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    Changing Impulses in Scriptnode.

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    • Matt_SFM
      Matt_SF
      last edited by

      @Christoph-Hart ++

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @Matt_SF
        last edited by

        It was indeed a small bug that I introduced when I ADDED SUPPORT FOR THIRD PARTY C++ NODES.

        Should be fixed now.

        Dan KorneffD 1 Reply Last reply Reply Quote 2
        • Dan KorneffD
          Dan Korneff @Christoph Hart
          last edited by Dan Korneff

          @Christoph-Hart I'm unable to wrap/export a DLL that contains the oversample node. I'm getting the error:

          c:\users\dan\documents\github\hise\hi_dsp_library\node_api\nodes\containers.h(116): error C2039: 'isPolyphonic': is not
           a member of 'scriptnode::wrap::oversample<0,ReverbChain_impl::oversample_t_,scriptnode::scriptnode_initialisers::overs
          ample>' (compiling source file ..\..\Source\Main.cpp)
          

          Untitled.png

          What is the proper way to integrate oversampling with nodes that I'll be using in the HardcodedMasterFX?

          Dan Korneff - Producer / Mixer / Audio Nerd

          JL.LVJ 1 Reply Last reply Reply Quote 0
          • JL.LVJ
            JL.LV @Dan Korneff
            last edited by

            @dustbro Are you able to compile the convolution network without the oversample node?

            Dan KorneffD 1 Reply Last reply Reply Quote 0
            • Dan KorneffD
              Dan Korneff @JL.LV
              last edited by

              @JL-LV yes

              Dan Korneff - Producer / Mixer / Audio Nerd

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @Dan Korneff
                last edited by

                @dustbro It's fixed now.

                BTW, I have a few suggestions for your workflow (according to your video):

                1. Do not use the wrap functionality if you want to make a node (this should only be used if you want to extract parts of an existing network into a separate network. Use the "New network" button in the scriptnode "Home Screen" and enter the name directly - you'll have to manually enable the AllowCompilation flag but then you don't have to do the weird closing and restarting.
                2. If you use the pen icon in the module tree, you can add modules without having to open the module popup. One click less :)
                Dan KorneffD 1 Reply Last reply Reply Quote 2
                • Dan KorneffD
                  Dan Korneff @Christoph Hart
                  last edited by Dan Korneff

                  @Christoph-Hart Thanks so much for the fix and tips!
                  Can you check one more thing?Compiled DSP networks aren't available in HardcodedMasterFX for Mac OS. This project works fine in Windows.

                  Screenshot from 2022-06-16 15-14-34.png

                  It's not finding the definition of my hardcodedmasterFX from the windows project as well

                  Screenshot from 2022-06-16 15-28-27.png

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @Dan Korneff
                    last edited by

                    @dustbro Erm, have you compiled them in macOS?

                    Dan KorneffD 2 Replies Last reply Reply Quote 0
                    • Dan KorneffD
                      Dan Korneff @Christoph Hart
                      last edited by

                      @Christoph-Hart When I try to compile on MacOS:

                      Screenshot from 2022-06-16 19-45-30.png

                      And I'm not sure that would help this:

                      Screenshot from 2022-06-16 19-47-10.png

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • Dan KorneffD
                        Dan Korneff @Christoph Hart
                        last edited by

                        @Christoph-Hart oK, I got it. I have to add a scriptFX, load the dsp, recompile as dll. After that it's available in my hardcodescriptFX.
                        Did we have to do that before? I slightly remember compiling dsp on windows and it just worked on mac.

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        Christoph HartC 1 Reply Last reply Reply Quote 1
                        • d.healeyD
                          d.healey @Dan Korneff
                          last edited by

                          @dustbro You need to add a script fx and create an embedded network, or open one of your network XMLs, you don't need to to anything with it, just make sure it's present. Then the compile won't give you that message.

                          Libre Wave - Freedom respecting instruments and effects
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                          1 Reply Last reply Reply Quote 1
                          • Christoph HartC
                            Christoph Hart @Dan Korneff
                            last edited by

                            I slightly remember compiling dsp on windows and it just worked on Mac.

                            No that was just you dreaming of a world where there is no difference between macOS and Windows binaries.

                            Dan KorneffD 1 Reply Last reply Reply Quote 1
                            • Dan KorneffD
                              Dan Korneff @Christoph Hart
                              last edited by

                              @Christoph-Hart so.... my mac project probably wasn't using compiled nodes then. 🤡

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              1 Reply Last reply Reply Quote 0
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