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    Scriptnode "oversample" node starting at 4x crashes in PC

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    • Dan KorneffD
      Dan Korneff @Christoph Hart
      last edited by

      @Christoph-Hart said in Scriptnode "oversample" node starting at 4x crashes in PC:

      Engine.setMinimumSampleRate()

      Any tips on implementation yet?

      Dan Korneff - Producer / Mixer / Audio Nerd

      1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart
        last edited by

        You could add a HQ button somewhere and do

        if(value)
            Engine.setMinimumSampleRate(100000);
        else
            Engine.setMinimumSampleRate(40000);
        

        in its callback. 100.000 will ensure that it's always 4x oversampled for lower samplerates and 40000 that it's never oversampled in non-HQ mode (using 48000 would cause oversampling in 44,1kHz).

        It will fade out all voices and then reinitiliase the processing chain with the new samplerate .

        NatanN 1 Reply Last reply Reply Quote 3
        • T
          tomekslesicki
          last edited by

          @Christoph-Hart said in Scriptnode "oversample" node starting at 4x crashes in PC:

          if(value)
          Engine.setMinimumSampleRate(100000);
          else
          Engine.setMinimumSampleRate(40000);

          This is awesome! Is it just me or is the higher sample rate causing a volume boost? I think it was raised somewhere earlier on the forum.

          Dan KorneffD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey
            last edited by

            What is oversampling?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            orangeO 1 Reply Last reply Reply Quote 0
            • orangeO
              orange @d.healey
              last edited by

              @d-healey said in Scriptnode "oversample" node starting at 4x crashes in PC:

              What is oversampling?

              You can think oversampling as resolution of Total Harmonic Distortion. You can prevent aliasing problem with higher oversampling rates. 7 - 8 years earlier nobody was giving a f..k to the aliasing, even didn't aware of the aliasing. But nowadays everybody is a gearslut, and everybody wants higher oversampling rates, even they don't hear any difference between x1 and x16 oversampling rates :)

              For the aliasing; you can watch this video: https://www.youtube.com/watch?v=Ic4bVbXfdW4

              develop Branch / XCode 13.1
              macOS Monterey / M1 Max

              d.healeyD 1 Reply Last reply Reply Quote 1
              • d.healeyD
                d.healey @orange
                last edited by

                @orange So I only need to use this in my plugin if I'm making an effect plugin that will do some heavy processessing of the incoming audio?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                Dan KorneffD ustkU 2 Replies Last reply Reply Quote 1
                • Dan KorneffD
                  Dan Korneff @d.healey
                  last edited by

                  @d-healey I believe this will also affect sounds generated within HISE.

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  orangeO 1 Reply Last reply Reply Quote 1
                  • orangeO
                    orange @Dan Korneff
                    last edited by

                    @dustbro said in Scriptnode "oversample" node starting at 4x crashes in PC:

                    @d-healey I believe this will also affect sounds generated within HISE.

                    Yeah I think like that too. Especially if the sound generator signal goes to filter, distortion or shaper kind of effects.

                    develop Branch / XCode 13.1
                    macOS Monterey / M1 Max

                    1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey
                      last edited by

                      But only if effects are used right? Not when creating a plain ol' sample library.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      ustkU 1 Reply Last reply Reply Quote 0
                      • ustkU
                        ustk @d.healey
                        last edited by

                        @d-healey You generally want to oversample when you modify the harmonic content, in fact when you add harmonics... so everything involving distortion, (saturation or shape, tape emulation, compression...)
                        To resume quickly, the more harmonics you add, the better are the chances that they will be higher than the Nyquist freq, so they will be badly folded back to the audible range... Oversampling and better filtering prevent the high harmonics to be folded back.

                        Can't help pressing F5 in the forum...

                        1 Reply Last reply Reply Quote 1
                        • ustkU
                          ustk @d.healey
                          last edited by

                          @d-healey There is no risk with samples, only effect with higher harmonic content.

                          Can't help pressing F5 in the forum...

                          1 Reply Last reply Reply Quote 1
                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            Well the risk is higher CPU usage which might get important for sample libs with high voice count.

                            1 Reply Last reply Reply Quote 1
                            • Dan KorneffD
                              Dan Korneff @tomekslesicki
                              last edited by

                              @tomekslesicki @Christoph-Hart I'm just encountering this now. When I enable Oversampling, I can see a physical change in the Parametric EQ Gain on my project.

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              1 Reply Last reply Reply Quote 0
                              • NatanN
                                Natan @Christoph Hart
                                last edited by

                                @Christoph-Hart said in Scriptnode "oversample" node starting at 4x crashes in PC:

                                You could add a HQ button somewhere and do

                                if(value)
                                    Engine.setMinimumSampleRate(100000);
                                else
                                    Engine.setMinimumSampleRate(40000);
                                

                                in its callback. 100.000 will ensure that it's always 4x oversampled for lower samplerates and 40000 that it's never oversampled in non-HQ mode (using 48000 would cause oversampling in 44,1kHz).

                                It will fade out all voices and then reinitiliase the processing chain with the new samplerate .

                                Awesome :)
                                I Just Added This To A Script Which Cause Aliasing, And Booom With This All Disapperd
                                Thank You Christoph <3

                                NatanN 1 Reply Last reply Reply Quote 2
                                • NatanN
                                  Natan @Natan
                                  last edited by Natan

                                  Be Aware!
                                  In Case You're Using Convolution Reverb, This Will Add +5 dB To Your Output Volume!
                                  Which Can Solve With Some Codes.

                                  Other Than That Works Like A Charm :)

                                  @Christoph-Hart said in Scriptnode "oversample" node starting at 4x crashes in PC:

                                  if(value)
                                      Engine.setMinimumSampleRate(100000);
                                  else
                                      Engine.setMinimumSampleRate(40000);
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • NatanN
                                    Natan
                                    last edited by Natan

                                    This post is deleted!
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                                    • NatanN
                                      Natan @Natan
                                      last edited by

                                      This post is deleted!
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                                      • NatanN
                                        Natan @Christoph Hart
                                        last edited by

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