Lunacy Audio presents CUBE
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@Casey-Kolb It would be better with the Customized Sequencer colour(Gradient), Popup Value, EQ Colour (Each band with the Gradient Colour [the 2 colors you used]. Otherwise it is nice.
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@MikeB said in Lunacy Audio presents CUBE:
How did you make the gui. Images or Vector or combination?
The 3D graphics are neither Image nor Vector. It's all OpenGL with JUCE, which means it's a real 3D interactive interface, not a vector illusion. This was the one element of the UI for which we had to add some custom HISE integrations. Fortunately, our graphics engineer is a total guru, so he was able to build a completely custom OpenGL interface in JUCE and then hook it up to HISE for interactivity.
Do you want to report a little about the genesis and the development ?
Sure! We come from the world of Kontakt development, but we were looking to make something more scalable and custom, so HISE was the perfect solution. I've always had a serious fascination with the intersection of visual technology and music production, so CUBE is our solution for blending those two worlds in a really fun, useful, and interactive way. All of us at Lunacy are professional composer and producers in Los Angeles, so we were able to record top musicians from around the city for the instrument, which was also a huge step in building the product. The graphical development, however, was very tricky, as it's really hard to get those graphics to work across all machines, but after many months of debugging we finally got there!
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@Casey-Kolb what a beautiful instrument. Congrats!!!
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Congrats Casey - Glad it all worked out for you in HISE.
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@Casey-Kolb said in Lunacy Audio presents CUBE:
Don't saybuilt entirely with HISE
because total GURU
build a completely custom OpenGL interface in JUCE
That's what I was thinking... This things can not be created only with HISE.
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@beatskilz I use knobman for my knobs... Can I say that I created my plugin entirely with HISE? :grinning_squinting_face:
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I use knobman for my knobs... Can I say that I created my plugin entirely with HISE?
KnobMan,After effects,Photoshops are the supporting softwares for GUI. They can't make Plugins ;)
HISE is coming from JUCE. So if you say entirely it indicates only with HISE ( only Java scripting)
@DanH It was better to say Made with HISE with help of JUCE (additional Source code or what ever) . Rather made entirely with HISE.
No doubt the plugins is awesome but first it confused me how it was built only with HISE !! Now clear. -
@beatskilz I hear you, but the product is actually 99% HISE Script (about 45k lines of it!), and the only part that isn't HISE is purely visual, not audio-related, so you could absolutely build the entire plugin with just HISE script if you didn't include the OpenGL graphics. We actually had a full version of the plugin built in HISE with just vector graphics at one point.
My point is simply to praise the HISE platform for its flexibility, and in particular, its DSP. You can do a remarkable number of things without needing any custom JUCE modules. But to satiate your semantic nitpicking, I just edited my original post to say "almost entirely with HISE".
And welcome to the forum! I see you joined yesterday and you're off to a good start
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@d-healey :face_screaming_in_fear:
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@Casey-Kolb said in Lunacy Audio presents CUBE:
99% HISE Script (about 45k lines of it!),
Congrats ! For your immense hard work ,passion and dedication. Wish you a very happy sales journey. Best of luck.
And welcome to the forum! I see you joined yesterday and you're off to a good start
Thank you. I am a JUCE and Iplug developer. Wanna see more beautiful stuffs from all HISE Audio Plugins developers. Congrats to all of you guys for investing time, effort on it.
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It looks and sounds amazing! Congrats on this milestone!
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Great Work at all levels! I wish great success!
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wow...just wow, very inspiring.
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This what I call audiovisual experience..
Not from earth! -
Congratulations man. Really outstanding! Please can I ask you made the sample editor in the GUI ? Thanks
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I'd love to learn more about the Orbits system, are they made using Timers? Have you encountered any stability issues with Orbits in the compiled plugins? I'm working on something similar, but far simpler for my player, it's a lot of fun :)
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@nesta99 Thank you! Are you asking who designed the sample editor or how we programmed the sample editor?
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@iamlamprey Yup! The Orbits system is only timers and so far we haven't had any stability issues related to the Orbits system. We're running a fast timer in the
onTimer
callback. The key for us was to really optimize any calls in the timer because every extra call can bump the processing up substantially. Use local variables, don't create new objects, avoid unnecessary API calls, etc. Also you'll want to make sure you setSynth.deferCallbacks(false)
so that the timer is in real-time and not deferred.