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    Scriptnode "oversample" node starting at 4x crashes in PC

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    • orangeO
      orange @Dan Korneff
      last edited by

      @dustbro said in Scriptnode "oversample" node starting at 4x crashes in PC:

      @d-healey I believe this will also affect sounds generated within HISE.

      Yeah I think like that too. Especially if the sound generator signal goes to filter, distortion or shaper kind of effects.

      develop Branch / XCode 13.1
      macOS Monterey / M1 Max

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      • d.healeyD
        d.healey
        last edited by

        But only if effects are used right? Not when creating a plain ol' sample library.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        ustkU 1 Reply Last reply Reply Quote 0
        • ustkU
          ustk @d.healey
          last edited by

          @d-healey You generally want to oversample when you modify the harmonic content, in fact when you add harmonics... so everything involving distortion, (saturation or shape, tape emulation, compression...)
          To resume quickly, the more harmonics you add, the better are the chances that they will be higher than the Nyquist freq, so they will be badly folded back to the audible range... Oversampling and better filtering prevent the high harmonics to be folded back.

          Can't help pressing F5 in the forum...

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          • ustkU
            ustk @d.healey
            last edited by

            @d-healey There is no risk with samples, only effect with higher harmonic content.

            Can't help pressing F5 in the forum...

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            • Christoph HartC
              Christoph Hart
              last edited by

              Well the risk is higher CPU usage which might get important for sample libs with high voice count.

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              • Dan KorneffD
                Dan Korneff @tomekslesicki
                last edited by

                @tomekslesicki @Christoph-Hart I'm just encountering this now. When I enable Oversampling, I can see a physical change in the Parametric EQ Gain on my project.

                Dan Korneff - Producer / Mixer / Audio Nerd

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                • NatanN
                  Natan @Christoph Hart
                  last edited by

                  @Christoph-Hart said in Scriptnode "oversample" node starting at 4x crashes in PC:

                  You could add a HQ button somewhere and do

                  if(value)
                      Engine.setMinimumSampleRate(100000);
                  else
                      Engine.setMinimumSampleRate(40000);
                  

                  in its callback. 100.000 will ensure that it's always 4x oversampled for lower samplerates and 40000 that it's never oversampled in non-HQ mode (using 48000 would cause oversampling in 44,1kHz).

                  It will fade out all voices and then reinitiliase the processing chain with the new samplerate .

                  Awesome :)
                  I Just Added This To A Script Which Cause Aliasing, And Booom With This All Disapperd
                  Thank You Christoph <3

                  NatanN 1 Reply Last reply Reply Quote 2
                  • NatanN
                    Natan @Natan
                    last edited by Natan

                    Be Aware!
                    In Case You're Using Convolution Reverb, This Will Add +5 dB To Your Output Volume!
                    Which Can Solve With Some Codes.

                    Other Than That Works Like A Charm :)

                    @Christoph-Hart said in Scriptnode "oversample" node starting at 4x crashes in PC:

                    if(value)
                        Engine.setMinimumSampleRate(100000);
                    else
                        Engine.setMinimumSampleRate(40000);
                    
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                    • NatanN
                      Natan
                      last edited by Natan

                      This post is deleted!
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                      • NatanN
                        Natan @Natan
                        last edited by

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                        • NatanN
                          Natan @Christoph Hart
                          last edited by

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