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    3 Quick Questions about Expansions!

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    • d.healeyD
      d.healey @A Former User
      last edited by

      @iamlamprey

      It's not automatically switching to the newer branches

      Branch switching isn't automatic, you need to use the checkout command to switch to the branch you want.

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      • ?
        A Former User @d.healey
        last edited by

        @d-healey I did, it's just not in the screenshot

        the asterisk is on codegen but the compiled version is missing scriptnode (so it's the master branch from like 16 years ago)

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        • ?
          A Former User
          last edited by

          Ok I deleted the repo and redownloaded it and now it seems to be working :)

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          • ?
            A Former User
            last edited by

            @d-healey IT WORKS DAVID YOU ABSOLUTE MADMAN THANK YOU

            a029c4b6-370d-4054-8aaa-623bfe353608-image.png

            LindonL 1 Reply Last reply Reply Quote 1
            • LindonL
              Lindon @A Former User
              last edited by

              @iamlamprey so can you post the code that works?

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              d.healeyD ? 2 Replies Last reply Reply Quote 0
              • d.healeyD
                d.healey @Lindon
                last edited by

                @Lindon https://forum.hise.audio/topic/3959/3-quick-questions-about-expansions/28?_=1617874170786

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                • LindonL
                  Lindon @d.healey
                  last edited by

                  @d-healey said in 3 Quick Questions about Expansions!:

                  @Lindon https://forum.hise.audio/topic/3959/3-quick-questions-about-expansions/28?_=1617874170786

                  err that points me further up this thread at a post that says its not working...

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                  • d.healeyD
                    d.healey @Lindon
                    last edited by

                    @Lindon Yup, didn't do what I thought it did. Scroll up until you find my post with a link to a demo project, wasn't that far back.

                    @Christoph-Hart We need a way to accurately link to other posts in a thread, clicking the timestamp appears not to work.

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                    • LindonL
                      Lindon @d.healey
                      last edited by

                      @d-healey said in 3 Quick Questions about Expansions!:

                      @Lindon Yup, didn't do what I thought it did. Scroll up until you find my post with a link to a demo project, wasn't that far back.

                      OK thanks.

                      HISE Development for hire.
                      www.channelrobot.com

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                      • ?
                        A Former User @Lindon
                        last edited by

                        @Lindon Here's where I'm at so far, note that it's still very much a WIP (loaded expansions aren't persistent in a DAW yet, for example)

                        /*Basic Player plugin with on-the-fly sample-loading and image-changing + hiding of GUI elements.
                        
                        I've also hidden the init sample locate dialog with:
                        
                        HISE_SAMPLE_DIALOG_SHOW_INSTALL_BUTTON=0
                        HISE_SAMPLE_DIALOG_SHOW_LOCATE_BUTTON=0
                        
                        In the Extra Definitions [Your OS] Preferences
                        */
                        const var expHandler = Engine.createExpansionHandler();
                        const var SamplerRR = Synth.getChildSynth("SamplerRR");
                        var currentExpansion = "";
                        
                        expHandler.setAllowedExpansionTypes([expHandler.FileBased, 
                                                             expHandler.Intermediate, 
                                                             expHandler.Encrypted]);
                        
                        var expansionDirectory = FileSystem.getFolder(FileSystem.Samples); //Changes using the Custom Setting FloatingTile
                        reg hr;
                        
                        const var Image_BG = Content.getComponent("Image_BG");
                        
                        //Set Sample Folder Button (Just shows a panel, which contains the CustomSettings FloatingTile)
                        
                        inline function onButton1Control(component, value)
                        {
                            Panel_ChangeSampleFolder.showControl(value);
                        };
                        
                        Content.getComponent("Button1").setControlCallback(onButton1Control);
                        
                        //Install Library Button
                        
                        inline function onButton2Control(component, value)
                        {
                            if (value)
                            {    
                                FileSystem.browse(expansionDirectory, false, "", function(result) 
                            {
                                hr = result;
                                expHandler.installExpansionFromPackage(hr,FileSystem.getFolder(FileSystem.Samples));
                                expHandler.refreshExpansions(); 
                            });
                            };
                        };
                        
                        Content.getComponent("Button2").setControlCallback(onButton2Control);
                        
                        //Library Select (Like Kontakt's Browser)
                        
                        //Bloom
                        
                        inline function onExpansions_ButtonBloomControl(component, value)
                        {
                            Engine.setCurrentExpansion("Bloom");
                            currentExpansion = "Bloom"; //This is used in other functions elsewhere.
                            //Put Stuff Under This
                        
                            //Setting Background Image
                            backgroundImage = ("{EXP::Bloom}bg_bloom.png");
                            Image_BG.setAlpha(1);
                            Image_BG.set("fileName", backgroundImage);  
                        
                            //Hiding/Showing UI Elements for Specific Libraries
                            ComboBox_Atlas.set("visible", 0);
                        
                            //Setting up different Samplers
                            SamplerRR.setAttribute(12, 0);
                            Sampler_NoRR.setAttribute(12, 1);    
                            SamplerRR.setBypassed(1-value);
                            Sampler_NoRR.setBypassed(value);
                        
                            //Loading the sample map into the right sampler    
                            SamplerRR.asSampler().loadSampleMap("{EXP::Bloom}Bloom_SampleMap");
                        };
                        
                        LindonL 1 Reply Last reply Reply Quote 1
                        • LindonL
                          Lindon @A Former User
                          last edited by

                          @iamlamprey - thanks - looks not "too" complex...

                          HISE Development for hire.
                          www.channelrobot.com

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                          • ?
                            A Former User
                            last edited by A Former User

                            How would I make the loaded expansion re-load on DAW close/reopen?

                            Making currentExpansion a const var obviously breaks the button functions that change it, and it doesn't default to a string unless I give it an initial value of "", which means calling that won't load the right expansion..

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @A Former User
                              last edited by

                              @iamlamprey Expansions are automatically loaded when one of the expansion's presets is used, so as long as the DAW is saved and closed after a preset has been selected it "should" be there when you reopen the DAW.

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                              • ?
                                A Former User @d.healey
                                last edited by

                                @d-healey Guess it's time to add a preset system then...

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                                • ?
                                  A Former User
                                  last edited by

                                  Unrelated but has anyone else had the Custom Keyboard FloatingTile randomly play a high F and stick when clicking GUI elements?

                                  I thought was my old midi controller but it only happens when I click something on the GUI, both in HISE and in DAW.

                                  Super weird 😧

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                                  • ?
                                    A Former User
                                    last edited by

                                    I still need help regarding making expansions persistent and loading on DAW open/close. 😧

                                    https://streamable.com/1z0dbm

                                    I can install the libraries and load them manually just fine. But on DAW save/load it defaults back to no expansion HOWEVER if I hit "Open Preset Folder" in the preset browser, it directs me to the right expansion folder.

                                    So somehow the currentExpansion is saved, but I can't figure out how to restore it.

                                    I've tried making init presets and using

                                    Engine.loadNextUserPreset(1);
                                    

                                    in both button callbacks and onInit, without any success.

                                    //init stuff:
                                    
                                    include("CustomExpansionLoading.js");
                                    
                                    const var expHandler = Engine.createExpansionHandler();
                                    var currentExpansion;
                                    
                                    //Load expansions
                                    
                                    switch (currentExpansion)
                                    {
                                        case "Cloudburst":
                                            loadCloudburst();
                                            break;
                                            
                                        case "Atlas":
                                            loadAtlas();
                                            break;
                                            
                                        case "Blackout":
                                            loadBlackout();
                                            break;
                                            
                                        case "Bloom":
                                            loadBloom();
                                            break;
                                        
                                        default:
                                    };
                                    
                                    inline function loadBloom()
                                    {
                                            //Initialize Expansion    
                                        Engine.setCurrentExpansion("Bloom");
                                        currentExpansion = "Bloom";
                                            //Put Stuff Under This
                                            //Setting BG Image        
                                        backgroundImage = ("{EXP::Bloom}bg_bloom.png");
                                        Image_BG.setAlpha(1);
                                        Image_BG.set("fileName", backgroundImage); 
                                            //Setting up Samplers    
                                        SamplerRR.setAttribute(12, 0);
                                        Sampler_NoRR.setAttribute(12, 1);
                                        Sampler_Loops.setAttribute(12, 1);
                                        SamplerRR.setBypassed(0);
                                        Sampler_NoRR.setBypassed(1);  
                                        Sampler_Loops.setBypassed(1);
                                        SamplerRR.asSampler().loadSampleMap("{EXP::Bloom}Bloom_SampleMap");   
                                            //Setting Key Colours    
                                        colourKeysReset();
                                        colourKeysBloom();
                                            //Hiding othe GUI Elements    
                                        ComboBox_Atlas.set("visible", 0);    
                                        Button_LoopSpeedHalf.showControl(0);
                                        Button_LoopSpeedDouble.showControl(0);
                                        Label_LoopSpeedHalf.showControl(0);
                                        Label_LoopSpeedDouble.showControl(0);     
                                    };
                                    
                                    //Button to switch to this expansion.
                                    inline function onExpansions_ButtonBloomControl(component, value)
                                    {
                                        if (value)
                                        {
                                            loadBloom();
                                        }
                                    };
                                    

                                    A lot of it is dependant on the variable currentExpansion, and I think somehow it isn't saving that right.

                                    I've probably massively overcomplicated this...

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                                    • ?
                                      A Former User
                                      last edited by

                                      I've just realized there's a

                                      Engine.setCurrentExpansion and a expHandler.setCurrentExpansion.

                                      This might be the cause of my woes...

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                                      • ?
                                        A Former User
                                        last edited by

                                        OKAY got it working (I think), I didn't know about the expHandler.setExpansionCallBack() function and was trying to do things manually this whole time 😞

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                                        • A
                                          arminh @A Former User
                                          last edited by arminh

                                          @iamlamprey hey, how did you get image covers from every expansion?

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                                          • d.healeyD
                                            d.healey @arminh
                                            last edited by

                                            @arminh Each expansion has an images folder, put your image in there.

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