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    Lunacy Audio presents CUBE

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    • Casey KolbC
      Casey Kolb @beatskilz
      last edited by Casey Kolb

      @beatskilz I hear you, but the product is actually 99% HISE Script (about 45k lines of it!), and the only part that isn't HISE is purely visual, not audio-related, so you could absolutely build the entire plugin with just HISE script if you didn't include the OpenGL graphics. We actually had a full version of the plugin built in HISE with just vector graphics at one point.

      My point is simply to praise the HISE platform for its flexibility, and in particular, its DSP. You can do a remarkable number of things without needing any custom JUCE modules. But to satiate your semantic nitpicking, I just edited my original post to say "almost entirely with HISE".

      And welcome to the forum! I see you joined yesterday and you're off to a good start 😉

      Casey Kolb
      Founder & CEO of Lunacy Audio
      Composer | Producer | Software Developer

      d.healeyD beatskilzB 2 Replies Last reply Reply Quote 5
      • d.healeyD
        d.healey @Casey Kolb
        last edited by

        @Casey-Kolb said in Lunacy Audio presents CUBE:

        about 45k lines of it

        Dear God!

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        Casey KolbC 1 Reply Last reply Reply Quote 0
        • Casey KolbC
          Casey Kolb @d.healey
          last edited by

          @d-healey :face_screaming_in_fear:

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

          1 Reply Last reply Reply Quote 0
          • beatskilzB
            beatskilz @Casey Kolb
            last edited by

            @Casey-Kolb said in Lunacy Audio presents CUBE:

            99% HISE Script (about 45k lines of it!),

            Congrats ! For your immense hard work ,passion and dedication. Wish you a very happy sales journey. Best of luck.

            And welcome to the forum! I see you joined yesterday and you're off to a good start

            Thank you. I am a JUCE and Iplug developer. Wanna see more beautiful stuffs from all HISE Audio Plugins developers. Congrats to all of you guys for investing time, effort on it.

            BeatSkilz

            1 Reply Last reply Reply Quote 2
            • ?
              A Former User
              last edited by

              It looks and sounds amazing! Congrats on this milestone!

              1 Reply Last reply Reply Quote 1
              • DimitrisSPD
                DimitrisSP
                last edited by

                Great Work at all levels! I wish great success!

                1 Reply Last reply Reply Quote 1
                • lalalandsynthL
                  lalalandsynth
                  last edited by

                  wow...just wow, very inspiring.

                  https://lalalandaudio.com/

                  https://lalalandsynth.com/

                  https://www.facebook.com/lalalandsynth

                  https://www.facebook.com/lalalandsynth

                  1 Reply Last reply Reply Quote 1
                  • UD AUDIOU
                    UD AUDIO
                    last edited by

                    This what I call audiovisual experience..
                    Not from earth! 👽

                    1 Reply Last reply Reply Quote 1
                    • S
                      Sawer
                      last edited by

                      Congratulations man. Really outstanding! Please can I ask you made the sample editor in the GUI ? Thanks

                      Casey KolbC 1 Reply Last reply Reply Quote 1
                      • ?
                        A Former User
                        last edited by

                        I'd love to learn more about the Orbits system, are they made using Timers? Have you encountered any stability issues with Orbits in the compiled plugins? I'm working on something similar, but far simpler for my player, it's a lot of fun :)

                        Casey KolbC 1 Reply Last reply Reply Quote 1
                        • Casey KolbC
                          Casey Kolb @Sawer
                          last edited by Casey Kolb

                          @nesta99 Thank you! Are you asking who designed the sample editor or how we programmed the sample editor?

                          Casey Kolb
                          Founder & CEO of Lunacy Audio
                          Composer | Producer | Software Developer

                          S 1 Reply Last reply Reply Quote 0
                          • Casey KolbC
                            Casey Kolb @A Former User
                            last edited by

                            @iamlamprey Yup! The Orbits system is only timers and so far we haven't had any stability issues related to the Orbits system. We're running a fast timer in the onTimer callback. The key for us was to really optimize any calls in the timer because every extra call can bump the processing up substantially. Use local variables, don't create new objects, avoid unnecessary API calls, etc. Also you'll want to make sure you set Synth.deferCallbacks(false) so that the timer is in real-time and not deferred.

                            Casey Kolb
                            Founder & CEO of Lunacy Audio
                            Composer | Producer | Software Developer

                            DanHD 1 Reply Last reply Reply Quote 0
                            • DanHD
                              DanH @Casey Kolb
                              last edited by DanH

                              @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                              (I know there's an example above but how would the timer being deferred actually impact real-world usage)

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              d.healeyD 1 Reply Last reply Reply Quote 1
                              • d.healeyD
                                d.healey @DanH
                                last edited by

                                @DanH said in Lunacy Audio presents CUBE:

                                @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                                If you want to update the UI when the user presses a key but you don't want it to cause latency then you use it.

                                If you want to change the velocity of an incoming MIDI note then don't use it.

                                Generally your UI script should be deferred.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                DanHD 1 Reply Last reply Reply Quote 0
                                • DanHD
                                  DanH @d.healey
                                  last edited by DanH

                                  @d-healey Thanks David. So any animations I want to leave alone right?

                                  My script is, in the words of the great @Christoph-Hart, " a gargantuan script sausage ".

                                  Assuming I wish to keep it this way (all in oninit) where would I place the deferred command in relation to my animation timers?

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

                                  d.healeyD 1 Reply Last reply Reply Quote 1
                                  • d.healeyD
                                    d.healey @DanH
                                    last edited by d.healey

                                    @DanH said in Lunacy Audio presents CUBE:

                                    So any animations I want to leave alone right?

                                    Generally you don't want animations to cause latency so you would defer your callbacks, panel and engine timers are deferred anyway though so if you're using them it doesn't make a difference. It's only the synth timer that runs in the realtime thread.

                                    Assuming I wish to keep it this way (all in oninit)

                                    Is there another way?

                                    where would I place the deferred command in relation to my animation timers

                                    In the on init callback.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    Casey KolbC 1 Reply Last reply Reply Quote 0
                                    • Casey KolbC
                                      Casey Kolb @d.healey
                                      last edited by

                                      @d-healey said in Lunacy Audio presents CUBE:

                                      Is there another way?

                                      @DanH Are you using a text editor like Sublime? Or are you editing everything in one single file within HISE? The include file call is your best friend here 😉 You can make your scripts more modular that way.

                                      Casey Kolb
                                      Founder & CEO of Lunacy Audio
                                      Composer | Producer | Software Developer

                                      d.healeyD 1 Reply Last reply Reply Quote 1
                                      • d.healeyD
                                        d.healey @Casey Kolb
                                        last edited by

                                        @Casey-Kolb said in Lunacy Audio presents CUBE:

                                        The include file call is your best friend here You can make your scripts more modular that way.

                                        This is the way to go, but everything is still in the on init callback, it just looks pretty and you can work with it like it's all separate.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        DanHD 1 Reply Last reply Reply Quote 1
                                        • ustkU
                                          ustk
                                          last edited by

                                          What do you guys think about having an indicator in the different scripts to see if it is deferred or not?
                                          Could it be a good request?

                                          Can't help pressing F5 in the forum...

                                          d.healeyD 1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @ustk
                                            last edited by d.healey

                                            @ustk We already have one. You really only need to defer the UI script though, unless for some reason you want to do non-realtime stuff in the real-time callbacks in a script that the user won't see - maybe there's a reason I'm not aware of.

                                            fc1036f9-ce9c-4398-94af-ae71546f1a2d-image.png

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            ustkU 1 Reply Last reply Reply Quote 2
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