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    Global modulators on FX plugins - how?

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    • T
      tomekslesicki @Christoph Hart
      last edited by

      @christoph-hart I bet they work but you're right, I can't select them from the drop down so I can't check that ;-)

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @tomekslesicki
        last edited by

        @tomekslesicki Yes, I tried to fake it by creating the mod connection in a child sound generator. If you then paste it to the master chain FX, it works, but the next time you load the patch the connection is gone. It's like as if HISE doesn't like cheating :)

        I'll take a look now, I'm sure it's a trivial fix - not unlike our eternal friend, the cubase offline export :)

        Christoph HartC 1 Reply Last reply Reply Quote 2
        • Christoph HartC
          Christoph Hart @Christoph Hart
          last edited by Christoph Hart

          Alright, please pull, recompile and try now with this snippet:

          HiseSnippet 1025.3oc6X80aiTCD2No9TSAN3fSH.AR6i8DkpDtR4eOPnoMmhn+IkzqfDObxcWmFq50dwq2BQHdm23qDeDPhuH7M.FudytaZhRSCgqkSrOrJy3Yr+4Y9Mi8ltZkOKNVoQ3ZmLLhgvuLo2PoYPqATtD0YWD99jCnwFl1yoZmgQz3XV.Biq9DqBbsUPoO+4WrCUPk9rBUHzoJtOaedH2Tn0q4WwEh1z.1I7vRVuUyN9JYKkPk.3oJoNJh5eA8b1gTqYUHH781KfaT5dFpgEC1riJXXuApeP5r+TdL+LAyJz.0ClHmZTqAbQP2Q60XDBS5Vryq514Ojb.OfmquHB7ZoC3U3Q4X.txrfTia.jvkfzJNH8.ROeMOxTLhEOuDoiDRH8oPntLTb1hv+FokBLPZ1LjdAqsFDxcX8sqWeCO30i979IReCWI8TxCUF1Qx0ezZ+zZ0V6mWy6pC0u+TGytLZkPvzScXa1UOKGWWlDdFSug2kTQBK2PX6OdL8dyWL02sqKYnR1QxMGEwxjaqDA1Xk82SlAPYgM3WOsytTC0lTxzA1EwzFtEN3cYWBrZWJpFYWV7EFUDBMY9CXNpfDA0LNcxV2jM.DOFKGZSTxXtYX45pa.Gq97ywV0gw2k7Dg5LpvlsNkp4ToIGzo30Ky.OqEdYl3kaSiqG+OMlcBMEfVCtDhiNiSUlFnsE2PjVxRYHH7FiVy7kwylHf3FS23y1u8QkW+kVI37lAe.oK23OX5ovJSIDfPKsTHZxFWuBYu98gHWA.Wgz9aWztT2.FT1QFuNoqRLLZfRx8ayEPmlTPTi3DZLiyLPn1Z12mvj9EQqe4OZdbY1CDlKcHwa073Dp3JQ2c3QJAU+OMxeMMnWYNoGuIIeS48+k4+WtL2RVucRgyKFeaRF22yx4tai06SN91GfYkCuSFyq.li3coP88lEwbF8y98k+cfwU+2n+0yq67tbXNuwDoi3aq1oupClDBzcJKRck9TWKvxpXsiO4oenUaZYEcJHUM+0leC8RVekNL6Jm4yz9ryg0rrlSXgQJ3K37KS.6EpTlAb44iy0dXy8Upn8j11yAkmjtCnw1K8GyLkmlVIwFU3Hrj1LumgE45r+cjs2ZS3o+6ae+osfWO9nki7R7H7JyMgylTyyd1z6cvFpNTN1kMtChxYda4puPeaYzWqRLPc2ATil+iPWiCSB6Ac18YvpCWCR.SNAWwVa4jqakSKYYxfTg+BdxFrgUFmMXiQC9bYMBo9Z0y7ce1tsPZ0TMv9Vl9eyTibfU1qAJ8S4s8GquYcTHbFxy78sg3O.9h6o6yGt.973EvmsV.e9nEvmsW.e93EvmOYl9XO99KSf90tRNPQ28bcpw4c7wUQ+MjVBgwO
          
          T 1 Reply Last reply Reply Quote 2
          • T
            tomekslesicki @Christoph Hart
            last edited by

            @christoph-hart I just tried it and it works perfectly in HISE (thank you!) but not on a compiled plugin.

            T 1 Reply Last reply Reply Quote 0
            • T
              tomekslesicki @tomekslesicki
              last edited by

              bump bump

              T 1 Reply Last reply Reply Quote 0
              • T
                tomekslesicki @tomekslesicki
                last edited by

                @Christoph-Hart - in case you missed it among new posts

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @tomekslesicki
                  last edited by

                  @tomekslesicki Should work now.

                  T 1 Reply Last reply Reply Quote 0
                  • T
                    tomekslesicki @Christoph Hart
                    last edited by

                    @Christoph-Hart hey Christoph, so I just had a chance to test it and still, it works great in HISE but doesn't on exported plugins. Could you please take another look at this? I'm on the latest Develop build.

                    DanHD 1 Reply Last reply Reply Quote 0
                    • DanHD
                      DanH @tomekslesicki
                      last edited by

                      @tomekslesicki works for me in compiled fx plugins, but the lfo speed on Windows has a bug I think

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      T 1 Reply Last reply Reply Quote 0
                      • T
                        tomekslesicki @DanH
                        last edited by tomekslesicki

                        @DanH ok, my bad, I didn't have it enabled in the preferences, lol 😃

                        There's one bug, though - when oversampling is implemented with this call:

                        if(value)
                                Engine.setMinimumSampleRate(100000);
                            else
                                Engine.setMinimumSampleRate(40000);
                        

                        The LFO rate changes when not synced to host tempo @Christoph-Hart

                        T Dan KorneffD 2 Replies Last reply Reply Quote 0
                        • T
                          tomekslesicki @tomekslesicki
                          last edited by

                          @Christoph-Hart and just one more thing on the topic - the frequency isn't changed it HISE, it only happens in compiled plugins.

                          1 Reply Last reply Reply Quote 0
                          • Dan KorneffD
                            Dan Korneff @tomekslesicki
                            last edited by

                            @tomekslesicki I get some strange stuff happening with oversampling this way. I have to use a script to toggle is on/off to get it working

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            T 1 Reply Last reply Reply Quote 0
                            • T
                              tomekslesicki @Dan Korneff
                              last edited by

                              @dustbro I have this in a button callback. Do you have a better way you could share? :-)

                              T 1 Reply Last reply Reply Quote 0
                              • T
                                tomekslesicki @tomekslesicki
                                last edited by

                                @dustbro ?

                                Dan KorneffD 1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @tomekslesicki
                                  last edited by

                                  @tomekslesicki I found that oversampling using the setMunimumSampleRate method needs to be "kickstarted" to work, so this is my workaround. I see a visual change in FFT display and EQ when OS is enabled, so that will probably affect other modules as well (like LFO)
                                  This function just flip flops the OS state

                                  const var osflipTimer = Engine.createTimerObject();
                                  
                                  osflipTimer.startTimer(250);
                                  osflipTimer.setTimerCallback(function()
                                  {
                                      Engine.setMinimumSampleRate(96000);
                                      Engine.setMinimumSampleRate(44100);
                                      OSinitial();
                                  });
                                  
                                  
                                  
                                  inline function OSinitial()
                                  {   
                                      local oscombo = OversamplingCombo.getValue() -1;
                                      OversamplingCombo.setValue((1-oscombo)+1);
                                          
                                      counter = counter + 1;
                                      
                                      if(counter>=2)
                                      {
                                          osflipTimer.stopTimer();
                                      }
                                      
                                      OversamplingCombo.changed();
                                  };
                                  

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  1 Reply Last reply Reply Quote 0
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