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    xander

    @xander

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    Best posts made by xander

    • Sinefold distortion

      For anyone who wants it.
      Here is a simple sinefold distortion, with a hardclip threshold

      //Xander'
      import("stdfaust.lib");
      
      //sinefold function
      distortion(x) = aa.sine(strength * x) 
      with {
      	strength = hslider("strength", 1, 1,100,0.01) : si.smooth(0.999);
      };
      
      //clip function
      clip = min(thresh_linear) : max(0 - thresh_linear)
      with {
      	threshold = hslider("threshold", -0.3, -100,0, 0.01) : si.smooth(0.999);
      	thresh_linear = pow(10, threshold/ 20);
      }; 
      
      //variable for individual input, including effect and input and output gain
      stereo = *(pregain_linear) : (distortion : clip) * postgain_linear
      with {
      
      	pregain = hslider("pregain", 1, -100,20,0.01) : si.smooth(0.999);
      	pregain_linear = ba.db2linear(pregain);
      
      	postgain = hslider("postgain", 0, -100,20,0.01) : si.smooth(0.999);
      	postgain_linear = ba.db2linear(postgain);
      };
      
      process = stereo, stereo;
      
      posted in Faust Development
      X
      xander
    • Stereo lofi dropout effect.

      This is just a super simple stereo dropout effect, but I hope it can be of help to someone to get an idea on how to do it. If you have any ideas to improve it let me know!

      import("stdfaust.lib");
      import("noises.lib");
      
      process = signalL, signalR;
      
      //======================================================= dropouts
      clamp(nmin, nmax) = min(nmax) : max(nmin);
      
      dropout_noiseL(rate) =
          lfnoise(rate+0.6) + lfnoise(rate) : clamp(0, 1);
      dropout_noiseR(rate) =
          lfnoise(rate+0.5) + lfnoise(rate) : clamp(0, 1);
      
      
      //dropout_curve, number between 1.2 and 10
      dropout_nonlinear(rate, intensity, dropout_curve, phase) = 
          -tanh(
          ba.if(phase < 1, 
          dropout_noiseL(rate),
          dropout_noiseR(rate))
          * dropout_curve - dropout_curve)
          + (1 - intensity);
      
      
      dropout(phase, x) = x * (dropout_nonlinear(r, strength, curve, phase))
      with{
          r = hslider("rate", 1, 0.4, 10, 0.01);
          strength = hslider("intensity", 0, 0, 1, 0.01);
          curve = hslider("curve", 4, 1.4, 10, 0.01);
      };
      
      signalL = dropout(0);
      signalR = dropout(2);
      
      posted in Faust Development
      X
      xander
    • AudioAnalyser in Floating tile LAG!

      In HISE version 3.6, when I used a floating tile set to audio analyser (specifically the spectral analyser or index 2), I could easily run higher sample sizes with 0 to no lag. In HISE 4, however, if the spectral analyser has a sample size higher or equal to 8192, it causes the program to drop a huge amount of frames (this is not a PC thing; my RAM and my CPU are barely touched). Is there some setting I can change to fix this issue?

      posted in General Questions
      X
      xander

    Latest posts made by xander

    • RE: HISE with Faust polyphony

      @griffinboy I see. Thanks, I'll give it a look.

      posted in General Questions
      X
      xander
    • HISE with Faust polyphony

      I am working on an analog synth emulation in Faust using HISE. Since the synth is bandlimited and CPU-intensive (even after fully optimizing), I want to limit the max number of voices to 8. I've tried using the synthesizer group; however, for some reason, it can only have a max of 7 voices or infinite, even if I change the voice number (maybe I am misunderstanding its use). Does anyone know how I can limit my Faust synth to 6 or 8 voices?

      posted in General Questions
      X
      xander
    • RE: Does Hise compile down to C++?

      @d-healey haha, only half the plugin's authorization is written on the plugin, we are routing it through our website's API, so it'll be a lot safer already, was just wondering if I had to do anything else to ensure even more security.

      posted in General Questions
      X
      xander
    • RE: Does Hise compile down to C++?

      @Christoph-Hart, that was exactly what I was wondering, thanks!

      posted in General Questions
      X
      xander
    • RE: Does Hise compile down to C++?

      @d-healey was curious if the JS scripts were exposed, as my plugin's authentication script is written in JS.

      posted in General Questions
      X
      xander
    • Does Hise compile down to C++?

      For the security of a plugin, does any written JS in HISE compile down to C++?

      posted in General Questions
      X
      xander
    • RE: Oversampling Softclipper

      @Lindon I'm using the aa(anti-aliased) library. The effect is a parallel distortion, but it doesn't have any aliasing issues; it's only when pushing audio into the softclipper within it that it starts having aliasing issues.

      posted in ScriptNode
      X
      xander
    • Oversampling Softclipper

      I've been trying to create a softclipper for my plugin, however, my biggest issue is aliasing, I am using faust, and none of the faust libraries have good enough anti-aliasing. Putting a faust node through an oversampling node also seems to have no effect (except 8x shifts the frequencies up for some reason). I know you can put a math.clip node in an oversampled node, but I want softclipping not hardclipping. Does anyone have a solution?

      posted in ScriptNode
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      xander
    • RE: Animation lag.

      @ustk This didn't fix it completely, but it definitely helped a lot, thank you

      posted in General Questions
      X
      xander
    • RE: Animation lag.

      @Christoph-Hart, I'm developing in Windows, and it seems to correlate directly to how fast my PC is running. Now, I am doing this with knobs. Would turning them into Lottie animations fix this, possibly?

      posted in General Questions
      X
      xander