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    Changing Impulses in Scriptnode.

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    • Matt_SFM
      Matt_SF @Dan Korneff
      last edited by Matt_SF

      @dustbro simply compile your scriptFx, add a hardcoded fx module and select your custom fx in the list, and voilà.
      Very neat indeed 👍

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      d.healeyD 1 Reply Last reply Reply Quote 1
      • Dan KorneffD
        Dan Korneff
        last edited by

        sweet! I'm gonna check this out now

        Dan Korneff - Producer / Mixer / Audio Nerd

        1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @Matt_SF
          last edited by

          @Christoph-Hart Is there a version of this for poly effects or synths?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @d.healey
            last edited by

            @d-healey poly effect yes. Synths no, but that‘s where the new SilentSynth comes in handy (actually it‘s exactly made for this purpose).

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Christoph Hart
              last edited by

              @Christoph-Hart

              SilentSynth

              What's this?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @d.healey
                last edited by

                @d-healey a silent synth.

                d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 0
                • d.healeyD
                  d.healey @Christoph Hart
                  last edited by d.healey

                  @Christoph-Hart It's so clear to me now that you've added a space :p

                  Do I add a hardcoded effect to the silent synth and load the network in there?

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @d.healey
                    last edited by

                    @d-healey yes. If you‘re using an envelope in your synth you‘ll have to enable HasTail before compiling, but this concept is still under construction...

                    1 Reply Last reply Reply Quote 1
                    • Dan KorneffD
                      Dan Korneff @Christoph Hart
                      last edited by

                      @Christoph-Hart I can't seem to compile DSP that contains the convolution node. Issue reported on github scriptnode_testsuite

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      Christoph HartC JL.LVJ 2 Replies Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Dan Korneff
                        last edited by

                        @dustbro latest develop? The Dorian Marko piano uses a convolution node in a compiled node so it definitely works (at least in my case). Are you using external slots?

                        Dan KorneffD 2 Replies Last reply Reply Quote 0
                        • Dan KorneffD
                          Dan Korneff @Christoph Hart
                          last edited by

                          @Christoph-Hart latest develop. External slots used. Maybe it's an issue in Linux? I'll try PC

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          1 Reply Last reply Reply Quote 0
                          • JL.LVJ
                            JL.LV @Dan Korneff
                            last edited by

                            @dustbro Ive also been having this issue! Ive tried on Mac and PC, when I go to compile the node, the compilation process works, but when I go to open the project again, HISE crashes, (I think might've described this same problem on another thread which you also responded to). Seems like im not alone!

                            1 Reply Last reply Reply Quote 0
                            • Dan KorneffD
                              Dan Korneff @Christoph Hart
                              last edited by Dan Korneff

                              @Christoph-Hart I can't even wrap the node. It disappears when I reload.
                              wrap_disappear.gif

                              If I try to unload/reload the DSP, I get an error:
                              Screenshot from 2022-06-13 22-36-27.png

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              1 Reply Last reply Reply Quote 0
                              • Matt_SFM
                                Matt_SF
                                last edited by

                                @Christoph-Hart ++

                                Develop branch
                                Win10 & VS17 / Ventura & Xcode 14. 3

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @Matt_SF
                                  last edited by

                                  It was indeed a small bug that I introduced when I ADDED SUPPORT FOR THIRD PARTY C++ NODES.

                                  Should be fixed now.

                                  Dan KorneffD 1 Reply Last reply Reply Quote 2
                                  • Dan KorneffD
                                    Dan Korneff @Christoph Hart
                                    last edited by Dan Korneff

                                    @Christoph-Hart I'm unable to wrap/export a DLL that contains the oversample node. I'm getting the error:

                                    c:\users\dan\documents\github\hise\hi_dsp_library\node_api\nodes\containers.h(116): error C2039: 'isPolyphonic': is not
                                     a member of 'scriptnode::wrap::oversample<0,ReverbChain_impl::oversample_t_,scriptnode::scriptnode_initialisers::overs
                                    ample>' (compiling source file ..\..\Source\Main.cpp)
                                    

                                    Untitled.png

                                    What is the proper way to integrate oversampling with nodes that I'll be using in the HardcodedMasterFX?

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    JL.LVJ 1 Reply Last reply Reply Quote 0
                                    • JL.LVJ
                                      JL.LV @Dan Korneff
                                      last edited by

                                      @dustbro Are you able to compile the convolution network without the oversample node?

                                      Dan KorneffD 1 Reply Last reply Reply Quote 0
                                      • Dan KorneffD
                                        Dan Korneff @JL.LV
                                        last edited by

                                        @JL-LV yes

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        Christoph HartC 1 Reply Last reply Reply Quote 0
                                        • Christoph HartC
                                          Christoph Hart @Dan Korneff
                                          last edited by

                                          @dustbro It's fixed now.

                                          BTW, I have a few suggestions for your workflow (according to your video):

                                          1. Do not use the wrap functionality if you want to make a node (this should only be used if you want to extract parts of an existing network into a separate network. Use the "New network" button in the scriptnode "Home Screen" and enter the name directly - you'll have to manually enable the AllowCompilation flag but then you don't have to do the weird closing and restarting.
                                          2. If you use the pen icon in the module tree, you can add modules without having to open the module popup. One click less :)
                                          Dan KorneffD 1 Reply Last reply Reply Quote 2
                                          • Dan KorneffD
                                            Dan Korneff @Christoph Hart
                                            last edited by Dan Korneff

                                            @Christoph-Hart Thanks so much for the fix and tips!
                                            Can you check one more thing?Compiled DSP networks aren't available in HardcodedMasterFX for Mac OS. This project works fine in Windows.

                                            Screenshot from 2022-06-16 15-14-34.png

                                            It's not finding the definition of my hardcodedmasterFX from the windows project as well

                                            Screenshot from 2022-06-16 15-28-27.png

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            Christoph HartC 1 Reply Last reply Reply Quote 0
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