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    3 Quick Questions about Expansions!

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    • ?
      A Former User
      last edited by

      Ok I deleted the repo and redownloaded it and now it seems to be working :)

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      • ?
        A Former User
        last edited by

        @d-healey IT WORKS DAVID YOU ABSOLUTE MADMAN THANK YOU

        a029c4b6-370d-4054-8aaa-623bfe353608-image.png

        LindonL 1 Reply Last reply Reply Quote 1
        • LindonL
          Lindon @A Former User
          last edited by

          @iamlamprey so can you post the code that works?

          HISE Development for hire.
          www.channelrobot.com

          d.healeyD ? 2 Replies Last reply Reply Quote 0
          • d.healeyD
            d.healey @Lindon
            last edited by

            @Lindon https://forum.hise.audio/topic/3959/3-quick-questions-about-expansions/28?_=1617874170786

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • LindonL
              Lindon @d.healey
              last edited by

              @d-healey said in 3 Quick Questions about Expansions!:

              @Lindon https://forum.hise.audio/topic/3959/3-quick-questions-about-expansions/28?_=1617874170786

              err that points me further up this thread at a post that says its not working...

              HISE Development for hire.
              www.channelrobot.com

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Lindon
                last edited by

                @Lindon Yup, didn't do what I thought it did. Scroll up until you find my post with a link to a demo project, wasn't that far back.

                @Christoph-Hart We need a way to accurately link to other posts in a thread, clicking the timestamp appears not to work.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                LindonL 1 Reply Last reply Reply Quote 1
                • LindonL
                  Lindon @d.healey
                  last edited by

                  @d-healey said in 3 Quick Questions about Expansions!:

                  @Lindon Yup, didn't do what I thought it did. Scroll up until you find my post with a link to a demo project, wasn't that far back.

                  OK thanks.

                  HISE Development for hire.
                  www.channelrobot.com

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                  • ?
                    A Former User @Lindon
                    last edited by

                    @Lindon Here's where I'm at so far, note that it's still very much a WIP (loaded expansions aren't persistent in a DAW yet, for example)

                    /*Basic Player plugin with on-the-fly sample-loading and image-changing + hiding of GUI elements.
                    
                    I've also hidden the init sample locate dialog with:
                    
                    HISE_SAMPLE_DIALOG_SHOW_INSTALL_BUTTON=0
                    HISE_SAMPLE_DIALOG_SHOW_LOCATE_BUTTON=0
                    
                    In the Extra Definitions [Your OS] Preferences
                    */
                    const var expHandler = Engine.createExpansionHandler();
                    const var SamplerRR = Synth.getChildSynth("SamplerRR");
                    var currentExpansion = "";
                    
                    expHandler.setAllowedExpansionTypes([expHandler.FileBased, 
                                                         expHandler.Intermediate, 
                                                         expHandler.Encrypted]);
                    
                    var expansionDirectory = FileSystem.getFolder(FileSystem.Samples); //Changes using the Custom Setting FloatingTile
                    reg hr;
                    
                    const var Image_BG = Content.getComponent("Image_BG");
                    
                    //Set Sample Folder Button (Just shows a panel, which contains the CustomSettings FloatingTile)
                    
                    inline function onButton1Control(component, value)
                    {
                        Panel_ChangeSampleFolder.showControl(value);
                    };
                    
                    Content.getComponent("Button1").setControlCallback(onButton1Control);
                    
                    //Install Library Button
                    
                    inline function onButton2Control(component, value)
                    {
                        if (value)
                        {    
                            FileSystem.browse(expansionDirectory, false, "", function(result) 
                        {
                            hr = result;
                            expHandler.installExpansionFromPackage(hr,FileSystem.getFolder(FileSystem.Samples));
                            expHandler.refreshExpansions(); 
                        });
                        };
                    };
                    
                    Content.getComponent("Button2").setControlCallback(onButton2Control);
                    
                    //Library Select (Like Kontakt's Browser)
                    
                    //Bloom
                    
                    inline function onExpansions_ButtonBloomControl(component, value)
                    {
                        Engine.setCurrentExpansion("Bloom");
                        currentExpansion = "Bloom"; //This is used in other functions elsewhere.
                        //Put Stuff Under This
                    
                        //Setting Background Image
                        backgroundImage = ("{EXP::Bloom}bg_bloom.png");
                        Image_BG.setAlpha(1);
                        Image_BG.set("fileName", backgroundImage);  
                    
                        //Hiding/Showing UI Elements for Specific Libraries
                        ComboBox_Atlas.set("visible", 0);
                    
                        //Setting up different Samplers
                        SamplerRR.setAttribute(12, 0);
                        Sampler_NoRR.setAttribute(12, 1);    
                        SamplerRR.setBypassed(1-value);
                        Sampler_NoRR.setBypassed(value);
                    
                        //Loading the sample map into the right sampler    
                        SamplerRR.asSampler().loadSampleMap("{EXP::Bloom}Bloom_SampleMap");
                    };
                    
                    LindonL 1 Reply Last reply Reply Quote 1
                    • LindonL
                      Lindon @A Former User
                      last edited by

                      @iamlamprey - thanks - looks not "too" complex...

                      HISE Development for hire.
                      www.channelrobot.com

                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User
                        last edited by A Former User

                        How would I make the loaded expansion re-load on DAW close/reopen?

                        Making currentExpansion a const var obviously breaks the button functions that change it, and it doesn't default to a string unless I give it an initial value of "", which means calling that won't load the right expansion..

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @A Former User
                          last edited by

                          @iamlamprey Expansions are automatically loaded when one of the expansion's presets is used, so as long as the DAW is saved and closed after a preset has been selected it "should" be there when you reopen the DAW.

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          ? 1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User @d.healey
                            last edited by

                            @d-healey Guess it's time to add a preset system then...

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                            • ?
                              A Former User
                              last edited by

                              Unrelated but has anyone else had the Custom Keyboard FloatingTile randomly play a high F and stick when clicking GUI elements?

                              I thought was my old midi controller but it only happens when I click something on the GUI, both in HISE and in DAW.

                              Super weird 😧

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                              • ?
                                A Former User
                                last edited by

                                I still need help regarding making expansions persistent and loading on DAW open/close. 😧

                                favicon

                                (streamable.com)

                                I can install the libraries and load them manually just fine. But on DAW save/load it defaults back to no expansion HOWEVER if I hit "Open Preset Folder" in the preset browser, it directs me to the right expansion folder.

                                So somehow the currentExpansion is saved, but I can't figure out how to restore it.

                                I've tried making init presets and using

                                Engine.loadNextUserPreset(1);
                                

                                in both button callbacks and onInit, without any success.

                                //init stuff:
                                
                                include("CustomExpansionLoading.js");
                                
                                const var expHandler = Engine.createExpansionHandler();
                                var currentExpansion;
                                
                                //Load expansions
                                
                                switch (currentExpansion)
                                {
                                    case "Cloudburst":
                                        loadCloudburst();
                                        break;
                                        
                                    case "Atlas":
                                        loadAtlas();
                                        break;
                                        
                                    case "Blackout":
                                        loadBlackout();
                                        break;
                                        
                                    case "Bloom":
                                        loadBloom();
                                        break;
                                    
                                    default:
                                };
                                
                                inline function loadBloom()
                                {
                                        //Initialize Expansion    
                                    Engine.setCurrentExpansion("Bloom");
                                    currentExpansion = "Bloom";
                                        //Put Stuff Under This
                                        //Setting BG Image        
                                    backgroundImage = ("{EXP::Bloom}bg_bloom.png");
                                    Image_BG.setAlpha(1);
                                    Image_BG.set("fileName", backgroundImage); 
                                        //Setting up Samplers    
                                    SamplerRR.setAttribute(12, 0);
                                    Sampler_NoRR.setAttribute(12, 1);
                                    Sampler_Loops.setAttribute(12, 1);
                                    SamplerRR.setBypassed(0);
                                    Sampler_NoRR.setBypassed(1);  
                                    Sampler_Loops.setBypassed(1);
                                    SamplerRR.asSampler().loadSampleMap("{EXP::Bloom}Bloom_SampleMap");   
                                        //Setting Key Colours    
                                    colourKeysReset();
                                    colourKeysBloom();
                                        //Hiding othe GUI Elements    
                                    ComboBox_Atlas.set("visible", 0);    
                                    Button_LoopSpeedHalf.showControl(0);
                                    Button_LoopSpeedDouble.showControl(0);
                                    Label_LoopSpeedHalf.showControl(0);
                                    Label_LoopSpeedDouble.showControl(0);     
                                };
                                
                                //Button to switch to this expansion.
                                inline function onExpansions_ButtonBloomControl(component, value)
                                {
                                    if (value)
                                    {
                                        loadBloom();
                                    }
                                };
                                

                                A lot of it is dependant on the variable currentExpansion, and I think somehow it isn't saving that right.

                                I've probably massively overcomplicated this...

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                                • ?
                                  A Former User
                                  last edited by

                                  I've just realized there's a

                                  Engine.setCurrentExpansion and a expHandler.setCurrentExpansion.

                                  This might be the cause of my woes...

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                                  • ?
                                    A Former User
                                    last edited by

                                    OKAY got it working (I think), I didn't know about the expHandler.setExpansionCallBack() function and was trying to do things manually this whole time 😞

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                                    • A
                                      arminh @A Former User
                                      last edited by arminh

                                      @iamlamprey hey, how did you get image covers from every expansion?

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @arminh
                                        last edited by

                                        @arminh Each expansion has an images folder, put your image in there.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        A 1 Reply Last reply Reply Quote 0
                                        • A
                                          arminh @d.healey
                                          last edited by

                                          @d-healey i made it, but even if i have image in Images folder i have error

                                          Interface:! Image {EXP::Factory}exp_cover.png not found
                                          
                                          d.healeyD 1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @arminh
                                            last edited by

                                            @arminh I would assume this is necessary

                                            195a4bde-17b4-4440-ace3-9fa100630538-image.png

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            A 1 Reply Last reply Reply Quote 0
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