey Thanks so much for the reply.
However, the loading of the samples appears to happen in C++ side(somewhere in Frontendhandler.cpp) , based on what Iām understanding. I tried to implement the code provided but I still think that I do not have a proper context of how to apply
Here below is a video:Hope the video explains my point .
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@Sawer said in Loading spinner animation:
@Matt_SF @clevername27 @d-healey Thanks so much for the reply.
However, the loading of the samples appears to happen in C++ side
Well everything happens in C++ in the compiled plugin.
The loading callback is how you access it from the scripting API.
Not sure what your video is meant to show.