HISE Logo Forum
    • Categories
    • Register
    • Login

    Changing Impulses in Scriptnode.

    Scheduled Pinned Locked Moved General Questions
    47 Posts 8 Posters 3.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • d.healeyD
      d.healey @Christoph Hart
      last edited by d.healey

      @Christoph-Hart It's so clear to me now that you've added a space :p

      Do I add a hardcoded effect to the silent synth and load the network in there?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @d.healey
        last edited by

        @d-healey yes. If you‘re using an envelope in your synth you‘ll have to enable HasTail before compiling, but this concept is still under construction...

        1 Reply Last reply Reply Quote 1
        • Dan KorneffD
          Dan Korneff @Christoph Hart
          last edited by

          @Christoph-Hart I can't seem to compile DSP that contains the convolution node. Issue reported on github scriptnode_testsuite

          Dan Korneff - Producer / Mixer / Audio Nerd

          Christoph HartC JL.LVJ 2 Replies Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Dan Korneff
            last edited by

            @dustbro latest develop? The Dorian Marko piano uses a convolution node in a compiled node so it definitely works (at least in my case). Are you using external slots?

            Dan KorneffD 2 Replies Last reply Reply Quote 0
            • Dan KorneffD
              Dan Korneff @Christoph Hart
              last edited by

              @Christoph-Hart latest develop. External slots used. Maybe it's an issue in Linux? I'll try PC

              Dan Korneff - Producer / Mixer / Audio Nerd

              1 Reply Last reply Reply Quote 0
              • JL.LVJ
                JL.LV @Dan Korneff
                last edited by

                @dustbro Ive also been having this issue! Ive tried on Mac and PC, when I go to compile the node, the compilation process works, but when I go to open the project again, HISE crashes, (I think might've described this same problem on another thread which you also responded to). Seems like im not alone!

                1 Reply Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff @Christoph Hart
                  last edited by Dan Korneff

                  @Christoph-Hart I can't even wrap the node. It disappears when I reload.
                  wrap_disappear.gif

                  If I try to unload/reload the DSP, I get an error:
                  Screenshot from 2022-06-13 22-36-27.png

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  1 Reply Last reply Reply Quote 0
                  • Matt_SFM
                    Matt_SF
                    last edited by

                    @Christoph-Hart ++

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @Matt_SF
                      last edited by

                      It was indeed a small bug that I introduced when I ADDED SUPPORT FOR THIRD PARTY C++ NODES.

                      Should be fixed now.

                      Dan KorneffD 1 Reply Last reply Reply Quote 2
                      • Dan KorneffD
                        Dan Korneff @Christoph Hart
                        last edited by Dan Korneff

                        @Christoph-Hart I'm unable to wrap/export a DLL that contains the oversample node. I'm getting the error:

                        c:\users\dan\documents\github\hise\hi_dsp_library\node_api\nodes\containers.h(116): error C2039: 'isPolyphonic': is not
                         a member of 'scriptnode::wrap::oversample<0,ReverbChain_impl::oversample_t_,scriptnode::scriptnode_initialisers::overs
                        ample>' (compiling source file ..\..\Source\Main.cpp)
                        

                        Untitled.png

                        What is the proper way to integrate oversampling with nodes that I'll be using in the HardcodedMasterFX?

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        JL.LVJ 1 Reply Last reply Reply Quote 0
                        • JL.LVJ
                          JL.LV @Dan Korneff
                          last edited by

                          @dustbro Are you able to compile the convolution network without the oversample node?

                          Dan KorneffD 1 Reply Last reply Reply Quote 0
                          • Dan KorneffD
                            Dan Korneff @JL.LV
                            last edited by

                            @JL-LV yes

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @Dan Korneff
                              last edited by

                              @dustbro It's fixed now.

                              BTW, I have a few suggestions for your workflow (according to your video):

                              1. Do not use the wrap functionality if you want to make a node (this should only be used if you want to extract parts of an existing network into a separate network. Use the "New network" button in the scriptnode "Home Screen" and enter the name directly - you'll have to manually enable the AllowCompilation flag but then you don't have to do the weird closing and restarting.
                              2. If you use the pen icon in the module tree, you can add modules without having to open the module popup. One click less :)
                              Dan KorneffD 1 Reply Last reply Reply Quote 2
                              • Dan KorneffD
                                Dan Korneff @Christoph Hart
                                last edited by Dan Korneff

                                @Christoph-Hart Thanks so much for the fix and tips!
                                Can you check one more thing?Compiled DSP networks aren't available in HardcodedMasterFX for Mac OS. This project works fine in Windows.

                                Screenshot from 2022-06-16 15-14-34.png

                                It's not finding the definition of my hardcodedmasterFX from the windows project as well

                                Screenshot from 2022-06-16 15-28-27.png

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @Dan Korneff
                                  last edited by

                                  @dustbro Erm, have you compiled them in macOS?

                                  Dan KorneffD 2 Replies Last reply Reply Quote 0
                                  • Dan KorneffD
                                    Dan Korneff @Christoph Hart
                                    last edited by

                                    @Christoph-Hart When I try to compile on MacOS:

                                    Screenshot from 2022-06-16 19-45-30.png

                                    And I'm not sure that would help this:

                                    Screenshot from 2022-06-16 19-47-10.png

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @Christoph Hart
                                      last edited by

                                      @Christoph-Hart oK, I got it. I have to add a scriptFX, load the dsp, recompile as dll. After that it's available in my hardcodescriptFX.
                                      Did we have to do that before? I slightly remember compiling dsp on windows and it just worked on mac.

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      Christoph HartC 1 Reply Last reply Reply Quote 1
                                      • d.healeyD
                                        d.healey @Dan Korneff
                                        last edited by

                                        @dustbro You need to add a script fx and create an embedded network, or open one of your network XMLs, you don't need to to anything with it, just make sure it's present. Then the compile won't give you that message.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        1 Reply Last reply Reply Quote 1
                                        • Christoph HartC
                                          Christoph Hart @Dan Korneff
                                          last edited by

                                          I slightly remember compiling dsp on windows and it just worked on Mac.

                                          No that was just you dreaming of a world where there is no difference between macOS and Windows binaries.

                                          Dan KorneffD 1 Reply Last reply Reply Quote 1
                                          • Dan KorneffD
                                            Dan Korneff @Christoph Hart
                                            last edited by

                                            @Christoph-Hart so.... my mac project probably wasn't using compiled nodes then. 🤡

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            1 Reply Last reply Reply Quote 0
                                            • bendursoB bendurso referenced this topic on
                                            • First post
                                              Last post

                                            28

                                            Online

                                            1.7k

                                            Users

                                            11.8k

                                            Topics

                                            102.3k

                                            Posts