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    • tobbentmT
      tobbentm @d.healey
      last edited by

      @d-healey said in Moonbase:

      @tobbentm Is it compatible with GPL plugins?

      Since our JUCE module is closed-source, no.
      You'd have to dual-license it, with a separate version that has DRM in it.
      Alternatively, you could integrate on your own, or use other libraries to integrate with.
      Syl is currently working on a pure C++ (no JUCE dep) open-source thing here, but it's very early days: https://github.com/SLM-Audio/moonbasepp
      We're getting more and more requests for a simple C++ library, so we may try to build an alternate open-source solution ourselves next year.

      Founded Moonbase.sh for licensing and payments with a JUCE module ready to go

      Christoph HartC 1 Reply Last reply Reply Quote 1
      • Christoph HartC
        Christoph Hart @tobbentm
        last edited by

        @tobbentm sorry, late to the topic. HISE is still using (a customized) JUCE version 6.1.4 and as long as there is no real reason like OS or DAW deprecation to upgrade I'm intending to keep it that way. What is keeping the Moonbase JUCE module from being compilable with JUCE 6?

        tobbentmT 1 Reply Last reply Reply Quote 0
        • tobbentmT
          tobbentm @Christoph Hart
          last edited by

          @Christoph-Hart the biggest challenge in getting it JUCE v6 compatible is definitely machine IDs. When we were still using the native JUCE v6 utilities to fingerprint devices, we ran into quite some issues as our customer base grew, with collisions between very similar devices and some times changing fingerprints.
          This is particularly a problem since you cannot easily change the way you do fingerprinting in one version of a plugin to the next, since you practically invalidate all license tokens and trials.
          What could possibly be done here however, is to backport the more modern fingerprinting into your customized JUCE version, do you think that would be an option?

          Outside of fingerprinting, we are relying on some newer threading constructs, but I don't expect them to be a significant problem. If you'd like to have a look at the source of the module, feel free to create an account on our website, so you can have a look at our TOS, and sign it, after which I can grant you access to the module. We can also sponsor some work here if you're up for it!

          Founded Moonbase.sh for licensing and payments with a JUCE module ready to go

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @tobbentm
            last edited by Christoph Hart

            @tobbentm I've already backported the changes of the machine IDs to be more reliable, which you can enable with JUCE_USE_BETTER_MACHINE_IDS when exporting a plugin. Not sure if it is the JUCE 7 code, but I also ran into the problem of machine IDs changing between minor Windows updates.

            DanHD Dan KorneffD tobbentmT 4 Replies Last reply Reply Quote 0
            • DanHD
              DanH @Christoph Hart
              last edited by

              @Christoph-Hart said in Moonbase:

              machine IDs changing between minor Windows updates

              this was very annoying 😆

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @Christoph Hart
                last edited by

                @Christoph-Hart I think there's been an update since then. I've had to integrate from JUCE 7 to fix.

                Dan Korneff - Producer / Mixer / Audio Nerd

                1 Reply Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff @Christoph Hart
                  last edited by

                  @Christoph-Hart said in Moonbase:

                  JUCE_USE_BETTER_MACHINE_IDS

                  https://github.com/juce-framework/JUCE/commit/120f9266dc881c81371109c69b37a0a246accdeb

                  Here's the fix

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  1 Reply Last reply Reply Quote 1
                  • tobbentmT
                    tobbentm @Christoph Hart
                    last edited by

                    @Christoph-Hart cool! I've scheduled some time with our JUCE freelancer to make it JUCE6 compatible, using the APIs available there for machine IDs. We'll also implement an option to pass your own function for fingerprinting, so it's easy to plug in whatever else you may create, if you don't patch JUCE itself. Is there anything else we can do in the same go to make it more HISE-friendly? Let me know!

                    Founded Moonbase.sh for licensing and payments with a JUCE module ready to go

                    bendursoB HISEnbergH 2 Replies Last reply Reply Quote 5
                    • Seth MunsonS
                      Seth Munson
                      last edited by

                      oooh I'd love to implement moonbase into my HISE projects. I have friends who talk highly of the service!

                      audio nerd - billboard #1 mastering engineer

                      1 Reply Last reply Reply Quote 0
                      • bendursoB
                        bendurso @tobbentm
                        last edited by

                        @tobbentm Sounds good. One question: once the user completes the browser activation, can the user token be saved and used to download their products (licenses)?

                        1 Reply Last reply Reply Quote 0
                        • HISEnbergH
                          HISEnberg @tobbentm
                          last edited by

                          @tobbentm This looks like excellent work and sounds very promising. Please keep us updated when you integrate JUCE 6 compatibility. Would really love to see a HISE-example integrating Moonbase as well for us here to test out when it's ready :)

                          1 Reply Last reply Reply Quote 0
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