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    Parametric EQ - Limit the amount of nodes?

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    • DanHD
      DanH @Natan
      last edited by

      @Natan you mean a function to limit the amount of nodes? I don't think so

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      lalalandsynthL 1 Reply Last reply Reply Quote 0
      • lalalandsynthL
        lalalandsynth @DanH
        last edited by

        @DanH Is this by any chance possible now ?

        https://lalalandaudio.com/

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        • DanHD
          DanH @lalalandsynth
          last edited by DanH

          @lalalandsynth I don’t think so. I reckon there must be a way to edit the mouse callback for adding nodes in the source code. My initial idea was to create the nodes you require and then edit the source to prevent users adding their own.

          Failing that what you want to do might be possible using multiple EQ filters in scriptnode

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

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          • ustkU
            ustk
            last edited by

            Digging up quite an old one!

            Is there a way to limit the number of nodes nowadays?
            Only found interrogations...

            Hise made me an F5 dude, any other app just suffers...

            DanHD Oli UllmannO 2 Replies Last reply Reply Quote 0
            • DanHD
              DanH @ustk
              last edited by DanH

              @ustk I seem to remember being able to edit the data field but can't find an example. I did it in the source code. Do you want a fixed amount always visible or allow the user to add a max of x?

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              ustkU 1 Reply Last reply Reply Quote 1
              • ustkU
                ustk @DanH
                last edited by

                @DanH always visible and not able to edit the type. I’d prefer not to edit the source unless it’s customisable for a pull request compatibility.

                But seeing my needs I might just end up with a panel based custom solution lol

                Hise made me an F5 dude, any other app just suffers...

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @ustk
                  last edited by

                  @ustk you're good at those 😆

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

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                  • Oli UllmannO
                    Oli Ullmann @ustk
                    last edited by

                    @ustk
                    I solved it using an EQ broadcaster. The value you get from the broadcaster is the index of the band.

                    If the index is below my maximum value, e.g. 8, nothing happens except that I save the current status of the EQ in a variable (Effect.exportState()).

                    If the index exceeds my maximum value, I show the user a message and reset the status of the EQ to the status I saved in the variable. It's actually pretty simple. :-)

                    At least that works with HISE's internal EQ.

                    ustkU HISEnbergH 2 Replies Last reply Reply Quote 3
                    • ustkU
                      ustk @Oli Ullmann
                      last edited by

                      @Oli-Ullmann Mmm clever!

                      Hise made me an F5 dude, any other app just suffers...

                      1 Reply Last reply Reply Quote 1
                      • HISEnbergH
                        HISEnberg @Oli Ullmann
                        last edited by

                        @Oli-Ullmann do you have an example? I've been trying to do this but I get some buggy behaviour (My EQ is maxed at 3 nodes, but every other click adds a 4th node).

                        gif.gif

                        const var MAX_BANDS = 3;
                        const var eq = Synth.getEffect("eq");
                        const var ft = Content.getComponent("ft");
                        
                        reg savedState;
                        
                        const var eqBroadcaster = Engine.createBroadcaster({
                            "id": "eqBroadcaster",
                            "args": ["eventType", "value"]
                        });
                        
                        eqBroadcaster.attachToEqEvents(["eq"], ["BandAdded"], "");
                        
                        inline function onEqEvent(eventType, value)
                        {
                            
                            if(eventType == "BandAdded")
                            {
                                if(value < MAX_BANDS)
                                {
                                    savedState = eq.exportState();
                                }
                                else
                                {
                                    eq.restoreState(savedState);
                                    Engine.showErrorMessage("Maximum " + MAX_BANDS + " bands allowed", false);
                                }
                            }
                        }
                        
                        eqBroadcaster.addListener("", "bandLimiter", onEqEvent);
                        
                        HiseSnippet 1244.3ocuV07aiSDEebScEM.R6JshyV9TJaHJoY6WrTQa9BhXS2.or6JsZU0D6wIip8LIimj1HTk3NHw+Cbh+IPBtw+Jbiybo7lwNw1McKkH.eHJuu+Mu2aduoqf6PBC4BjQ9SmMhfLdOydyXxg0GhoLT6FHi20jLt4k3fQ9DTsYivggDWjgQtOSofwlqize+wmVC6iYNjDVHzK3TGxynATYB2tG8ETe+VXWxozfTZ+jiZ6vY0497I.XxYVFMB6bNd.4DrRs0LQeNNbHx3CM2c+9k26.u881lP5224.ra4cHDmcw86uWYbksc8H66tS0pHiMZ5RkbQOIVRBQFqWi6Nq2P9Ern.7BZHsObp.hJndPjiX2h66pNhJtn5Co9tcmmkBQfW5ljyxEkydjYGpKcA+jb2CzBrRrHcBzXsrvKWF3U4sAuaARFofz5QP5gl8bDzQxDIQ0x1LIQ3gcxVKizEslaNSnHDJslhEVcN9UmU63SZzy5PqpOMeh.xXfitKoz.hromGwQVvlL1dqzZ4IAspyg3wjJ8pyCFwY.QAaOoR07Bx.qP7ThqNC.LRGhZBN10AGBvE7SS1.JiTxQP.MSIpv2j2B9rot1erkcFqrKFIBKFDBBesMYJDbU1wtnk8Tr+Dh8axekBHYrqDVJwNCOk2bbSkEgEds5r8lhfKpgYtG6BcGJRa8gfx7AjY4Mg4HoblEmEaWgEwqnkNZakOBr5endIxsN7PqTtdKsBQ5Fqp1dqOIojr0BoI5o9RRmPRiLtD4xQbgTyn.f14pc0h+Q7CIuEeAlKHgPCJIx9DemxSpu3hSHz51TH3hNPCGbwsfcG7kzfIAV1VONU2ziA59voMzB66yu.NwEs7v.NVBfWk+pkJNttOiB+iA0daUgT4I8HFUEOI6u0SSUQNgKIOmUPU.1Dbo0ME44cqxTMuBtuODpaSrZ9k3tLr.aRPehHU4WqHbGM6E+MteW7chtKkRQNqMiJe9HRL8cO4BEeYD92W2tAVhUSNh4A5MhHjTEbLZPlBysiliroYCR34R9Hstw2fgAIx3AeQSNZ4ywRJavoT.1T.Aqa5IQWldWvrzDWPckvrbSihFHzPBcvPoh52R.YTz+.yFB7fAXHazh5Ck3tXFwG0ev78DatwbWBM.AIbu95q+1rb2NV4pJ15SuQKSUCu8hbT63gH5IG1sYtjKAFeTEMIjagl0WxEmGBKlHf.cOa9qfUZKM8El6ycm3ikYWFnVYFK.ZTxLAVMWlERkyRuR8evFhx24Fh6KDenYWpzY3siw0tELBsP+Wfw38puuYzxkD.ttYqWspKQKe+Wh9n4M+0mHlRZNNN1jwYh8ISBh5JCUMu4fifZHd44YmuuT9iTLpLmwne5K0L1N6ylXtUuIimjv3AZS1Ilwu7ck9SsF6NmQoekp0Xua5i8uIiCtoSqr.p+9OlKhyBr9y+vzHNKA1JKg1JYfaqVm1jotwFUex8uzibPeEehZDSGrTPgIKlP1uGbu1g.cGLXpftHrlZBRDcYEsBR8H5hhoALT35XgUTzFwBqLW3+KwH.6H3m4DshP038NZNv4loeo6llcTzVUP50FouqE.Ol7LGmrtZIC2dUMr5pZ3SVUC2YUMb2U0v8VUC2+u2P0a8OdhjGDM5Dg5zsYzlFiT2HP+EzhLhdJ
                        

                        Sonic Architect && Software Mercenary

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