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    Lunacy Audio presents CUBE

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    • d.healeyD
      d.healey @Casey Kolb
      last edited by

      @Casey-Kolb said in Lunacy Audio presents CUBE:

      about 45k lines of it

      Dear God!

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      Casey KolbC 1 Reply Last reply Reply Quote 0
      • Casey KolbC
        Casey Kolb @d.healey
        last edited by

        @d-healey :face_screaming_in_fear:

        Casey Kolb
        Founder & CEO of Lunacy Audio
        Composer | Producer | Software Developer

        1 Reply Last reply Reply Quote 0
        • beatskilzB
          beatskilz @Casey Kolb
          last edited by

          @Casey-Kolb said in Lunacy Audio presents CUBE:

          99% HISE Script (about 45k lines of it!),

          Congrats ! For your immense hard work ,passion and dedication. Wish you a very happy sales journey. Best of luck.

          And welcome to the forum! I see you joined yesterday and you're off to a good start

          Thank you. I am a JUCE and Iplug developer. Wanna see more beautiful stuffs from all HISE Audio Plugins developers. Congrats to all of you guys for investing time, effort on it.

          BeatSkilz

          1 Reply Last reply Reply Quote 2
          • ?
            A Former User
            last edited by

            It looks and sounds amazing! Congrats on this milestone!

            1 Reply Last reply Reply Quote 1
            • DimitrisSPD
              DimitrisSP
              last edited by

              Great Work at all levels! I wish great success!

              1 Reply Last reply Reply Quote 1
              • lalalandsynthL
                lalalandsynth
                last edited by

                wow...just wow, very inspiring.

                https://lalalandaudio.com/

                https://lalalandsynth.com/

                https://www.facebook.com/lalalandsynth

                https://www.facebook.com/lalalandsynth

                1 Reply Last reply Reply Quote 1
                • UD AUDIOU
                  UD AUDIO
                  last edited by

                  This what I call audiovisual experience..
                  Not from earth! 👽

                  1 Reply Last reply Reply Quote 1
                  • S
                    Sawer
                    last edited by

                    Congratulations man. Really outstanding! Please can I ask you made the sample editor in the GUI ? Thanks

                    Casey KolbC 1 Reply Last reply Reply Quote 1
                    • ?
                      A Former User
                      last edited by

                      I'd love to learn more about the Orbits system, are they made using Timers? Have you encountered any stability issues with Orbits in the compiled plugins? I'm working on something similar, but far simpler for my player, it's a lot of fun :)

                      Casey KolbC 1 Reply Last reply Reply Quote 1
                      • Casey KolbC
                        Casey Kolb @Sawer
                        last edited by Casey Kolb

                        @nesta99 Thank you! Are you asking who designed the sample editor or how we programmed the sample editor?

                        Casey Kolb
                        Founder & CEO of Lunacy Audio
                        Composer | Producer | Software Developer

                        S 1 Reply Last reply Reply Quote 0
                        • Casey KolbC
                          Casey Kolb @A Former User
                          last edited by

                          @iamlamprey Yup! The Orbits system is only timers and so far we haven't had any stability issues related to the Orbits system. We're running a fast timer in the onTimer callback. The key for us was to really optimize any calls in the timer because every extra call can bump the processing up substantially. Use local variables, don't create new objects, avoid unnecessary API calls, etc. Also you'll want to make sure you set Synth.deferCallbacks(false) so that the timer is in real-time and not deferred.

                          Casey Kolb
                          Founder & CEO of Lunacy Audio
                          Composer | Producer | Software Developer

                          DanHD 1 Reply Last reply Reply Quote 0
                          • DanHD
                            DanH @Casey Kolb
                            last edited by DanH

                            @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                            (I know there's an example above but how would the timer being deferred actually impact real-world usage)

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

                            d.healeyD 1 Reply Last reply Reply Quote 1
                            • d.healeyD
                              d.healey @DanH
                              last edited by

                              @DanH said in Lunacy Audio presents CUBE:

                              @Casey-Kolb I find the deferCallbacks thing confusing. Can someone point me to a situation where you do want it and one where you don't want it? And why :grinning_squinting_face:

                              If you want to update the UI when the user presses a key but you don't want it to cause latency then you use it.

                              If you want to change the velocity of an incoming MIDI note then don't use it.

                              Generally your UI script should be deferred.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              DanHD 1 Reply Last reply Reply Quote 0
                              • DanHD
                                DanH @d.healey
                                last edited by DanH

                                @d-healey Thanks David. So any animations I want to leave alone right?

                                My script is, in the words of the great @Christoph-Hart, " a gargantuan script sausage ".

                                Assuming I wish to keep it this way (all in oninit) where would I place the deferred command in relation to my animation timers?

                                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                https://dhplugins.com/ | https://dcbreaks.com/
                                London, UK

                                d.healeyD 1 Reply Last reply Reply Quote 1
                                • d.healeyD
                                  d.healey @DanH
                                  last edited by d.healey

                                  @DanH said in Lunacy Audio presents CUBE:

                                  So any animations I want to leave alone right?

                                  Generally you don't want animations to cause latency so you would defer your callbacks, panel and engine timers are deferred anyway though so if you're using them it doesn't make a difference. It's only the synth timer that runs in the realtime thread.

                                  Assuming I wish to keep it this way (all in oninit)

                                  Is there another way?

                                  where would I place the deferred command in relation to my animation timers

                                  In the on init callback.

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  Casey KolbC 1 Reply Last reply Reply Quote 0
                                  • Casey KolbC
                                    Casey Kolb @d.healey
                                    last edited by

                                    @d-healey said in Lunacy Audio presents CUBE:

                                    Is there another way?

                                    @DanH Are you using a text editor like Sublime? Or are you editing everything in one single file within HISE? The include file call is your best friend here 😉 You can make your scripts more modular that way.

                                    Casey Kolb
                                    Founder & CEO of Lunacy Audio
                                    Composer | Producer | Software Developer

                                    d.healeyD 1 Reply Last reply Reply Quote 1
                                    • d.healeyD
                                      d.healey @Casey Kolb
                                      last edited by

                                      @Casey-Kolb said in Lunacy Audio presents CUBE:

                                      The include file call is your best friend here You can make your scripts more modular that way.

                                      This is the way to go, but everything is still in the on init callback, it just looks pretty and you can work with it like it's all separate.

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      DanHD 1 Reply Last reply Reply Quote 1
                                      • ustkU
                                        ustk
                                        last edited by

                                        What do you guys think about having an indicator in the different scripts to see if it is deferred or not?
                                        Could it be a good request?

                                        Can't help pressing F5 in the forum...

                                        d.healeyD 1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @ustk
                                          last edited by d.healey

                                          @ustk We already have one. You really only need to defer the UI script though, unless for some reason you want to do non-realtime stuff in the real-time callbacks in a script that the user won't see - maybe there's a reason I'm not aware of.

                                          fc1036f9-ce9c-4398-94af-ae71546f1a2d-image.png

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          ustkU 1 Reply Last reply Reply Quote 2
                                          • DanHD
                                            DanH @d.healey
                                            last edited by

                                            @d-healey @Casey-Kolb Yep need to get my head around it.

                                            I meant everything in oninit as in everything splurged out in the oninit in Hise rather than neatly compartmentalised into smaller scripts.

                                            The issue I have is that so many of my UI controls and callbacks seems to end up in other parts of my script. I'm scared to move them around.

                                            If I use the include file call does it behave like.... script script script (sausage part one), oh here's a include file call lets stick that here in the script, script script script (sausage part deux), oh here' another include file call lets stick that in the script here, and so on and so forth

                                            i.e its more or less sequential

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

                                            d.healeyD Casey KolbC 2 Replies Last reply Reply Quote 1
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