@Adam_G did you deactivate perfetto in the project's settings? (not the preprocessor)

Posts
-
RE: C3861 - htonl
-
RE: HISE Meet Up
@d-healey said in HISE Meet Up:
@Matt_SF yes I'll post the recording on YouTube
Awesome, thank you David.
-
RE: HISE Meet Up
@d-healey I won't be able to make it at this hour, it'll be right in the middle of the kids-frienzy time...
Will you post a replay link too?
I'm very interested in knowing more about the profiler. I began profiling things in my almost-finished project and I could use some explanations. -
RE: The big bug tier list
@Christoph-Hart Low priority for most I guess, but needed for me in my latest released plugin (sorry for being selfish
)
Wierd behaviour of the MidiOverlayPanel Floating Tile. I'm using it to drag'n'drop MIDI files into the DAW.MidiOverlayPanel bug in DAW project reload. 路 Issue #678 路 christophhart/HISE
To reproduce the issue: the HISE project simply has to include a floating tile set to. 'MidiOverlayPanel'. Details: When loading the plugin in a blank project: the tile is correctly displayed. When loading a saved project in the DAW - wi...
GitHub (github.com)
Hurray Hurray! Here comes the Debugger ! 馃コ
-
RE: [Free Dsp] Oberheim-8 Analog Filter
@griffinboy great job, thank you! I can't right now, but i'm very interested in listening to how it sounds.
-
RE: Comparison Fails?
@d-healey Type safety. I can't believe I spend half of my time in the docs and missed this particular chapter
Thank you! -
RE: Free Figma Project: Synthesizer Design
@Straticah very nice, as always
-
RE: How to change viewport table button text?
@d-healey said in How to change viewport table button text?:
@Matt_SF That's a nice workaround but the laf object still shows
button
, so I think there is still a bug here.Indeed, it only changes the displayed label.
The viewport could need a bit of polish. I noticed some glitches, i.e. the multiColumnMode doesn't work properly either -
RE: How to change viewport table button text?
@d-healey Actually it does :)
HiseSnippet 1412.3ocsW0sbaSDEVJIpfDPGJCO.a8UxTOt9+z1PoNwIl5g31Pcn.SmNk0Rqs2F4c8rZUSMLYFdT3QgGEdD3dt.NGIYY4ZWZHC0W3jyYO+7c9Y2ywmnjdrvPoxvz4z4yXFler0f4B8jNSnbgQuCMLutUeZnloHIrNX9LZXHy2vzb6uFYXZuiQ7m+7AGPCnBO1RVFFOUx8XGymx0K4dR6ugGDzk5yNkOMmzMZ2ySJ5HCjQ.d11phwLp2YzwrGQQw1xx3gzvIFlegU86NpleCVyFsZLrYK+l0aTajOa2c8Z52pYqc8AtUua8cqaXdsi74ZoZflpYgFl6bfze9fIxyEIN3o7P9v.FRT0X.34D1ckA9XHhbM5LgG3exhDUnAXkSVl11NIs84V8497L9KSeeZ7AjkZjOAZt0pva6UfW07vqRN3sAHYlCR6j.oaXMvSwmoWdBhmOxpm.plinPcJOTRj0Xq6eMqNRPBgt7T5YrtJfHSC2VUpTh.eUbOGGnVEpIuhpHOkyNelToqRtOYgxiY5NxoyjBfvsPlDEPMcxHKGxzmRgPruzm49KN1E5GEn4POPzTAxqv8HinAgrRvQOjAsLpGx3imnA90qgLeh77U3bA5f0sehECcelC5jdGBRW3.s3Xdnt.ZFLkEyKRqkhXV84hum6qm.rqBgMJjb73.TLsJBPzENOeYdXnV.P4PplBIgDurv92i3XCz1EzrWiTEBN6k9nKtv4hRuSIk7elGwRE+4aL3Rcr6RLf3hKB3BFYTjvSykBBTQdBU3KmBMmJ2hfiIvmaeax9C5zqWIPPuyHyYzI2L9f.oGMffQy.shKFWdjJQ0NXopOUOorBLGza31pYIxcqTDb5REGdYTrwcJQZtKpXrlJlNRIHYhHm5Vj7UjJkaRd.fj6QFtGjzWKvjBH+ANPLlgceJYfq2hVuRPCZPDCiVa9H2alRYam3q8brcrS.bH18VnvdYz0VP6XORpb4.Yk8HbxWRVIFpWBZOJBGbqaULNJrAKcq6+lo6jbS7W+GsVsMZM.UKK2OqxyKm1CUFac.iGVcuUjn55RTK1JWx1oKfZzluamk7KTDMQZInCMHXH77s65Um3m.Re8X1wzQ4d0vSwfWBOFK.GKkmsuvuKiEfwqSrnkUrwbbZT2zhuaAeE87jKlKt6l0Y3NtDQN7kwEevCgx.V4YPKo1UqvWyvyvTI9FF1nCzko.BhyKiSBFbXjaxeBKOL.hnhoGiNd+.9XAy+THilKc8LzPv+2S3yd8p48RDZIRAOHVULe7wPa63mrVoJrV7GG6wosjO4Z8ejTydrH95LXIGxadznQa7rzRQ.SswiwAyp+MEcEQSGxT4udgBBCeVchl0aehV9AtdI0+bBJE8Db8imwDuswvFoMM3zuTTAhpim88Yoy9X9KRrFbeb3WVd1HF34WUw365gEuElCrL3sYLkliAh4grWAqxjLZ015PV3YZ4LXqjraBFlevk14udoi+w1yyH90us843HmLF+TX6IwS2x376As4Z1zjNxZ.6q0sa2+J9n0Qx0SQRxMiTTjccLGJ9iw4PwuE0lG1WNErDUArM2Jj9JVOwIJFzbhKKfcx3BFI1g.VjfWAfU6VaKDX+GoeT.Uu5RQ3pioG.8UqrIBtsgHjqmme0x+21T5xBwaXcBW6MYyXbqMfQnu48AFS2u7SrNZzHlmdI.2wp6O79YYRimHizvfaXvjhC8HVOJZ5.nayig0aAK.uWatE1wkPWAowLv.lvOl3ugOoGVEoMSOr5hCMlR8TxW3kbuE2f8Ci4.XRDusuM7yN.ZxFtnNEVn9EddqZp0Tr1UUw5WUEabUUr4UUwVWUE28pp3cd2Jh+dm8izxoIWaLL5exQwOrZZdj.2uHta03e324gbM
-
RE: How to change viewport table button text?
@Matt_SF or perhaps the text would show using laf? I haven't tested it
-
RE: How to change viewport table button text?
@d-healey Something seems broken.
According to the docs, using this:Viewport1.setTableColumns([ { "ID": "BtnList", "Type": "Button", "MinWidth": 100, "Toggle": true, } ]); const btnRowData = [ { "BtnList": { "text": "Some Text", } }]; Viewport1.setTableRowData(btnRowData);
should work but it doesnt. The buttons' names are always "Button".
In theory you could change the rowData dynamically and usesetTableRowData
to update the buttons' names.HiseSnippet 1103.3ocsV0saiSDEdbZ8Bw.qXQ7.X7UonppjleJ6VgHzzFZDa5F1TJfVUsLwdRxr0dlnwiaa.pDOJ7nviBOBbOW.misisCIKaUDatHRm++N+LmiGnjtrvPohXXc97YLhw6aNbtPOsyTJWP5cLw3gl8ogZlxNg0QymQCCYdDCis9JjgQ4sIw+9yu3HpOU3xxYQHWH4trmxC35btCZ+0be+tTO147fBZ2ncOWonizWFA3YKypjYT2qnSXmQQ0JYRNkFNkX7ol0e7388ZvZ1nUiQMa40rdi8G6wN3.2ldsZ15.OfasGW+f5DiGbhGWKUC0TMKjXr8QRu4CmJuQjDfK3g7Q9LjnFYHD4D1ck9dXJhbIclx88FrnPER.uLHursURY6iM6y83Y7yKeeXr.6bKJV.MJsL71ZI3UqH7pV.dqARFEfz1IP5QlCcU7Y5bIHddOydBnaNlB8ohPIQWRoeYKyNRPCgdu.5UrtJfHyhJspVcWa3ucNzxB5UgZ6qoJ6K3ralIU5Z1et8BimvzcjAyjBfnhSlFNnkVYj6ExzmSgTruziU4msJ6zOxWygYfn.Axy4I1io9grcAQmxfQF0oL9joZfe88QlOWdyRbtCCvp9OwigUdgEFjdGCZ6bjV7Tdn1AcCVxh4Eo0RQLq9bw2w8zSA10fzFURNYhOplVEAH5NqKyqCizB.JGS0TnHjDkE9+I1VkA5xNZ1sHki+UuxCCwcV2s6aTSI+m3QrT0ubsIWZfqjig3pLW3yEL6wQBWMWJrkBHNvjoXBC6RJoeE2EsncgFoeDaGDN7wU9jTpxkULcjRbnUYqx4t+EUubuTLuGBUHkclI4r4JmCWRuZqpmX2aGIBe0UNw97dlL2A4y5mrxRImcPWjlXcn99ifkGUVMmAuUnhblTydlnRbdCMT6+snwiWqrTe4yTqULtWS8eYXEQTvHlpXUGUDd6t7BAyW+Bgh6qbSJMETTJ5I35mMiIdcawHo0Sb4QJp.U0wqN9nzUGLuE8GB2C2cj0tHw.u3ldx21CaVKbG3YHZyXJMGSDiiYWCWBR1LU17XV3UZ4LXodVqjX7N26feadf+g1yyH90uo8M3K1LF+XX6owKGx3769s4ZVPxQl8A1Ona2t+UrnUQxCSQRxRgTTjMOU.E+wjBn32hZyC6KC.OQU.aiRgzqY8DCTLX.E20hOEv8yI9wF7n84HKxpKwgyGRuHepd4aJ3k2TAvb0RKxwk0hPtddwKy+ucn49BwGYNfqcmtdLVZMXDladafwzyyef4IiGyb04.bayte+amawjmKizbwj9TshCyHlmEELDl1bYX+Vv7w20FkvItD5pHMVAFxDdwD+M7KUXMj1HUXsEBIATWk7ktIuawO.3ci4.XRD+wRkguZCnsWyC0.36Qdoq6xtZEC2eSMr9lZXiM0vlapgs1TCOXSM7ydyFhet3WFokAIOaHj9CNIdwpgwIB7.Y7zJ4eHx6OUK
-
RE: Audio Rendered within HISE Cuts Off at End of File
@clevername27 Greg and Christoph talked about that issue in this thread:
https://forum.hise.audio//post/63979
It seems to be related to your issue, if I'm not mistaken.
I remembered seeing this one some time ago... I'll let you read it all -
RE: How to disable viewport table row selection?
@d-healey I've tinkered with the viewport recently. I don't it's possible to disable row selection, but maybe you could cheat using laf? i.e. So each row has the same 'design' no matter if it's clicked or not, so the user has no clue the rows are selectable?
-
RE: Draggable filter panel additions + video
@d-healey very useful addition! Thank you.
I know you already have a 'Tinkering with HISE's source code' vid茅o, but if some day you run off of inspiration, the process on how you did this one would be a nice tutorial for your Patreon channel. Just saying, since now you know more about it than before. -
RE: Constant loops w/ Filmstrips
@Chazrox said in Constant loops w/ Filmstrips:
@Straticah how do I import a snippet without having creating a new project?
Or open the snippet preset browser and load it in it (it's like opening a 2nd session, but quicker)
-
RE: How to ensure MIDI Overlay Panels Load on Exported Plugin?
I'm reviving this topic because I'm facing the same issue.
(Tested in multiple DAWs, on Mac and PC - develop latest commit)After loading the plugin in a blank project: the tile is correctly displayed.
When loading a saved project in the DAW - without quitting and reloading the DAW : the tile disappears
When quitting and reloading the DAW, and reloading the saved project : the tile is correctly displayed.
I'm using a MidiOverlayPanel to allow the user to drag MIDI into the DAW.
The floating tile follows the mouse when a user hovers over the MIDI files (painted in a panel). When doing so, the panel loads the corresponding MIDI file in the MIDI file player during the mouse CB, so when the user clicks the tile, he can drag it into the DAW.
I'm explaining all this because I made a function to track what the tile is doing.
The tile is still there, placed where it should be, and the MIDI files are correctly loaded into the MIDI player (so no problem here). If I hover where the tile should be, I can see that the panel is no longer hovered - so there's something invisible there - but it's impossible to click and drag the tile. So the tile is still there but I can't interact with it.@Christoph-Hart it seems to be not related to what I'm doing with the MidiOverlayPanel floating tile, so the snippet above can be used to reproduce the issue.
-
RE: Better Way to Do This in Scriptnode?
@aaronventure said in Better Way to Do This in Scriptnode?:
@Matt_SF Be careful about plugging the table into the gain node, because the smoothing will mess up your attack.
Thanks, I didn't think of that
-
RE: Better Way to Do This in Scriptnode?
@clevername27 If you control the volume level with a
core.gain
node it works (== the silent killer kills the voice correctly).But indeed, it should kill the voice without it, since the output of the table is connected to the oscillator's gain...
-
RE: Tip for those of us hosting files on S3 - use Bunny instead
@d-healey Yes.
I have the link in my account:
***Not HISE related
Actually I found a tip: if you end up on a (HSTS) blocked page :
Using Chrome you can directly type "thisisunsafe" (without the quotes) to access the page anyway.
I did access the page and got this:
That's why I thought I'd ask if there are still out there...