@Mors Is it possible to have a faust sync reverse delay?
Here is a reverse delay but not in sync: https://forum.hise.audio/topic/11445/free-reverse-delay-built-in-rnbo/11?_=1774466149983
@Mors Is it possible to have a faust sync reverse delay?
Here is a reverse delay but not in sync: https://forum.hise.audio/topic/11445/free-reverse-delay-built-in-rnbo/11?_=1774466149983
I have two different NAM models with varying rendering quality: Standard and Feather (which uses approximately half the CPU as Standard).
In HISE, the Standard model works, but Feather doesn't. I've attached the files below.
Do you have any suggested solutions?
@Christoph-Hart said in Agentic coding workflows:
But how and why did we get to the point of writing code using AI
Simple: the latest iterations of the SOTA models make AI coding on par with a reasonably well skilled developer.
It is the begining of the end then :)
For those who think AI can't create good plugins, train your AI yourselves, and eventually this prophecy will finally come true :)
@David-Healey I understand, but isn't this technically vibe coding? @Christoph-Hart
Also, I think it seriously jeopardizes the future of the profession. Saying that AI can't produce good plugins while simultaneously training it to do so is, in my opinion, wrong and will pose a long-term health problem for those who make a living doing this job :)
I think AI could be used this wrongly :)) Wouldn't it be much better to focus on analytics and DSP topics, as I mentioned above?
Please correct me sorry if I'm wrong. But as far as I remember, when people here were talking about creating AI-powered plugins, they were referring to plugins that use AI for DSP operations, analysis, etc.
But how and why did we get to the point of writing code using AI? I find that weird.
Isn't writing code and creating plugins with AI a bad idea?
@Dan-Korneff But this isn't a solution for loading the plugin with the settings the user saved in their DAW project, is it? This issue happens on sliders too, not only buttons.
@Christoph-Hart Could you find a solution for this? This is a big one.
@Lindon said in Plugin parameter values in Pro Tools doesn't load as saved:
Frankly I abandoned AAX...
Oh no!
@gorangrooves @Lindon @Dan-Korneff @orange @Fortune
Were you able to resolve this issue in Pro Tools? Which AAX SDK are you using?
Has anyone previously encountered a situation where the plugin parameter values in Pro Tools didn't load when the DAW project was loaded? VST and AU work, but AAX settings don't load when the DAW project starts. PT 2025
@Oli-Ullmann Oh, that's great thank you.
I will try this, I hope when the DAW tempo changes, the values would be updated automatically.
@Oli-Ullmann said in Milliseconds to Hz for LFO TempoSync Rate:
@JulesV
Yes, 1Hz means 1 cycle per second.
1 cycle doesn't mean 1 bar, right?
How about converting milliseconds to Hz to extend the TempoSync Rate value in an LFO, like 8/1 or 4/1 or 2/1? I'm trying to find a way without modifying the source code.
Is 1 Hz equal to 1000 ms?
@Christoph-Hart I understand, thanks for the helpful advice.
@David-Healey So, fake mouse clicks aren't possible, right?
The only thing we can do to trigger the same logic the click would run via a function.
@David-Healey I have a main panel with three child panels set to "allow Callbacks": "Clicks, Hover & Dragging" for FX chain ordering.
I store the positions of these three child panels as an array within the main panel and the task is set inside the main panel's callback. It normally works, but when I use it for another complex task, it stops working when I run .changed() on the main panel. (it might be a bug)
It only works when I make a small click on one of the child panels. That's why I neeed a fake click.
Is it possible to use a script to simulate fake mouse click?
Here is the example. There are gain and pan modulation don't modulate the sound. It used to work.
HiseSnippet 1331.3oc6Y0sTaaDEdElkAH8GHkNIWpK5EjlLYrDFBL8BLXiIdpA6ASHMSuHyhzQ3cPZWEoUjxzoyz2f9H07HzGg9HvaP5tR9GIiB33.THSzEdz4r6Y02d94a+wsB3VPXHO.oM69m5CHsuB29TlnSkNDJCUuJR6av6PBEPfdhpMO0mDFB1HMsBaqTnMyjn3myVeShKgYACTgPGvoVPCpGULPaqx+L00sFwF1m5kp2kJW2hypvc4QR7T.WD4SrNlbDrKQ0sIvnmSB6fz9QrIwd0R1KaXYTrDwZoUV17vkcLb.RIyhlK8LSCmRfksAAoM0V1TAOnsfHfPj1jaxsOscG9aYIefCngzCcAkfAps7KmntF20VMEUuipzg5Z2pmiJDgzvsF31Jj31V.uC0l1W+.22bwMnOvhzNPsIxBuBYfmwGBd4.IsTPZxDHMOtsU.0WLnEEdtGtNSFMcHx3TZnjzWj16vU3xNvDO0ibLTKPJz2fEWoXwmnK+4Q+jSDyRP4LcNaWt.ZxV7Qy96yNyr+wr5C2jiStso9LAbWWHH2lUoFAWjgKxh7NDBdh9ID2HneGkS+r9zoFMepUxrNUG4r5LpnoOzUdPRgQNQ.TW2l7sWTuJQPTAkt5j8yGBDTEbzpBmHKIRBQyfqBgGK39xhhyE+jYNb6HWhHa5jpnqaCR+QlXnJPwBohSSWTNbN1jeX+QwbKAxc1NhvcdbKpvpS93chbvqzqcci2tUreMdKGGvRL.rShq8KWX44GMTtzR0o6S5R87cgsGP5lnPWow3BHcQnpfKIiC7kTaQmAJdU4ySK+t5rSjIjs3tjfgc+EtpnjlbjyQTSI8qobZiwKvLWBfw3F0Z1svS9lde3ab4frV.7lHfY0S4e92e66WWspW8LwuWRNAb3AdcYD5p+gka.GI+Po649fmOWt5rUZks83bQGJ6nrqktP4Fbt+VLhzMXmFUs5PBUbxgfHyvHG184IqzWwkacb5FqeDiG.I77o0WIJTv85MAPZu.uRwml84jlmxeydqodcsJwxvFAgq4bvpAlIxGVs5qdbiFuckUSjk+373T1iZK.+XBUseEuRom1u83waolWMxnqtkhmXDy6+t3Lp9oNpbqa4r4IHted8c.DeebL8n9clELuONl99tCfmC2hbai7d9Kg717xA4lTe0hipcoLLOt7Y5xCwiW9uJmOO9YqOLO9YqeqmGWdRquP59ER2yg383QBYF5NDQ.82j0W6F40VdVcKPhVFCbkeHr1DpDpD4hJ43rRfYGK7d4S2FMTxZcaznWio8JOHwqbOrJyL9VIhcHeOtWlp91.CBN+1wxtE4+YTuWB+Q9dIZZIjPX+.BKzmGBFYp.AO59bFDlQ6PVXlqElY2WuHhkcnSTYN7tGqIcEFoIm5ozLsRIMclASJmYj1QER6I9uqmP4zFjyb6lgVRGixOmgAJxMDhWsxHsgCTalV8yIA1Cy4M7YMFwUBxdB3T8OGdgotttpla3EY+TO0egQCtWxBqyzCiImNcK4oHc4RM81pkCIxUzSa1Zxc3LteGNilICXOPRkbzQPlDqbmPaHDjzqlsP48.WPtF3.U+P4FTFPBj9IXL8Ee72xVtwqGhSfqthHQ+yiaqovm82VymVEpj+7tSj9AXImtodb3V+++38MwFKtI9FdDq.9qsRtfZEgwzwZjyaV7egwL3cTx5Fn3KsNsi0StzyqsrxNTmyPyw0vkFWCKMtFt73Z3JiqgOabMb0K2P0NC1HRdJoj5D41kZsUx4iz5e3LsBn+CjjpXfN
Gain Modulation and Pan Modulation is broken in the SimpleGain module. The current commit. Anyone see this?
@paper_lung Copy all of these files : https://github.com/christophhart/JUCE_customized/tree/6db2ddff165aa48617b76a97e369d7e2ee6a002f to the JUCE folder