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    voxuer1

    @voxuer1

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    Best posts made by voxuer1

    • RE: Connect Slider Value

      @d-healey After hours of watching YouTube tutorials, I've found a solution to link a label value to a slider, yeh, but there's just a small problem left that I can't fix. I want to round the value to 2 decimal places, which works, but sometimes I get values with more than 10 decimal places. Hmm, can you tell me what's wrong with my script?

      const var Speed = Content.getComponent("Speed");
      const var SpeedValue = Content.getComponent("SpeedValue");

      inline function onSpeedControl(component, value)
      {
      local roundedValue = Math.floor(value * 100 + 0.5) / 100;
      SpeedValue.set("text", roundedValue);
      Console.print("Slider Value: " + roundedValue);
      };

      Content.getComponent("Speed").setControlCallback(onSpeedControl);

      posted in Newbie League
      voxuer1V
      voxuer1
    • RE: Tooltips

      @d-healey I did it, broadcaster was the right tool!

      posted in Scripting
      voxuer1V
      voxuer1

    Latest posts made by voxuer1

    • RE: RNBO effect bypassed in exported VST3 (works perfectly in HISE editor via Script FX / Global Cables)

      @HISEnberg Yes, it works now 😄
      Thank you very, very much!

      posted in General Questions
      voxuer1V
      voxuer1
    • RE: RNBO effect bypassed in exported VST3 (works perfectly in HISE editor via Script FX / Global Cables)

      @HISEnberg Yes, if I compile the simple gain network with Export -> Compile DSP networks as DLL and load it into the HardcodedMasterFX, then the DSP works correctly after export.

      But with my RNBO setup I lose the outport / modulation connection in Hardcoded mode, which I need for the peak meter communication.

      posted in General Questions
      voxuer1V
      voxuer1
    • RE: RNBO effect bypassed in exported VST3 (works perfectly in HISE editor via Script FX / Global Cables)

      @HISEnberg tested it with a completely simple core.gain ScriptFX network (no RNBO at all) and the same thing happens: works inside HISE, but after export the plugin passes audio through dry. So it seems the issue is not RNBO-specific but Scriptnode/ScriptFX export related on my setup (HISE 4.1 macOS).Bildschirmfoto 2026-05-21 um 21.38.21.png

      posted in General Questions
      voxuer1V
      voxuer1
    • RE: RNBO effect bypassed in exported VST3 (works perfectly in HISE editor via Script FX / Global Cables)

      @Oli-Ullmann no no success

      posted in General Questions
      voxuer1V
      voxuer1
    • RE: RNBO effect bypassed in exported VST3 (works perfectly in HISE editor via Script FX / Global Cables)

      @HISEnberg export as custom Cpp?Bildschirmfoto 2026-05-21 um 20.07.50.png

      posted in General Questions
      voxuer1V
      voxuer1
    • RE: RNBO effect bypassed in exported VST3 (works perfectly in HISE editor via Script FX / Global Cables)

      @HISEnberg Yeah, that’s the frustrating part — as a hardcoded master FX everything works perfectly, including the exported VST/AU.

      But I need RNBO outports for my peak meter / UI data, and I can only access those through Script FX / Scriptnode runtime. In hardcoded mode I lose the outport communication completely.

      posted in General Questions
      voxuer1V
      voxuer1
    • Rnbo-ScriptFX

      Has anyone successfully exported an RNBO patch running inside a Script FX in HISE as a working VST3 or AU plugin?

      posted in General Questions
      voxuer1V
      voxuer1
    • RE: RNBO effect bypassed in exported VST3 (works perfectly in HISE editor via Script FX / Global Cables)

      @Oli-Ullmann already tried all of that exactly as you suggested, but unfortunately no success yet — neither as AU nor as VST3.
      Current setup:
      Project Type = FX Plugin
      Force Stereo Output = enabled
      Enable Sound Generator FX = enabled
      Dry/Wet default is set to Wet
      I even added an extra global bypass button for testing
      The GUI works, but the audio signal just passes through unchanged in the exported plugin.
      The reason I’m not using a hardcoded effect is because I need to read data back from RNBO via outports for my peak meter. That only works for me through Global Cables / Script FX. As soon as I hardcode the network, I lose the outport communication.
      So currently the RNBO patch is loaded directly inside a Script FX on purpose.
      Inside HISE everything works perfectly, including:
      RNBO processing
      Global Cable communication
      Peak meter
      parameter control
      Only the exported plugin loses the DSP processing.

      posted in General Questions
      voxuer1V
      voxuer1
    • RNBO effect bypassed in exported VST3 (works perfectly in HISE editor via Script FX / Global Cables)

      Hi everyone,
      I'm having a strange issue with a exported VST3 plugin containing a Max RNBO patch inside a scriptnode network.
      My Setup & What works:
      Previously, I always compiled my RNBO patches successfully as a Hardcoded Master FX, and everything worked flawlessly upon export.
      In my current project, I moved the RNBO patch into a Script FX (using a scriptnode workspace) because I wanted to implement a peak meter.
      I successfully set up a global_cable inside the scriptnode network called peak to send the meter data back to the main UI.
      Inside the HISE editor, everything works 100% perfectly: If I put a noise generator in front of it, the RNBO effect processes the audio correctly, the parameters react, and the peak meter in the UI shows the data via the global cable.
      The Problem:
      After exporting the project as a VST3 plugin and loading it into my DAW:
      The audio signal passes through the plugin (it is not silent!).
      However, the RNBO effect itself does not engage at all. The audio signal remains completely dry/unprocessed.
      Bildschirmfoto 2026-05-21 um 12.10.24.png "Allow Compilation" is Enabled on the network. The DSP networks compiled successfully before exporting the VST3.
      It seems like the exported VST3 completely bypasses or ignores the internal RNBO processing node within the Script FX wrapper, even though the audio path itself is open.
      What am I missing here? Why does the compiled C++ version of the scriptnode network lose its processing inside the exported VST, while working perfectly inside HISE?
      Any help or pointing me to the right forum thread would be highly appreciated!
      Thanks in advance!

      posted in General Questions
      voxuer1V
      voxuer1
    • RE: Best practice for Real-Time Metering: How to pass dynamic peak values from RNBO to HISE UI?

      @Christoph-Hart said in Best practice for Real-Time Metering: How to pass dynamic peak values from RNBO to HISE UI?:

      ah here you hit a real limitation - multiple modulation outputs are not supported for RNBO at the moment.

      According to your screenshot the second one is just a peak hold - if you replicate this in scriptnode you should be able to get by with a single output.

      Ah, ok, yes that´s a good idea, thanx

      posted in General Questions
      voxuer1V
      voxuer1