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    Lunacy Audio presents CUBE

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    • LindonL
      Lindon
      last edited by

      Congrats Casey - Glad it all worked out for you in HISE.

      HISE Development for hire.
      www.channelrobot.com

      1 Reply Last reply Reply Quote 1
      • beatskilzB
        beatskilz @Casey Kolb
        last edited by

        @Casey-Kolb said in Lunacy Audio presents CUBE:
        Don't say

        built entirely with HISE

        because total GURU

        build a completely custom OpenGL interface in JUCE

        That's what I was thinking... This things can not be created only with HISE.

        BeatSkilz

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @beatskilz
          last edited by

          @beatskilz I use knobman for my knobs... Can I say that I created my plugin entirely with HISE? :grinning_squinting_face:

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          beatskilzB 1 Reply Last reply Reply Quote 0
          • beatskilzB
            beatskilz @DanH
            last edited by

            I use knobman for my knobs... Can I say that I created my plugin entirely with HISE?

            KnobMan,After effects,Photoshops are the supporting softwares for GUI. They can't make Plugins ;)
            HISE is coming from JUCE. So if you say entirely it indicates only with HISE ( only Java scripting)
            @DanH It was better to say Made with HISE with help of JUCE (additional Source code or what ever) . Rather made entirely with HISE.
            No doubt the plugins is awesome but first it confused me how it was built only with HISE !! Now clear.

            BeatSkilz

            Casey KolbC 1 Reply Last reply Reply Quote 3
            • Casey KolbC
              Casey Kolb @beatskilz
              last edited by Casey Kolb

              @beatskilz I hear you, but the product is actually 99% HISE Script (about 45k lines of it!), and the only part that isn't HISE is purely visual, not audio-related, so you could absolutely build the entire plugin with just HISE script if you didn't include the OpenGL graphics. We actually had a full version of the plugin built in HISE with just vector graphics at one point.

              My point is simply to praise the HISE platform for its flexibility, and in particular, its DSP. You can do a remarkable number of things without needing any custom JUCE modules. But to satiate your semantic nitpicking, I just edited my original post to say "almost entirely with HISE".

              And welcome to the forum! I see you joined yesterday and you're off to a good start 😉

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

              d.healeyD beatskilzB 2 Replies Last reply Reply Quote 5
              • d.healeyD
                d.healey @Casey Kolb
                last edited by

                @Casey-Kolb said in Lunacy Audio presents CUBE:

                about 45k lines of it

                Dear God!

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                Casey KolbC 1 Reply Last reply Reply Quote 0
                • Casey KolbC
                  Casey Kolb @d.healey
                  last edited by

                  @d-healey :face_screaming_in_fear:

                  Casey Kolb
                  Founder & CEO of Lunacy Audio
                  Composer | Producer | Software Developer

                  1 Reply Last reply Reply Quote 0
                  • beatskilzB
                    beatskilz @Casey Kolb
                    last edited by

                    @Casey-Kolb said in Lunacy Audio presents CUBE:

                    99% HISE Script (about 45k lines of it!),

                    Congrats ! For your immense hard work ,passion and dedication. Wish you a very happy sales journey. Best of luck.

                    And welcome to the forum! I see you joined yesterday and you're off to a good start

                    Thank you. I am a JUCE and Iplug developer. Wanna see more beautiful stuffs from all HISE Audio Plugins developers. Congrats to all of you guys for investing time, effort on it.

                    BeatSkilz

                    1 Reply Last reply Reply Quote 2
                    • ?
                      A Former User
                      last edited by

                      It looks and sounds amazing! Congrats on this milestone!

                      1 Reply Last reply Reply Quote 1
                      • DimitrisSPD
                        DimitrisSP
                        last edited by

                        Great Work at all levels! I wish great success!

                        1 Reply Last reply Reply Quote 1
                        • lalalandsynthL
                          lalalandsynth
                          last edited by

                          wow...just wow, very inspiring.

                          https://lalalandaudio.com/

                          https://lalalandsynth.com/

                          https://www.facebook.com/lalalandsynth

                          https://www.facebook.com/lalalandsynth

                          1 Reply Last reply Reply Quote 1
                          • UD AUDIOU
                            UD AUDIO
                            last edited by

                            This what I call audiovisual experience..
                            Not from earth! 👽

                            1 Reply Last reply Reply Quote 1
                            • S
                              Sawer
                              last edited by

                              Congratulations man. Really outstanding! Please can I ask you made the sample editor in the GUI ? Thanks

                              Casey KolbC 1 Reply Last reply Reply Quote 1
                              • ?
                                A Former User
                                last edited by

                                I'd love to learn more about the Orbits system, are they made using Timers? Have you encountered any stability issues with Orbits in the compiled plugins? I'm working on something similar, but far simpler for my player, it's a lot of fun :)

                                Casey KolbC 1 Reply Last reply Reply Quote 1
                                • Casey KolbC
                                  Casey Kolb @Sawer
                                  last edited by Casey Kolb

                                  @nesta99 Thank you! Are you asking who designed the sample editor or how we programmed the sample editor?

                                  Casey Kolb
                                  Founder & CEO of Lunacy Audio
                                  Composer | Producer | Software Developer

                                  S 1 Reply Last reply Reply Quote 0
                                  • Casey KolbC
                                    Casey Kolb @A Former User
                                    last edited by

                                    @iamlamprey Yup! The Orbits system is only timers and so far we haven't had any stability issues related to the Orbits system. We're running a fast timer in the onTimer callback. The key for us was to really optimize any calls in the timer because every extra call can bump the processing up substantially. Use local variables, don't create new objects, avoid unnecessary API calls, etc. Also you'll want to make sure you set Synth.deferCallbacks(false) so that the timer is in real-time and not deferred.

                                    Casey Kolb
                                    Founder & CEO of Lunacy Audio
                                    Composer | Producer | Software Developer

                                    DanHD 1 Reply Last reply Reply Quote 0
                                    • DanHD
                                      DanH @Casey Kolb
                                      last edited by DanH

                                      @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                                      (I know there's an example above but how would the timer being deferred actually impact real-world usage)

                                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                      https://dhplugins.com/ | https://dcbreaks.com/
                                      London, UK

                                      d.healeyD 1 Reply Last reply Reply Quote 1
                                      • d.healeyD
                                        d.healey @DanH
                                        last edited by

                                        @DanH said in Lunacy Audio presents CUBE:

                                        @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                                        If you want to update the UI when the user presses a key but you don't want it to cause latency then you use it.

                                        If you want to change the velocity of an incoming MIDI note then don't use it.

                                        Generally your UI script should be deferred.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        DanHD 1 Reply Last reply Reply Quote 0
                                        • DanHD
                                          DanH @d.healey
                                          last edited by DanH

                                          @d-healey Thanks David. So any animations I want to leave alone right?

                                          My script is, in the words of the great @Christoph-Hart, " a gargantuan script sausage ".

                                          Assuming I wish to keep it this way (all in oninit) where would I place the deferred command in relation to my animation timers?

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

                                          d.healeyD 1 Reply Last reply Reply Quote 1
                                          • d.healeyD
                                            d.healey @DanH
                                            last edited by d.healey

                                            @DanH said in Lunacy Audio presents CUBE:

                                            So any animations I want to leave alone right?

                                            Generally you don't want animations to cause latency so you would defer your callbacks, panel and engine timers are deferred anyway though so if you're using them it doesn't make a difference. It's only the synth timer that runs in the realtime thread.

                                            Assuming I wish to keep it this way (all in oninit)

                                            Is there another way?

                                            where would I place the deferred command in relation to my animation timers

                                            In the on init callback.

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            Casey KolbC 1 Reply Last reply Reply Quote 0
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