• HISE's Dope IDE / Share Your Custom Tweaks!

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    clevername27C
    Saving File Sets

    This requires a Floating window. (It may also work with the Custom workspace.)

    Creating the Template Use a Floating window to create a set of script files. Enter Layout mode. Create a tab to hold a file-set. Quit and Reopen HISE (to save your layout). Creating a File Set Within the file-set tab, create the tabs for your script files, and load them in. (Or, create a new file-set tab.) Add tabs for each script file, and load the files in. Right-click on the file-set tab, and choose "Export Tab as JSON". Paste the text into a text editor (not in HISE), and save the file.

    When you reopen HISE, your script files will be loaded. But when you open your project, the script file tabs are reset. No problem — you can restore the file-set.

    Restoring a File Set Open the text editor file for the file set you want to load. Copy the JSON data. Right-click on a file-set tab, and choose "Replace Tab with JSON in Clipboard".
  • Integrating Third Party DSP Libraries in Scriptnode

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    griffinboyG

    @Christoph-Hart

    Hi there, I'm looking to integrate a 'header only' library, for use in an external c++ node.

    I could find no 'src' folder and so I created it, and dumped my source code for the library in there, but that doesn't seem to be enough, as my external node will not compile!

    300133a5-fd75-4e4c-80c1-67594212b9c2-image.png

    Is there a place I can put my headers, where they will be picked up by scriptnode?

    276f1dea-2c09-4166-94c5-86c84a63ea8b-image.png

    The autogenerated includes file has correctly transcribed it, but VS is not able to find the thing!

  • This topic is deleted!

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  • Inaccuracy with g.getStringWidth()?

    Unsolved
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    d.healeyD

    Build HISE from source, use the develop branch.

  • Using Timer Objects for Realtime/Midi

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    A

    @Christoph-Hart Great, thanks.

  • Enabling/Disabling Samplers with a ComboBox?

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    L

    @Lindon Thanks mate - I went the expansions route before I saw this or I'd have given it a go! Thanks so much for putting that together.

  • linked buttons with each having a different function

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    G

    @d-healey

    HiseSnippet 1251.3oc6Y0saaaCElJNJn1aqncX2saHxUxncIRNNMAHKXtw4GXrlDu4trNDTTPKQaSXZRCIprXLDf8n0Go8FrQRIaI65+S6V5f0EBljmuy4iGdNjGJW0m6hCB39.irutWWLv3KMq0iIZUtEhv.UNFX7XyyQABrOLpqi50EEDf8.FFYNS0gQ10A5m+5GNBQQLWbRW.vUbhK9UjNDQRuUK8iDJ8TjG90jNojtXoJtbVYNkGJ4SFSaPWjaaTS7EHkXqYBL13DOhf6WSfD3.fw5Gw85UqE+2YQxeEIfTmhUMb.0jJJp6S4TOEiU8BJ2hP8p1edG.jZoZhWHSjW3aLOm3QFzeh23I5AfIHR6OLVaX5kYH54jld1on2XnjQJJsdDkdpYMWeRWQxHJ97ElUXxEmFHoaOMUhjErFdCyxboDLwVcPswm5KaL.g0KrseNT9J+A47wMgjCxkStBDHf2f7gMtEdH752dPtF2ds8ak+VGXrUSr3jFMvtBqMqQ5zkhgpv.mMyqEzYVBVPI3PVwYALyNyqYJNhYpKXuhvZKQ02cHwUl2oKmIaXs4QgBAmsmB0G.xYFn1eDa0lwqGDOoz+NZdMMUnceQx5LKYKNNy4j1dNWWXVJov.C5b8NyR3c0Vr+TYq.kHLgOmVFQo0k4nVpwJeTp4vTEJgkSVLmz7a5hkivnDFF1Hj4JHbFLZHK2HDOW5kng3749ibP4Ck6hnPhmJ5VafsHLO7sW1nu7RMpjS+hz.ZEGEn7LWoTjUd3gGBsyC2daXLoBfLt.JIQarmFWjoTOxfUoszyfWJD9j5gBrkceNEYp6zuwz.LbTzbenEQxT6CfD32GSXJl0TzR1yydV9Ahl.puYmtQ6+DshEIbz7aTotKEI0dl6ljK2Yd84Nqb5pH6EzqOvayYWvE3KYVJGbV4HvQGpQiwNVrqih8G6vpyi8mFPKVXm5X+TKuZAkGRM7IelS9juzGL6FsoSJA4rJLh3xtX1jNtFDuSk7TxMhYkTTg9LxGGeFYz1V.h7nvrlw6vBzTNc4JfE.dg6G7h2O36NJ7X2vbBeu6m02eLV+WpbLRfTUpDubHWh5h8ED0puww3ajk8EU2RVyiwAsE7t50q3SVjQHywJ1sCL4e9Sk5Mnw6qWxG4Q3m4yC6NxjZAzegIp+leTzewT5+8zYyePoES+6NQ82bNz+5yQTysoobh9KwWPMsuRSlFeqA.zS8isMT2B3CpvUVaM2KjhDCWvspbt3Aj6EMTUtpJYYADQuzqRezpBedo3SMqRDtsFOGWaLbTl17ofiw2c4qLipGNgfqad5a9DcQkz2c5QCtAotN7yRtAY5KJL0aPdLlhFxQ8qDOQqjN9sRi4NlUX2H24oJmh7G0MmYtmmNy+7b5wBpoD7Ac75WapcyOzIodo+gMIehYUz+UK1+LOTPXMOGIK0Ts85EgcpwC8cwR5wXx5ZU6ztlpPgn11p1JRTCy7zM9a4S7fNp1FwC5zePvhlbWXUx8pj6UI2++L4dmojbC.qRtWkbuJ49y1j6hqN4dUx8pj6OORt+2vFcPt972E+04UoZOR2ibdyz+arYMOW0FN36pZZZukMnCwi7NWW02b36b.fwiovRfYmk.Swk.ytKAlWrDX1aIvr+Twn9ioeYnf2IJlW1Q0SzejVCiSXHYzqN7G7O.7+xJP
  • How to code some intricate legato logic... use onTimer() ?

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    d.healeyD

    @tonewolf Ah yeah, that's confusing and wrong :)

  • Connecting sliderpack on Interface script with different midiProcessor

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    S

    @d-healey Thanks! Everything's working as expected now!

  • Slider getValueNormalized changes output depending on middle position

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    A

    @d-healey could be mislabeling - I think it just pulls the same property that you get in LAF (obj.valueNormalized) which has the sole purpose of letting you draw a slider value position without worrying about skew.

  • font size does not change in property editor for comboxbox?

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    J

    @jeffd
    drawing the whole box out is working nicely

  • Password to ************

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    CyberGenC

    @d-healey awesome! thank you.

  • Start timer or function when Key is pressed

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    LindonL

    @treynterrio your onNote callback fires every time a key is pressed..

  • WP License Manager / JWT Authorization - HELP?

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    CyberGenC

    @CyberGen A list of License Manager API endpoints. Might be useful for those using the License Manager API.

    Base Endpoint:
    /wclm/v3
    Methods: GET
    Description: Base route for the wclm/v3 namespace.
    Verify License:
    /wclm/v3/verify
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for verifying a license.
    Activate License:
    /wclm/v3/activate
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for activating a license.
    Deactivate License:
    /wclm/v3/deactivate
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for deactivating a license.
    Get License Details:
    /wclm/v3/get-license-details
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for retrieving the details of a license.
    Get Product API Meta:
    /wclm/v3/get-product-api-meta
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for retrieving product API metadata.
    Get License Status:
    /wclm/v3/get-license-status
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for retrieving the status of a license.
    Get Current User Licenses:
    /wclm/v3/get-current-user-licenses
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for retrieving licenses associated with the current user.
    Register License Key:
    /wclm/v3/register-license-key
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for registering a new license key.
    Set License Status:
    /wclm/v3/set-license-status
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for setting the status of a license.
    Create License Key:
    /wclm/v3/create-license-key
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for creating a new license key.
    Update License Key:
    /wclm/v3/update-license-key
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for updating an existing license key.
    Delete License Key:
    /wclm/v3/delete-license-key
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for deleting a license key.
    Add License Key Meta:
    /wclm/v3/add-license-key-meta
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for adding metadata to a license key.
    Update License Key Meta:
    /wclm/v3/update-license-key-meta
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for updating metadata associated with a license key.
    Delete License Key Meta:
    /wclm/v3/delete-license-key-meta
    Methods: GET, POST, PUT, PATCH, DELETE
    Description: Endpoint for deleting metadata associated with a license key.

  • Global LFO Intensity issue

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    C

    @d-healey ahh Legend! Thanks!

  • Help with Broadcaster to make componets visible and enabled

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    O

    @Onik-Sisodiya Just got it figured out!! Thanks again

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  • Function Problems

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    CasmatC

    @d-healey I see! Thanks for your help!

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  • Animating Hover States

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    A

    @Casmat You can call the timer with framerates with 1000/fps.

    If you have longer animations and find them stuttery (because the UI timer isn't accurate), you can be calculating timing differences between frames and compensating in the alpha increase. This should only be noticeable on very slow machines, for which you should have an option to disable animation anyway (although 4 timer ticks is nothing).

    Then, there are the easings and the standard finterpTo interpolation that you can add.

    The rabbit hole is very deep with animation.

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