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    Recent Best Controversial
    • RE: Error in visual studio when building hise

      @pcs800 Sorry, haven't read the whole thread but have you tried with the HISE source on C: drive? Just to rule out anything related to different drives and unexpected paths πŸ€”

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: set VoiceLimit of sine Wave Generator

      @d-healey Yeah, it's quite different to what I'm used to in Ruby and Rails.

      posted in Scripting
      dannytaurusD
      dannytaurus
    • RE: set VoiceLimit of sine Wave Generator

      @d-healey It would be even better if instead of this:

      OSC1.setAttribute(OSC1.VoiceLimit, value);
      

      we could do this:

      OSC1.VoiceLimit = value;
      

      but I'm guessing that's too dynamic (or something) for C++?

      posted in Scripting
      dannytaurusD
      dannytaurus
    • RE: Error in visual studio when building hise

      Just my 2Β’ - you can see which commits are passing or failing CI on GitHub. It's probably a good idea not to try building from one of the commits that's failing for your OS (Mac/Win).

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Windows codesigning certificate - Any suggestions?

      @HISEnberg Might be an idea to wait and see how the Azure system rolls out.

      Sounds like they'll open it up more over time.

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Four frames Sheet for button

      @Chazrox Perfect! Thanks πŸ™

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Four frames Sheet for button

      @d-healey Is there any documentation for the six frame method?

      posted in General Questions
      dannytaurusD
      dannytaurus
    • Will the new RNBO Minimal Export target be useful for HISE?

      Just saw RNBO 1.4.0 adds a new export target called Minimal Export for C++.

      Might this be useful for adding RNBO to HISE in a simpler way?

      From Cycling 74:

      Minimal Export

      A heavily reduced, engine-less C++ code export that is targeted to enable RNBO to run on small β€œbare metal” targets like Arduino Giga, Electrosmith Daisy and similar.

      Here is the documentation: https://rnbo.cycling74.com/learn/minimal-export

      Comes with these example projects:

      • RNBO Minimal Export for Bare Metal Targets: https://github.com/Cycling74/rnbo.example.baremetal
      • Example of how to use RNBO code on the Arduino GIGA R1: https://github.com/Cycling74/rnbo.example.giga
      • Example of how to use RNBO code on the Daisy Audio Platform: https://github.com/Cycling74/rnbo.example.daisy

      Enables the adaption of the Electrosmith oopsy platform for RNBO which is currently in beta testing: https://github.com/Cycling74/oopsy/tree/stb/RNBO

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Question about MS encode/decode order in Stereo Widener example

      @d-healey In my experience, traditionally the term 'encode' means to convert from L/R to M/S and the term 'decode' means to convert from M/S to L/R.

      So maybe it's the names of the modules that are wrong? Although I doubt that will get updated for legacy reasons.

      Still confusing though! 😜

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Slider issue

      @Chazrox said in Slider issue:

      @pcs800 Did u look into LAF for this? You can animate that slider cap still image with this easily. Lets say in your case you have the slider cap and the background image… import both images into your LAF function, draw the background image as still, then animate only the slider cap for current value. Its 2 parts (images) and 0 frames.

      Start with a vertical slider, create a Laf, import your two images then use g.drawImage to use your images in your LAF. Im on my phone right now so when I get on the computer I can show you an example. It's pretty friggin simple.

      Definitely this πŸ‘†

      @pcs800 Sounds like you might be making it a lot harder than it needs to be.

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: HISE Meet Up

      @d-healey said in HISE Meet Up:

      @Christoph-Hart said in HISE Meet Up:

      a new AHDSR envelope with loop mode & draggable curves

      Noice! Release curve editable?

      Double fingers-crossed for this!πŸ€žπŸ€žπŸ˜€πŸ™

      posted in General Questions
      dannytaurusD
      dannytaurus
    • How to use a simple fader cap image?

      I'm using a vertical slider as a volume fader.

      I want to use a custom image for the fader cap but making a filmstrip seems a bit wasteful of both time and plugin resources.

      How do I implement a simple static fader cap image at the 'movement' point of the slider?

      I feel like this is going to be either [1] using LAF to draw the fader cap image at the value point, or [2] using CSS to draw the fader cap as a background image in one of the slider's pseudo elements - but I genuinely have no idea how to look this up in the docs or the API reference.

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: HV-Compiler + HISE

      +1 here too πŸ˜€

      posted in ScriptNode
      dannytaurusD
      dannytaurus
    • RE: Chord Player Inversions || Help with Indexing!

      @Chazrox said in Chord Player Inversions || Help with Indexing!:

      I also got midi out to DAW working as CHORDS or ARP mode! yee!

      Looks cool! πŸ‘

      Since compiling as MIDI FX is currently not working (as I understand it), are you planning on releasing this as an instrument instead?

      Trying to understand how that would work in various DAWs. I'm assuming you're taking a MIDI input from the DAW (either from a connected controller or a MIDI clip in the DAW), then outputting MIDI from your instrument plugin that is meant to play another instrument plugin?

      Routing like that is easy in Reaper but other DAWs seem less flexible (I'm looking at you, Logic).

      posted in Scripting
      dannytaurusD
      dannytaurus
    • RE: Memory leak with Engine.loadAudioFilesIntoPool

      @Elezeid said in Memory leak with Engine.loadAudioFilesIntoPool:

      Engine.loadAudioFilesIntoPool();

      Are you sure you aren't calling this function anywhere else in your code?

      posted in Scripting
      dannytaurusD
      dannytaurus
    • RE: Change the slider name and value placement

      @Mickolos Other than the incorrect regex, your code seems have a couple of other problems:

      1. You put all knobs into 'comps' but then later loop through 'knobs', which is not defined in your code.
      2. You create a look and feel called 'ValueLAF', then later assign one called 'knb_LAF', which is not defined in your code.

      I realise these might be copy/paste inconsistencies and your code is actually correct. But just wanted to point it out.

      posted in Newbie League
      dannytaurusD
      dannytaurus
    • RE: Change the slider name and value placement

      @Mickolos You're missing the * in your regex.

      Instead of
      const comps = Content.getAllComponents("^.(Knob|Button).$");
      use
      const comps = Content.getAllComponents("^.*(Knob|Button).*$");

      The dot is looking for exactly one character. The * modifies that to look for any number of characters, including zero.

      The way you had it will only match components that have exactly one character before the word and one character after the word, like 1Knob1 or ZButtonZ.

      If in doubt, use a regex tester like regex101.com. Put the regex in the top text field then add some example component names including wrong ones, to see which ones the regex matches.

      The next image shows that the only ones matched by your original regex are the last two.

      CleanShot 2025-06-10 at 10.01.11@2x.png

      The next image shows that with the extra * in the regex, ALL the names are matched.

      CleanShot 2025-06-10 at 10.02.52@2x.png

      posted in Newbie League
      dannytaurusD
      dannytaurus
    • RE: How can I achieve this pitch mod?

      @Christoph-Hart Nevermind, found this post https://forum.hise.audio/topic/1259/ahdsr-release-curve?_=1749402810437

      Still, would be lovely to have release curve for AHDSR, if it's doable.

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: How can I achieve this pitch mod?

      @Christoph-Hart That would be perfect if I could adjust the release curve - is that possible?

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Crash - can someone confirm?

      @d-healey RAM, I think. Swap and Memory Pressure go off the charts in Activity Monitor.

      My Mac is basically unusable for the whole hour that it's compiling.

      posted in Bug Reports
      dannytaurusD
      dannytaurus