@jeffd
ok i figured it out, for some reason my send effect wasnt connected to my send container.
no idea how that happened.
but works again
@jeffd
ok i figured it out, for some reason my send effect wasnt connected to my send container.
no idea how that happened.
but works again
For what reason would a hard coded master effect just stop working upon opening hise again? Delay effect was made in faust. I have not updated anything. was working great, and now im getting nothing.
@d-healey i couldnt get it to.
This is how ive gotten it to work
probably a much better way to code this but maybe this can help someone:
// delay temposync
const var HardcodedMasterFX3 = Synth.getEffect("HardcodedMasterFX3");
const var KnobDelayTime = Content.getComponent("KnobDelayTime");
const var btnDelaysynch = Content.getComponent("btnDelaysynch");
const var KnobDelayTime1 = Content.getComponent("KnobDelayTime1");
inline function onKnobDelayTime1Control(component, value)
{
HardcodedMasterFX3.setAttribute(0, value);
};
Content.getComponent("KnobDelayTime1").setControlCallback(onKnobDelayTime1Control);
inline function onKnobDelayTimeControl(component, value)
{
HardcodedMasterFX3.setAttribute(1, value);
};
Content.getComponent("KnobDelayTime").setControlCallback(onKnobDelayTimeControl);
inline function onbtnDelaysynchControl(component, value)
{
HardcodedMasterFX3.setAttribute(2, value);
if (value)
{
KnobDelayTime1.showControl(false);
KnobDelayTime.showControl(true);
}
else
{
KnobDelayTime1.showControl(true);
KnobDelayTime.showControl(false);
}
};
Content.getComponent("btnDelaysynch").setControlCallback(onbtnDelaysynchControl);
@d-healey the parameter id for my hardcoded master effect
0 is the timefree delay, and 1 is the timesync delay.
i got everything to work this way
but i couldnt get it to work using the string name
@d-healey hmmm
not working at all now.
this works for my knob that is time synced
Content.getComponent("KnobDelayTime").setControlCallback(onKnobDelayTimeControl);
inline function onKnobDelayTimeControl(component, value)
{
HardcodedMasterFX3.setAttribute(1, value);
//Console.print(value);
};
Content.getComponent("KnobDelayTime").setControlCallback(onKnobDelayTimeControl);
but now the free knob is not responding at all
@Chazrox ah!!!
thanks!! working now..
ill keep going
ok..i see the parameter dump
my delay paramter that is free in miliseconds is listed as parameter 0..so i tried this:
const var KnobDelayTime1 = Content.getComponent("KnobDelayTime1");
inline function onknobDelayTime1Control(component, value)
{
HardcodedMasterFX3.setAttribute(0, value);
};
Content.getComponent("KnobDelayTime1").setControlCallback(onKnobDelayTime1Control);
but this doesnt work
what am i missing?
or do i need to use the string name?
[0]: "TimeFree"
@d-healey ok thats what i was thinking.
how do i find the parameter id for a hardcoded master effect for scripting?
this is part of the problem i am having.
or i should add, how do i find the different parameter ids for a particular hardcoded master effect.
i can get the script definition, but each parameter id is a knob i created in script node.
are they just identified as in an Array and numbered 0 to however many ?
I have a button that is already connected to a ProcessorID but i would also like to create a customcallback function for that same button so as to show/hide another knob?
This is a temposync button for a delay, and i would like to get that to also show/hide the controls for one knob with delay sync times, and the other is in miliseconds.
when i try to do this, the button doesnt show or hide the controls...nothing happens.
i see another thread similiar to this but i think im asking something a little bit different.
@rglides oh i just saw what i missed now
i missed these folders OldStyleUIData and CustomImportUIData
working now
@rglides i thought i did. lol
but thats what i must be missing somehow
I was tyring to see if i could get this demo project to work.
The Tutorial project for HISE. Contribute to christophhart/hise_tutorial development by creating an account on GitHub.
GitHub (github.com)
but i am getting these errors:
CustomImport:! Component with name EditLoop wasn't found.
CustomImport:! Component with name EditRange wasn't found.
CustomImport:! Component with name ShowDropper wasn't found.
CustomImport:! Component with name AudioWaveform1 wasn't found.
CustomImport:! Component with name SampleDropper wasn't found.
CustomImport:! Component with name LoopPanel wasn't found.
CustomImport:! Component with name Reverse wasn't found.
I havent ever tried a demo project before,
so maybe something stupid and obvious im missing here?
@clevername27
yes, i meant for all my images and filmstrips etc.
not just one image.
@d-healey right it was the compiler
I remember asking about this before,
but I wanted to make sure again
that the size limit for image files is still 50mb?
thinking maybe you can choose "PNG sequence" and export it that way.
i have never seen this program before but looks fun for making guis
@Straticah
how would you export something made in rive to hise?
would Convert SVG to Path work for this?
I have only messed with blender and made animation strips with png files
@d-healey
i always have another backup project on my pc,
so i started over with that.
so unfortunately, no idea of what was actually causing it.