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    Scheduled Pinned Locked Moved Scripting
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    • orangeO
      orange
      last edited by

      Very cool ;) However, since Apple has deprecated OpenGL (from Mojave), maybe in the future the Metal support would be good too ;)

      Link Preview Image
      Why macOS Mojave requires Metal — and deprecates OpenGL | AppleInsider

      In order to run the new macOS Mojave, Macs must have graphics hardware capable of supporting Metal, Apple's modern low-level, low-overhead software that provides access to graphics processing.

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      AppleInsider (appleinsider.com)

      develop Branch / XCode 13.1
      macOS Monterey / M1 Max

      NatanN 1 Reply Last reply Reply Quote 0
      • ustkU
        ustk @Christoph Hart
        last edited by

        @Christoph-Hart said in Open GL:

        I‘ve added it as runtime option in the settings menu so there‘s no need to build two versions.

        I don't see it in the setting panel, is that normal? (macOS)

        Can't help pressing F5 in the forum...

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        • Casey KolbC
          Casey Kolb
          last edited by

          I'm also trying to render the entire plugin as OpenGL. Is this still an option in the settings? I'm not seeing it in any of the recent builds.

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

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          • Casey KolbC
            Casey Kolb
            last edited by

            Oh, I think I found it in StandalonePopupComponents.cpp – line 128

            #if !HISE_USE_OPENGL_FOR_PLUGIN
            	properties[(int)Properties::UseOpenGL] = false;
            #endif
            

            Casey Kolb
            Founder & CEO of Lunacy Audio
            Composer | Producer | Software Developer

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            • A
              arminh
              last edited by

              I still have issue where on Windows everything is smooth but on Mac is really laggy :(

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              • Casey KolbC
                Casey Kolb
                last edited by

                Hmm, it sped up my Mac plugin by like 200%. Crazy difference in speed.

                Casey Kolb
                Founder & CEO of Lunacy Audio
                Composer | Producer | Software Developer

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                • ustkU
                  ustk
                  last edited by

                  So is it a pre-processor command finally?

                  Can't help pressing F5 in the forum...

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                  • Casey KolbC
                    Casey Kolb
                    last edited by

                    I just set the flags in HISE before exporting

                    HISE_USE_OPENGL_FOR_PLUGIN=1
                    

                    Casey Kolb
                    Founder & CEO of Lunacy Audio
                    Composer | Producer | Software Developer

                    ustkU 1 Reply Last reply Reply Quote 3
                    • ustkU
                      ustk @Casey Kolb
                      last edited by

                      @Lunacy-Audio Ok thanks! I never think about the possibility to set flags in the preferences…

                      Can't help pressing F5 in the forum...

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                      • Casey KolbC
                        Casey Kolb
                        last edited by Casey Kolb

                        Yeah, same! 😂 I've had to do some digging for a few of them.

                        Casey Kolb
                        Founder & CEO of Lunacy Audio
                        Composer | Producer | Software Developer

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                        • NatanN
                          Natan @orange
                          last edited by Natan

                          This post is deleted!
                          LindonL 1 Reply Last reply Reply Quote 0
                          • LindonL
                            Lindon @Natan
                            last edited by Lindon

                            Isnt OpenGL depreciated on the latest Macs?

                            HISE Development for hire.
                            www.channelrobot.com

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                            • Casey KolbC
                              Casey Kolb
                              last edited by

                              It's officially "deprecated" by Apple, but it's going to be around for a long, long while. The plugin I'm working on is using OpenGL almost exclusively for the main component and works across all Macs without any issues. With Windows it gets a little fishy because the graphics cards are all over the place, but in general also works fine.

                              Casey Kolb
                              Founder & CEO of Lunacy Audio
                              Composer | Producer | Software Developer

                              LindonL 1 Reply Last reply Reply Quote 1
                              • LindonL
                                Lindon @Casey Kolb
                                last edited by

                                @Lunacy-Audio said in Open GL:

                                It's officially "deprecated" by Apple, but it's going to be around for a long, long while. The plugin I'm working on is using OpenGL almost exclusively for the main component and works across all Macs without any issues. With Windows it gets a little fishy because the graphics cards are all over the place, but in general also works fine.

                                yes this is my understanding too, however it's not so simple - the latest MacOS (and I assume all future ones) will use rosetta to virtualise your code - so you may see some performance hits as it morphs your OpenGL calls into Metal calls..

                                HISE Development for hire.
                                www.channelrobot.com

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                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  Doesn‘t rosetta just turn intel binaries into ARM ones?

                                  LindonL d.healeyD 2 Replies Last reply Reply Quote 0
                                  • LindonL
                                    Lindon @Christoph Hart
                                    last edited by

                                    @Christoph-Hart said in Open GL:

                                    Doesn‘t rosetta just turn intel binaries into ARM ones?

                                    oh maybe it does - how do the OpenGL calls get managed then on machine that only has Metal?

                                    HISE Development for hire.
                                    www.channelrobot.com

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                                    • d.healeyD
                                      d.healey @Christoph Hart
                                      last edited by

                                      @Christoph-Hart said in Open GL:

                                      Doesn‘t rosetta just turn intel binaries into ARM ones?

                                      Is that possible without recompiling from source?

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
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                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        Yes, it converts the x86 assembly of a compiled binary to ARM assembly and then uses some kind of emulation layer. It works surprisingly well but you get a little bit of CPU overhead compared to a natively compiled binary for ARM.

                                        DanHD 1 Reply Last reply Reply Quote 1
                                        • DanHD
                                          DanH @Christoph Hart
                                          last edited by

                                          @Christoph-Hart Do you have any recommendations for working with OpenGL in regards to Fonts in OSX? My fonts degrade quite heavily with OpenGL but I really need it with this plugin.

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

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