HISE Logo Forum
    • Categories
    • Register
    • Login

    Changing Impulses in Scriptnode.

    Scheduled Pinned Locked Moved General Questions
    47 Posts 8 Posters 3.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Christoph HartC
      Christoph Hart @d.healey
      last edited by

      @d-healey yes. If you‘re using an envelope in your synth you‘ll have to enable HasTail before compiling, but this concept is still under construction...

      1 Reply Last reply Reply Quote 1
      • Dan KorneffD
        Dan Korneff @Christoph Hart
        last edited by

        @Christoph-Hart I can't seem to compile DSP that contains the convolution node. Issue reported on github scriptnode_testsuite

        Dan Korneff - Producer / Mixer / Audio Nerd

        Christoph HartC JL.LVJ 2 Replies Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @Dan Korneff
          last edited by

          @dustbro latest develop? The Dorian Marko piano uses a convolution node in a compiled node so it definitely works (at least in my case). Are you using external slots?

          Dan KorneffD 2 Replies Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff @Christoph Hart
            last edited by

            @Christoph-Hart latest develop. External slots used. Maybe it's an issue in Linux? I'll try PC

            Dan Korneff - Producer / Mixer / Audio Nerd

            1 Reply Last reply Reply Quote 0
            • JL.LVJ
              JL.LV @Dan Korneff
              last edited by

              @dustbro Ive also been having this issue! Ive tried on Mac and PC, when I go to compile the node, the compilation process works, but when I go to open the project again, HISE crashes, (I think might've described this same problem on another thread which you also responded to). Seems like im not alone!

              1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @Christoph Hart
                last edited by Dan Korneff

                @Christoph-Hart I can't even wrap the node. It disappears when I reload.
                wrap_disappear.gif

                If I try to unload/reload the DSP, I get an error:
                Screenshot from 2022-06-13 22-36-27.png

                Dan Korneff - Producer / Mixer / Audio Nerd

                1 Reply Last reply Reply Quote 0
                • Matt_SFM
                  Matt_SF
                  last edited by

                  @Christoph-Hart ++

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @Matt_SF
                    last edited by

                    It was indeed a small bug that I introduced when I ADDED SUPPORT FOR THIRD PARTY C++ NODES.

                    Should be fixed now.

                    Dan KorneffD 1 Reply Last reply Reply Quote 2
                    • Dan KorneffD
                      Dan Korneff @Christoph Hart
                      last edited by Dan Korneff

                      @Christoph-Hart I'm unable to wrap/export a DLL that contains the oversample node. I'm getting the error:

                      c:\users\dan\documents\github\hise\hi_dsp_library\node_api\nodes\containers.h(116): error C2039: 'isPolyphonic': is not
                       a member of 'scriptnode::wrap::oversample<0,ReverbChain_impl::oversample_t_,scriptnode::scriptnode_initialisers::overs
                      ample>' (compiling source file ..\..\Source\Main.cpp)
                      

                      Untitled.png

                      What is the proper way to integrate oversampling with nodes that I'll be using in the HardcodedMasterFX?

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      JL.LVJ 1 Reply Last reply Reply Quote 0
                      • JL.LVJ
                        JL.LV @Dan Korneff
                        last edited by

                        @dustbro Are you able to compile the convolution network without the oversample node?

                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                        • Dan KorneffD
                          Dan Korneff @JL.LV
                          last edited by

                          @JL-LV yes

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @Dan Korneff
                            last edited by

                            @dustbro It's fixed now.

                            BTW, I have a few suggestions for your workflow (according to your video):

                            1. Do not use the wrap functionality if you want to make a node (this should only be used if you want to extract parts of an existing network into a separate network. Use the "New network" button in the scriptnode "Home Screen" and enter the name directly - you'll have to manually enable the AllowCompilation flag but then you don't have to do the weird closing and restarting.
                            2. If you use the pen icon in the module tree, you can add modules without having to open the module popup. One click less :)
                            Dan KorneffD 1 Reply Last reply Reply Quote 2
                            • Dan KorneffD
                              Dan Korneff @Christoph Hart
                              last edited by Dan Korneff

                              @Christoph-Hart Thanks so much for the fix and tips!
                              Can you check one more thing?Compiled DSP networks aren't available in HardcodedMasterFX for Mac OS. This project works fine in Windows.

                              Screenshot from 2022-06-16 15-14-34.png

                              It's not finding the definition of my hardcodedmasterFX from the windows project as well

                              Screenshot from 2022-06-16 15-28-27.png

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @Dan Korneff
                                last edited by

                                @dustbro Erm, have you compiled them in macOS?

                                Dan KorneffD 2 Replies Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @Christoph Hart
                                  last edited by

                                  @Christoph-Hart When I try to compile on MacOS:

                                  Screenshot from 2022-06-16 19-45-30.png

                                  And I'm not sure that would help this:

                                  Screenshot from 2022-06-16 19-47-10.png

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • Dan KorneffD
                                    Dan Korneff @Christoph Hart
                                    last edited by

                                    @Christoph-Hart oK, I got it. I have to add a scriptFX, load the dsp, recompile as dll. After that it's available in my hardcodescriptFX.
                                    Did we have to do that before? I slightly remember compiling dsp on windows and it just worked on mac.

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    Christoph HartC 1 Reply Last reply Reply Quote 1
                                    • d.healeyD
                                      d.healey @Dan Korneff
                                      last edited by

                                      @dustbro You need to add a script fx and create an embedded network, or open one of your network XMLs, you don't need to to anything with it, just make sure it's present. Then the compile won't give you that message.

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      1 Reply Last reply Reply Quote 1
                                      • Christoph HartC
                                        Christoph Hart @Dan Korneff
                                        last edited by

                                        I slightly remember compiling dsp on windows and it just worked on Mac.

                                        No that was just you dreaming of a world where there is no difference between macOS and Windows binaries.

                                        Dan KorneffD 1 Reply Last reply Reply Quote 1
                                        • Dan KorneffD
                                          Dan Korneff @Christoph Hart
                                          last edited by

                                          @Christoph-Hart so.... my mac project probably wasn't using compiled nodes then. 🤡

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          1 Reply Last reply Reply Quote 0
                                          • bendursoB bendurso referenced this topic on
                                          • First post
                                            Last post

                                          45

                                          Online

                                          1.7k

                                          Users

                                          11.7k

                                          Topics

                                          102.3k

                                          Posts