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    Photorealism knob... my first attempt.

    Scheduled Pinned Locked Moved Scripting
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    • Dan KorneffD
      Dan Korneff @Christoph Hart
      last edited by

      @christoph-hart interesting... I'll update the first post with a wetransfer link

      Dan Korneff - Producer / Mixer / Audio Nerd

      1 Reply Last reply Reply Quote 0
      • staiffS
        staiff
        last edited by

        if i can give you my opinion : really good. but:
        try to put a small light in front- right to avoid the noise on your white section.
        I use Cinema 4D with light kit studio pro (HDRI) from greyscaleGorilla for my renders. With HDRI-PBR light planes it's really good.

        it's long to create/render 3D, making filmstrip. but it's for me the best result. i hate plate vector style. just useful for android.

        Just see the Arturia's product. So awesome.

        Good job on Blender. continue ! :D

        Excuse me i'm French.

        Dan KorneffD 1 Reply Last reply Reply Quote 1
        • Dan KorneffD
          Dan Korneff @staiff
          last edited by

          @staiff it seems like lighting is the most important thing in 3D rendering. I have 2 light sources at the moment. I think I'm going to recreate the atmosphere in my studio.... window from front and sides, plus 4 overhead lights

          Dan Korneff - Producer / Mixer / Audio Nerd

          staiffS 1 Reply Last reply Reply Quote 0
          • staiffS
            staiff @Dan Korneff
            last edited by

            @dustbro
            Yes lighting is very important, but it's also the "stuff" who can destroy your rendering (burning the image with the lights).

            That's why i use now HDR maps and 1 or 2 lights.
            I don't use Blender, so i don't know how to do it, and if HDR skymap exists (in plugin), but the better way is create an half sphere, setting it as a light source, put an HDR map in it (powerful free HDR maps here: https://hdrihaven.com). and adding 1 or 2 lights with somewhat like 30% or 50 % lighting and put the 2 lights just where the shadow create noise.
            the good thing is also put a 50% light behind the object to separate it from the background and sharpening the edge.

            Excuse me i'm French.

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            • staiffS
              staiff
              last edited by

              seems that you don't have to create a light dome in Blender but using the environment map.!

              Excuse me i'm French.

              1 Reply Last reply Reply Quote 1
              • hisefiloH
                hisefilo @Dan Korneff
                last edited by

                @dustbro wow!! 3d makes a difference. Ive done my UIs on Adobe Illustrator. The main thing I learned is size rules. Doing a lot of detail for a final 36px knob does not makes sense in my opinion. But figuring out the entire UI on 3D and then rendering knobs with same lightning will be perfect.

                alt text

                1 Reply Last reply Reply Quote 2
                • BastiaanB
                  Bastiaan
                  last edited by

                  Work in progress :-)

                  0_1540322323323_Screenshot 2018-10-23 at 20.16.15.png

                  hisefiloH 1 Reply Last reply Reply Quote 4
                  • hisefiloH
                    hisefilo @Bastiaan
                    last edited by

                    @bastiaan wow!!!!

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                    • Dan KorneffD
                      Dan Korneff
                      last edited by

                      Looking good!
                      I'm almost finished with my GUI as well :)

                      Dan Korneff - Producer / Mixer / Audio Nerd

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                      • Dan KorneffD
                        Dan Korneff
                        last edited by

                        0_1540392383190_eq ref ortho CONCRETE crop.png

                        Dan Korneff - Producer / Mixer / Audio Nerd

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                        • d.healeyD
                          d.healey
                          last edited by

                          Might have to hire one of you guys for a project I have in mind...

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          1 Reply Last reply Reply Quote 1
                          • d.healeyD
                            d.healey
                            last edited by d.healey

                            A friend of mine has started developing 3D GUI components too. I've just been testing one in HISE.

                            0_1542122861800_Peek 2018-11-13 15-27.gif

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            hisefiloH P 2 Replies Last reply Reply Quote 5
                            • hisefiloH
                              hisefilo @d.healey
                              last edited by

                              @d-healey nice!!!!!

                              1 Reply Last reply Reply Quote 0
                              • P
                                pes @d.healey
                                last edited by

                                @d-healey 👍

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                                • orangeO
                                  orange
                                  last edited by Dominik Mayer

                                  Made with Cinema 4D. Plugin has been modeled with over 600 math functions to capture the sound of the gear....

                                  w13fw2.jpg

                                  K Dan KorneffD 2 Replies Last reply Reply Quote 6
                                  • K
                                    Kabraxis @orange
                                    last edited by

                                    @orange Never thought another fellow Turk is interested in HISE at all. That's a very cool looking panel, rock on!

                                    orangeO 1 Reply Last reply Reply Quote 1
                                    • orangeO
                                      orange @Kabraxis
                                      last edited by

                                      This post is deleted!
                                      1 Reply Last reply Reply Quote 0
                                      • Dan KorneffD
                                        Dan Korneff @orange
                                        last edited by

                                        @orange Looking good! How did you capture the math? I"m just starting to tinker with MATLAB on this end.

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        orangeO 1 Reply Last reply Reply Quote 0
                                        • orangeO
                                          orange @Dan Korneff
                                          last edited by orange

                                          @dustbro Thanks. I am using "Curve Expert Pro" to get the functions. Non lineerity is the pain in the ass for modeling analog gears

                                          Dan KorneffD 1 Reply Last reply Reply Quote 0
                                          • Dan KorneffD
                                            Dan Korneff @orange
                                            last edited by

                                            @orange I'm gonna have to check that out. How are you incorporating the data into HISE? As a ScriptFX?

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            orangeO 1 Reply Last reply Reply Quote 0
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