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    Scriptnode "oversample" node starting at 4x crashes in PC

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    • orangeO
      orange @d.healey
      last edited by

      @d-healey said in Scriptnode "oversample" node starting at 4x crashes in PC:

      What is oversampling?

      You can think oversampling as resolution of Total Harmonic Distortion. You can prevent aliasing problem with higher oversampling rates. 7 - 8 years earlier nobody was giving a f..k to the aliasing, even didn't aware of the aliasing. But nowadays everybody is a gearslut, and everybody wants higher oversampling rates, even they don't hear any difference between x1 and x16 oversampling rates :)

      For the aliasing; you can watch this video: https://www.youtube.com/watch?v=Ic4bVbXfdW4

      develop Branch / XCode 13.1
      macOS Monterey / M1 Max

      d.healeyD 1 Reply Last reply Reply Quote 1
      • d.healeyD
        d.healey @orange
        last edited by

        @orange So I only need to use this in my plugin if I'm making an effect plugin that will do some heavy processessing of the incoming audio?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        Dan KorneffD ustkU 2 Replies Last reply Reply Quote 1
        • Dan KorneffD
          Dan Korneff @d.healey
          last edited by

          @d-healey I believe this will also affect sounds generated within HISE.

          Dan Korneff - Producer / Mixer / Audio Nerd

          orangeO 1 Reply Last reply Reply Quote 1
          • orangeO
            orange @Dan Korneff
            last edited by

            @dustbro said in Scriptnode "oversample" node starting at 4x crashes in PC:

            @d-healey I believe this will also affect sounds generated within HISE.

            Yeah I think like that too. Especially if the sound generator signal goes to filter, distortion or shaper kind of effects.

            develop Branch / XCode 13.1
            macOS Monterey / M1 Max

            1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey
              last edited by

              But only if effects are used right? Not when creating a plain ol' sample library.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              ustkU 1 Reply Last reply Reply Quote 0
              • ustkU
                ustk @d.healey
                last edited by

                @d-healey You generally want to oversample when you modify the harmonic content, in fact when you add harmonics... so everything involving distortion, (saturation or shape, tape emulation, compression...)
                To resume quickly, the more harmonics you add, the better are the chances that they will be higher than the Nyquist freq, so they will be badly folded back to the audible range... Oversampling and better filtering prevent the high harmonics to be folded back.

                Can't help pressing F5 in the forum...

                1 Reply Last reply Reply Quote 1
                • ustkU
                  ustk @d.healey
                  last edited by

                  @d-healey There is no risk with samples, only effect with higher harmonic content.

                  Can't help pressing F5 in the forum...

                  1 Reply Last reply Reply Quote 1
                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Well the risk is higher CPU usage which might get important for sample libs with high voice count.

                    1 Reply Last reply Reply Quote 1
                    • Dan KorneffD
                      Dan Korneff @tomekslesicki
                      last edited by

                      @tomekslesicki @Christoph-Hart I'm just encountering this now. When I enable Oversampling, I can see a physical change in the Parametric EQ Gain on my project.

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      1 Reply Last reply Reply Quote 0
                      • NatanN
                        Natan @Christoph Hart
                        last edited by

                        @Christoph-Hart said in Scriptnode "oversample" node starting at 4x crashes in PC:

                        You could add a HQ button somewhere and do

                        if(value)
                            Engine.setMinimumSampleRate(100000);
                        else
                            Engine.setMinimumSampleRate(40000);
                        

                        in its callback. 100.000 will ensure that it's always 4x oversampled for lower samplerates and 40000 that it's never oversampled in non-HQ mode (using 48000 would cause oversampling in 44,1kHz).

                        It will fade out all voices and then reinitiliase the processing chain with the new samplerate .

                        Awesome :)
                        I Just Added This To A Script Which Cause Aliasing, And Booom With This All Disapperd
                        Thank You Christoph <3

                        NatanN 1 Reply Last reply Reply Quote 2
                        • NatanN
                          Natan @Natan
                          last edited by Natan

                          Be Aware!
                          In Case You're Using Convolution Reverb, This Will Add +5 dB To Your Output Volume!
                          Which Can Solve With Some Codes.

                          Other Than That Works Like A Charm :)

                          @Christoph-Hart said in Scriptnode "oversample" node starting at 4x crashes in PC:

                          if(value)
                              Engine.setMinimumSampleRate(100000);
                          else
                              Engine.setMinimumSampleRate(40000);
                          
                          1 Reply Last reply Reply Quote 0
                          • NatanN
                            Natan
                            last edited by Natan

                            This post is deleted!
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                            • NatanN
                              Natan @Natan
                              last edited by

                              This post is deleted!
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                              • NatanN
                                Natan @Christoph Hart
                                last edited by

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