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    Lunacy Audio presents CUBE

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    • beatskilzB
      beatskilz @Casey Kolb
      last edited by

      @Casey-Kolb said in Lunacy Audio presents CUBE:

      code the 3D graphics

      Coding 3D in HISE?
      Really?

      BeatSkilz

      1 Reply Last reply Reply Quote 0
      • Casey KolbC
        Casey Kolb @MikeB
        last edited by

        @MikeB said in Lunacy Audio presents CUBE:

        How did you make the gui. Images or Vector or combination?

        The 3D graphics are neither Image nor Vector. It's all OpenGL with JUCE, which means it's a real 3D interactive interface, not a vector illusion. This was the one element of the UI for which we had to add some custom HISE integrations. Fortunately, our graphics engineer is a total guru, so he was able to build a completely custom OpenGL interface in JUCE and then hook it up to HISE for interactivity.

        Do you want to report a little about the genesis and the development ?

        Sure! We come from the world of Kontakt development, but we were looking to make something more scalable and custom, so HISE was the perfect solution. I've always had a serious fascination with the intersection of visual technology and music production, so CUBE is our solution for blending those two worlds in a really fun, useful, and interactive way. All of us at Lunacy are professional composer and producers in Los Angeles, so we were able to record top musicians from around the city for the instrument, which was also a huge step in building the product. The graphical development, however, was very tricky, as it's really hard to get those graphics to work across all machines, but after many months of debugging we finally got there!

        Casey Kolb
        Founder & CEO of Lunacy Audio
        Composer | Producer | Software Developer

        1 Reply Last reply Reply Quote 5
        • hisefiloH
          hisefilo @Casey Kolb
          last edited by

          @Casey-Kolb what a beautiful instrument. Congrats!!!

          1 Reply Last reply Reply Quote 1
          • LindonL
            Lindon
            last edited by

            Congrats Casey - Glad it all worked out for you in HISE.

            HISE Development for hire.
            www.channelrobot.com

            1 Reply Last reply Reply Quote 1
            • beatskilzB
              beatskilz @Casey Kolb
              last edited by

              @Casey-Kolb said in Lunacy Audio presents CUBE:
              Don't say

              built entirely with HISE

              because total GURU

              build a completely custom OpenGL interface in JUCE

              That's what I was thinking... This things can not be created only with HISE.

              BeatSkilz

              DanHD 1 Reply Last reply Reply Quote 0
              • DanHD
                DanH @beatskilz
                last edited by

                @beatskilz I use knobman for my knobs... Can I say that I created my plugin entirely with HISE? :grinning_squinting_face:

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

                beatskilzB 1 Reply Last reply Reply Quote 0
                • beatskilzB
                  beatskilz @DanH
                  last edited by

                  I use knobman for my knobs... Can I say that I created my plugin entirely with HISE?

                  KnobMan,After effects,Photoshops are the supporting softwares for GUI. They can't make Plugins ;)
                  HISE is coming from JUCE. So if you say entirely it indicates only with HISE ( only Java scripting)
                  @DanH It was better to say Made with HISE with help of JUCE (additional Source code or what ever) . Rather made entirely with HISE.
                  No doubt the plugins is awesome but first it confused me how it was built only with HISE !! Now clear.

                  BeatSkilz

                  Casey KolbC 1 Reply Last reply Reply Quote 3
                  • Casey KolbC
                    Casey Kolb @beatskilz
                    last edited by Casey Kolb

                    @beatskilz I hear you, but the product is actually 99% HISE Script (about 45k lines of it!), and the only part that isn't HISE is purely visual, not audio-related, so you could absolutely build the entire plugin with just HISE script if you didn't include the OpenGL graphics. We actually had a full version of the plugin built in HISE with just vector graphics at one point.

                    My point is simply to praise the HISE platform for its flexibility, and in particular, its DSP. You can do a remarkable number of things without needing any custom JUCE modules. But to satiate your semantic nitpicking, I just edited my original post to say "almost entirely with HISE".

                    And welcome to the forum! I see you joined yesterday and you're off to a good start 😉

                    Casey Kolb
                    Founder & CEO of Lunacy Audio
                    Composer | Producer | Software Developer

                    d.healeyD beatskilzB 2 Replies Last reply Reply Quote 5
                    • d.healeyD
                      d.healey @Casey Kolb
                      last edited by

                      @Casey-Kolb said in Lunacy Audio presents CUBE:

                      about 45k lines of it

                      Dear God!

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      Casey KolbC 1 Reply Last reply Reply Quote 0
                      • Casey KolbC
                        Casey Kolb @d.healey
                        last edited by

                        @d-healey :face_screaming_in_fear:

                        Casey Kolb
                        Founder & CEO of Lunacy Audio
                        Composer | Producer | Software Developer

                        1 Reply Last reply Reply Quote 0
                        • beatskilzB
                          beatskilz @Casey Kolb
                          last edited by

                          @Casey-Kolb said in Lunacy Audio presents CUBE:

                          99% HISE Script (about 45k lines of it!),

                          Congrats ! For your immense hard work ,passion and dedication. Wish you a very happy sales journey. Best of luck.

                          And welcome to the forum! I see you joined yesterday and you're off to a good start

                          Thank you. I am a JUCE and Iplug developer. Wanna see more beautiful stuffs from all HISE Audio Plugins developers. Congrats to all of you guys for investing time, effort on it.

                          BeatSkilz

                          1 Reply Last reply Reply Quote 2
                          • ?
                            A Former User
                            last edited by

                            It looks and sounds amazing! Congrats on this milestone!

                            1 Reply Last reply Reply Quote 1
                            • DimitrisSPD
                              DimitrisSP
                              last edited by

                              Great Work at all levels! I wish great success!

                              1 Reply Last reply Reply Quote 1
                              • lalalandsynthL
                                lalalandsynth
                                last edited by

                                wow...just wow, very inspiring.

                                https://lalalandaudio.com/

                                https://lalalandsynth.com/

                                https://www.facebook.com/lalalandsynth

                                https://www.facebook.com/lalalandsynth

                                1 Reply Last reply Reply Quote 1
                                • UD AUDIOU
                                  UD AUDIO
                                  last edited by

                                  This what I call audiovisual experience..
                                  Not from earth! 👽

                                  1 Reply Last reply Reply Quote 1
                                  • S
                                    Sawer
                                    last edited by

                                    Congratulations man. Really outstanding! Please can I ask you made the sample editor in the GUI ? Thanks

                                    Casey KolbC 1 Reply Last reply Reply Quote 1
                                    • ?
                                      A Former User
                                      last edited by

                                      I'd love to learn more about the Orbits system, are they made using Timers? Have you encountered any stability issues with Orbits in the compiled plugins? I'm working on something similar, but far simpler for my player, it's a lot of fun :)

                                      Casey KolbC 1 Reply Last reply Reply Quote 1
                                      • Casey KolbC
                                        Casey Kolb @Sawer
                                        last edited by Casey Kolb

                                        @nesta99 Thank you! Are you asking who designed the sample editor or how we programmed the sample editor?

                                        Casey Kolb
                                        Founder & CEO of Lunacy Audio
                                        Composer | Producer | Software Developer

                                        S 1 Reply Last reply Reply Quote 0
                                        • Casey KolbC
                                          Casey Kolb @A Former User
                                          last edited by

                                          @iamlamprey Yup! The Orbits system is only timers and so far we haven't had any stability issues related to the Orbits system. We're running a fast timer in the onTimer callback. The key for us was to really optimize any calls in the timer because every extra call can bump the processing up substantially. Use local variables, don't create new objects, avoid unnecessary API calls, etc. Also you'll want to make sure you set Synth.deferCallbacks(false) so that the timer is in real-time and not deferred.

                                          Casey Kolb
                                          Founder & CEO of Lunacy Audio
                                          Composer | Producer | Software Developer

                                          DanHD 1 Reply Last reply Reply Quote 0
                                          • DanHD
                                            DanH @Casey Kolb
                                            last edited by DanH

                                            @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                                            (I know there's an example above but how would the timer being deferred actually impact real-world usage)

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

                                            d.healeyD 1 Reply Last reply Reply Quote 1
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