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    Lunacy Audio presents CUBE

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    • hisefiloH
      hisefilo @Casey Kolb
      last edited by

      @Casey-Kolb what a beautiful instrument. Congrats!!!

      1 Reply Last reply Reply Quote 1
      • LindonL
        Lindon
        last edited by

        Congrats Casey - Glad it all worked out for you in HISE.

        HISE Development for hire.
        www.channelrobot.com

        1 Reply Last reply Reply Quote 1
        • beatskilzB
          beatskilz @Casey Kolb
          last edited by

          @Casey-Kolb said in Lunacy Audio presents CUBE:
          Don't say

          built entirely with HISE

          because total GURU

          build a completely custom OpenGL interface in JUCE

          That's what I was thinking... This things can not be created only with HISE.

          BeatSkilz

          DanHD 1 Reply Last reply Reply Quote 0
          • DanHD
            DanH @beatskilz
            last edited by

            @beatskilz I use knobman for my knobs... Can I say that I created my plugin entirely with HISE? :grinning_squinting_face:

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

            beatskilzB 1 Reply Last reply Reply Quote 0
            • beatskilzB
              beatskilz @DanH
              last edited by

              I use knobman for my knobs... Can I say that I created my plugin entirely with HISE?

              KnobMan,After effects,Photoshops are the supporting softwares for GUI. They can't make Plugins ;)
              HISE is coming from JUCE. So if you say entirely it indicates only with HISE ( only Java scripting)
              @DanH It was better to say Made with HISE with help of JUCE (additional Source code or what ever) . Rather made entirely with HISE.
              No doubt the plugins is awesome but first it confused me how it was built only with HISE !! Now clear.

              BeatSkilz

              Casey KolbC 1 Reply Last reply Reply Quote 3
              • Casey KolbC
                Casey Kolb @beatskilz
                last edited by Casey Kolb

                @beatskilz I hear you, but the product is actually 99% HISE Script (about 45k lines of it!), and the only part that isn't HISE is purely visual, not audio-related, so you could absolutely build the entire plugin with just HISE script if you didn't include the OpenGL graphics. We actually had a full version of the plugin built in HISE with just vector graphics at one point.

                My point is simply to praise the HISE platform for its flexibility, and in particular, its DSP. You can do a remarkable number of things without needing any custom JUCE modules. But to satiate your semantic nitpicking, I just edited my original post to say "almost entirely with HISE".

                And welcome to the forum! I see you joined yesterday and you're off to a good start 😉

                Casey Kolb
                Founder & CEO of Lunacy Audio
                Composer | Producer | Software Developer

                d.healeyD beatskilzB 2 Replies Last reply Reply Quote 5
                • d.healeyD
                  d.healey @Casey Kolb
                  last edited by

                  @Casey-Kolb said in Lunacy Audio presents CUBE:

                  about 45k lines of it

                  Dear God!

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  Casey KolbC 1 Reply Last reply Reply Quote 0
                  • Casey KolbC
                    Casey Kolb @d.healey
                    last edited by

                    @d-healey :face_screaming_in_fear:

                    Casey Kolb
                    Founder & CEO of Lunacy Audio
                    Composer | Producer | Software Developer

                    1 Reply Last reply Reply Quote 0
                    • beatskilzB
                      beatskilz @Casey Kolb
                      last edited by

                      @Casey-Kolb said in Lunacy Audio presents CUBE:

                      99% HISE Script (about 45k lines of it!),

                      Congrats ! For your immense hard work ,passion and dedication. Wish you a very happy sales journey. Best of luck.

                      And welcome to the forum! I see you joined yesterday and you're off to a good start

                      Thank you. I am a JUCE and Iplug developer. Wanna see more beautiful stuffs from all HISE Audio Plugins developers. Congrats to all of you guys for investing time, effort on it.

                      BeatSkilz

                      1 Reply Last reply Reply Quote 2
                      • ?
                        A Former User
                        last edited by

                        It looks and sounds amazing! Congrats on this milestone!

                        1 Reply Last reply Reply Quote 1
                        • DimitrisSPD
                          DimitrisSP
                          last edited by

                          Great Work at all levels! I wish great success!

                          1 Reply Last reply Reply Quote 1
                          • lalalandsynthL
                            lalalandsynth
                            last edited by

                            wow...just wow, very inspiring.

                            https://lalalandaudio.com/

                            https://lalalandsynth.com/

                            https://www.facebook.com/lalalandsynth

                            https://www.facebook.com/lalalandsynth

                            1 Reply Last reply Reply Quote 1
                            • UD AUDIOU
                              UD AUDIO
                              last edited by

                              This what I call audiovisual experience..
                              Not from earth! 👽

                              1 Reply Last reply Reply Quote 1
                              • S
                                Sawer
                                last edited by

                                Congratulations man. Really outstanding! Please can I ask you made the sample editor in the GUI ? Thanks

                                Casey KolbC 1 Reply Last reply Reply Quote 1
                                • ?
                                  A Former User
                                  last edited by

                                  I'd love to learn more about the Orbits system, are they made using Timers? Have you encountered any stability issues with Orbits in the compiled plugins? I'm working on something similar, but far simpler for my player, it's a lot of fun :)

                                  Casey KolbC 1 Reply Last reply Reply Quote 1
                                  • Casey KolbC
                                    Casey Kolb @Sawer
                                    last edited by Casey Kolb

                                    @nesta99 Thank you! Are you asking who designed the sample editor or how we programmed the sample editor?

                                    Casey Kolb
                                    Founder & CEO of Lunacy Audio
                                    Composer | Producer | Software Developer

                                    S 1 Reply Last reply Reply Quote 0
                                    • Casey KolbC
                                      Casey Kolb @A Former User
                                      last edited by

                                      @iamlamprey Yup! The Orbits system is only timers and so far we haven't had any stability issues related to the Orbits system. We're running a fast timer in the onTimer callback. The key for us was to really optimize any calls in the timer because every extra call can bump the processing up substantially. Use local variables, don't create new objects, avoid unnecessary API calls, etc. Also you'll want to make sure you set Synth.deferCallbacks(false) so that the timer is in real-time and not deferred.

                                      Casey Kolb
                                      Founder & CEO of Lunacy Audio
                                      Composer | Producer | Software Developer

                                      DanHD 1 Reply Last reply Reply Quote 0
                                      • DanHD
                                        DanH @Casey Kolb
                                        last edited by DanH

                                        @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                                        (I know there's an example above but how would the timer being deferred actually impact real-world usage)

                                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                        https://dhplugins.com/ | https://dcbreaks.com/
                                        London, UK

                                        d.healeyD 1 Reply Last reply Reply Quote 1
                                        • d.healeyD
                                          d.healey @DanH
                                          last edited by

                                          @DanH said in Lunacy Audio presents CUBE:

                                          @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                                          If you want to update the UI when the user presses a key but you don't want it to cause latency then you use it.

                                          If you want to change the velocity of an incoming MIDI note then don't use it.

                                          Generally your UI script should be deferred.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          DanHD 1 Reply Last reply Reply Quote 0
                                          • DanHD
                                            DanH @d.healey
                                            last edited by DanH

                                            @d-healey Thanks David. So any animations I want to leave alone right?

                                            My script is, in the words of the great @Christoph-Hart, " a gargantuan script sausage ".

                                            Assuming I wish to keep it this way (all in oninit) where would I place the deferred command in relation to my animation timers?

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

                                            d.healeyD 1 Reply Last reply Reply Quote 1
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