@Robert-Puza Me neither, but you can learn a lot just by following instructions : )
If you have git already installed, the process should be pretty straightforward
@Robert-Puza Me neither, but you can learn a lot just by following instructions : )
If you have git already installed, the process should be pretty straightforward
@Robert-Puza I'm not sure if this is what you're asking for but you can also upload with git CLI: https://www.youtube.com/watch?v=tlu5e0TxSzo
Go to section "uploading a project with multiple files with terminal method"
@parabuh Did you compile faust as dll and put it in a hardcoded master fx?
@HISEnberg Thanks! this is helpful
I'm going to work on backend first like you said - slot FX looks like exactly what I need
@Christoph-Hart ah ok that makes sense — until then I’ll try to find a way to implement it without that API
@HISEnberg earlier I was actually asking about the latter - being able to move nodes around (thanks for clarifying again)
When you are referring to hardcoded master fx, do you mean I can use multiple of them and change their order with scripting?
Although now I’m interested in animations like in beam( I’m looking into shaders now:))
@d-healey would it be possible in HISE using paint routines? What other options are there for GUI work?
@griffinboy good idea, I’ll ask
@Lindon sorry this was unclear- I’m not talking about the dsp itself, just the user interface. How can I make draggable ’nodes’ that allow the user to change the order of the fx chain?
Lunacy audio’s beam plugin has an interesting interface. You can add nodes to a chain to process the incoming signal-visually creating an fx chain. Any ideas as to how this could be done within HISE?
(Lunacy audio beam)