@Straticah that is one sweet UI
Posts
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RE: VST3 Export -
@EwanBristow maybe you have to turn on vst3 support in hise project settings?
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RE: FFT Spectral Denoiser Faust dsp
@Allen I’ve done this in rnbo(it’s pretty straightforward) but it uses a ton of cpu especially if you try to add different fft sizes
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RE: Use custom # code for Color
@tiesvdam said in Use custom # code for Color:
And for this one?
g.setColour(Colours.withAlpha(Colours.orangered, opacity));i that it would be:
g.setColour(Colours.withAlpha(Colours.0xFFFF5800, opacity));But that did not work :(
Just remove the “Colours.” So you’re left with just “0xFFFF5800”
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RE: Problems with Gradient codes
@tiesvdam are you doing this in the drawPresetBrowserBackground laf function?
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RE: Use custom # code for Color
@tiesvdam instead of obj.itemColour, use 0xFFFF5800
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RE: Draw trapezoid
@Lindon hmm- I want to be able to adjust the width and height of the trapezoid- can I stretch a path like that perhaps?
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RE: Looping the audio waveform playhead
@oskarsh said in Looping the audio waveform playhead:
@mmprod You can read directly from the buffer using a counter.
How do you do this? You take a value directly from the buffer~ object?
@oskarsh said in Looping the audio waveform playhead:
@HISEnberg You will need to wrap the RNBO stuff into a scriptnode to make use of the modulation.
So you put the RNBO in a scriptnode node(is that even possible)? Is this different from compiling as DLL and using a hardcoded master fx?
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RE: Looping the audio waveform playhead
hi @oskarsh - I'm reading https://docs.hise.dev/glossary/rnbo.html under the Enable modulation output heading
Do I simply add an "outport @mod" object? Then because I'm reading a buffer~, do I take the value of playback position from the groove~ object that I'm using to read it? How do I connect this value to the outport? How do I use this within HISE? Thanks!
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RE: Spectral Morphing in HISE
@HISEnberg what would you use for fft processing if RNBO is not a viable option? and I’ve also heard that Faust is not optimal for this either
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RE: Customer support when releasing my first plugin?
@d-healey Thanks for the advice!
@d-healey said in Customer support when releasing my first plugin?:
What kind of problem cannot be solved?
Perhaps a user is experiencing crashes when using the plugin and submit a support ticket. What if after multiple attempts, you are unable to solve their problem and it just doesn't work (even after having tested beforehand multiple times)?
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Customer support when releasing my first plugin?
Hi all, I'm getting to the stage of wrapping up a fx plugin project which I plan on polishing up and releasing. What should I expect when it comes to customer support? Are complaint emails common? Has customer support been time-consuming for you? How do you deal with customer problems you cannot solve?
Thanks!
(Also, first post in newbie category :D)
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RE: Optimal CPU usage?
@griffinboy is 5% peak or average usage like @d-healey mentioned?
also what does strong/poor optimization entail?
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Optimal CPU usage?
What is the normal range of percent CPU usage for FX and instrument plugins on the market? Let’s say for example a smaller product such as a single reverb or a simple sample instrument.
Is 15-30% acceptable/normal?