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    3 Quick Questions about Expansions!

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    • d.healeyD
      d.healey @Lindon
      last edited by

      @Lindon https://forum.hise.audio/topic/3959/3-quick-questions-about-expansions/28?_=1617874170786

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @d.healey
        last edited by

        @d-healey said in 3 Quick Questions about Expansions!:

        @Lindon https://forum.hise.audio/topic/3959/3-quick-questions-about-expansions/28?_=1617874170786

        err that points me further up this thread at a post that says its not working...

        HISE Development for hire.
        www.channelrobot.com

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @Lindon
          last edited by

          @Lindon Yup, didn't do what I thought it did. Scroll up until you find my post with a link to a demo project, wasn't that far back.

          @Christoph-Hart We need a way to accurately link to other posts in a thread, clicking the timestamp appears not to work.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          LindonL 1 Reply Last reply Reply Quote 1
          • LindonL
            Lindon @d.healey
            last edited by

            @d-healey said in 3 Quick Questions about Expansions!:

            @Lindon Yup, didn't do what I thought it did. Scroll up until you find my post with a link to a demo project, wasn't that far back.

            OK thanks.

            HISE Development for hire.
            www.channelrobot.com

            1 Reply Last reply Reply Quote 0
            • ?
              A Former User @Lindon
              last edited by

              @Lindon Here's where I'm at so far, note that it's still very much a WIP (loaded expansions aren't persistent in a DAW yet, for example)

              /*Basic Player plugin with on-the-fly sample-loading and image-changing + hiding of GUI elements.
              
              I've also hidden the init sample locate dialog with:
              
              HISE_SAMPLE_DIALOG_SHOW_INSTALL_BUTTON=0
              HISE_SAMPLE_DIALOG_SHOW_LOCATE_BUTTON=0
              
              In the Extra Definitions [Your OS] Preferences
              */
              const var expHandler = Engine.createExpansionHandler();
              const var SamplerRR = Synth.getChildSynth("SamplerRR");
              var currentExpansion = "";
              
              expHandler.setAllowedExpansionTypes([expHandler.FileBased, 
                                                   expHandler.Intermediate, 
                                                   expHandler.Encrypted]);
              
              var expansionDirectory = FileSystem.getFolder(FileSystem.Samples); //Changes using the Custom Setting FloatingTile
              reg hr;
              
              const var Image_BG = Content.getComponent("Image_BG");
              
              //Set Sample Folder Button (Just shows a panel, which contains the CustomSettings FloatingTile)
              
              inline function onButton1Control(component, value)
              {
                  Panel_ChangeSampleFolder.showControl(value);
              };
              
              Content.getComponent("Button1").setControlCallback(onButton1Control);
              
              //Install Library Button
              
              inline function onButton2Control(component, value)
              {
                  if (value)
                  {    
                      FileSystem.browse(expansionDirectory, false, "", function(result) 
                  {
                      hr = result;
                      expHandler.installExpansionFromPackage(hr,FileSystem.getFolder(FileSystem.Samples));
                      expHandler.refreshExpansions(); 
                  });
                  };
              };
              
              Content.getComponent("Button2").setControlCallback(onButton2Control);
              
              //Library Select (Like Kontakt's Browser)
              
              //Bloom
              
              inline function onExpansions_ButtonBloomControl(component, value)
              {
                  Engine.setCurrentExpansion("Bloom");
                  currentExpansion = "Bloom"; //This is used in other functions elsewhere.
                  //Put Stuff Under This
              
                  //Setting Background Image
                  backgroundImage = ("{EXP::Bloom}bg_bloom.png");
                  Image_BG.setAlpha(1);
                  Image_BG.set("fileName", backgroundImage);  
              
                  //Hiding/Showing UI Elements for Specific Libraries
                  ComboBox_Atlas.set("visible", 0);
              
                  //Setting up different Samplers
                  SamplerRR.setAttribute(12, 0);
                  Sampler_NoRR.setAttribute(12, 1);    
                  SamplerRR.setBypassed(1-value);
                  Sampler_NoRR.setBypassed(value);
              
                  //Loading the sample map into the right sampler    
                  SamplerRR.asSampler().loadSampleMap("{EXP::Bloom}Bloom_SampleMap");
              };
              
              LindonL 1 Reply Last reply Reply Quote 1
              • LindonL
                Lindon @A Former User
                last edited by

                @iamlamprey - thanks - looks not "too" complex...

                HISE Development for hire.
                www.channelrobot.com

                1 Reply Last reply Reply Quote 0
                • ?
                  A Former User
                  last edited by A Former User

                  How would I make the loaded expansion re-load on DAW close/reopen?

                  Making currentExpansion a const var obviously breaks the button functions that change it, and it doesn't default to a string unless I give it an initial value of "", which means calling that won't load the right expansion..

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @A Former User
                    last edited by

                    @iamlamprey Expansions are automatically loaded when one of the expansion's presets is used, so as long as the DAW is saved and closed after a preset has been selected it "should" be there when you reopen the DAW.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    ? 1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User @d.healey
                      last edited by

                      @d-healey Guess it's time to add a preset system then...

                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User
                        last edited by

                        Unrelated but has anyone else had the Custom Keyboard FloatingTile randomly play a high F and stick when clicking GUI elements?

                        I thought was my old midi controller but it only happens when I click something on the GUI, both in HISE and in DAW.

                        Super weird 😧

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                        • ?
                          A Former User
                          last edited by

                          I still need help regarding making expansions persistent and loading on DAW open/close. 😧

                          favicon

                          (streamable.com)

                          I can install the libraries and load them manually just fine. But on DAW save/load it defaults back to no expansion HOWEVER if I hit "Open Preset Folder" in the preset browser, it directs me to the right expansion folder.

                          So somehow the currentExpansion is saved, but I can't figure out how to restore it.

                          I've tried making init presets and using

                          Engine.loadNextUserPreset(1);
                          

                          in both button callbacks and onInit, without any success.

                          //init stuff:
                          
                          include("CustomExpansionLoading.js");
                          
                          const var expHandler = Engine.createExpansionHandler();
                          var currentExpansion;
                          
                          //Load expansions
                          
                          switch (currentExpansion)
                          {
                              case "Cloudburst":
                                  loadCloudburst();
                                  break;
                                  
                              case "Atlas":
                                  loadAtlas();
                                  break;
                                  
                              case "Blackout":
                                  loadBlackout();
                                  break;
                                  
                              case "Bloom":
                                  loadBloom();
                                  break;
                              
                              default:
                          };
                          
                          inline function loadBloom()
                          {
                                  //Initialize Expansion    
                              Engine.setCurrentExpansion("Bloom");
                              currentExpansion = "Bloom";
                                  //Put Stuff Under This
                                  //Setting BG Image        
                              backgroundImage = ("{EXP::Bloom}bg_bloom.png");
                              Image_BG.setAlpha(1);
                              Image_BG.set("fileName", backgroundImage); 
                                  //Setting up Samplers    
                              SamplerRR.setAttribute(12, 0);
                              Sampler_NoRR.setAttribute(12, 1);
                              Sampler_Loops.setAttribute(12, 1);
                              SamplerRR.setBypassed(0);
                              Sampler_NoRR.setBypassed(1);  
                              Sampler_Loops.setBypassed(1);
                              SamplerRR.asSampler().loadSampleMap("{EXP::Bloom}Bloom_SampleMap");   
                                  //Setting Key Colours    
                              colourKeysReset();
                              colourKeysBloom();
                                  //Hiding othe GUI Elements    
                              ComboBox_Atlas.set("visible", 0);    
                              Button_LoopSpeedHalf.showControl(0);
                              Button_LoopSpeedDouble.showControl(0);
                              Label_LoopSpeedHalf.showControl(0);
                              Label_LoopSpeedDouble.showControl(0);     
                          };
                          
                          //Button to switch to this expansion.
                          inline function onExpansions_ButtonBloomControl(component, value)
                          {
                              if (value)
                              {
                                  loadBloom();
                              }
                          };
                          

                          A lot of it is dependant on the variable currentExpansion, and I think somehow it isn't saving that right.

                          I've probably massively overcomplicated this...

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                          • ?
                            A Former User
                            last edited by

                            I've just realized there's a

                            Engine.setCurrentExpansion and a expHandler.setCurrentExpansion.

                            This might be the cause of my woes...

                            1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User
                              last edited by

                              OKAY got it working (I think), I didn't know about the expHandler.setExpansionCallBack() function and was trying to do things manually this whole time 😞

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                              • A
                                arminh @A Former User
                                last edited by arminh

                                @iamlamprey hey, how did you get image covers from every expansion?

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @arminh
                                  last edited by

                                  @arminh Each expansion has an images folder, put your image in there.

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  A 1 Reply Last reply Reply Quote 0
                                  • A
                                    arminh @d.healey
                                    last edited by

                                    @d-healey i made it, but even if i have image in Images folder i have error

                                    Interface:! Image {EXP::Factory}exp_cover.png not found
                                    
                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @arminh
                                      last edited by

                                      @arminh I would assume this is necessary

                                      195a4bde-17b4-4440-ace3-9fa100630538-image.png

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

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                                      • A
                                        arminh @d.healey
                                        last edited by

                                        @d-healey oh i tried create this by painroutines but as i can see we can't just put image path?

                                        Here's example

                                        g.drawImage(expansionsArr[i].cover, [50,50,50,50], 0, 0);
                                        
                                        ? 1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey
                                          last edited by

                                          You need to load the image into the panel first with the loadImage command.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

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                                          • ?
                                            A Former User @arminh
                                            last edited by

                                            @arminh

                                            var backgroundImage = "";
                                            const var Image_BG = Content.getComponent("Image_BG");
                                            
                                            inline function loadAtlas()
                                            {
                                                    //Setting BG Image       
                                                backgroundImage = ("{EXP::Atlas}bg_atlas.png");
                                                Image_BG.setAlpha(1);
                                                Image_BG.set("fileName", backgroundImage);
                                            }
                                            

                                            So the "Image_BG" is an Image component, and we're just setting the filename of it to whichever expansion is loaded. You probably should do it with a panel but I set this up before I learned panels existed :)

                                            A 1 Reply Last reply Reply Quote 1
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