Problem compiling with AAX
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All these questions? seriously? just all that I hate from a company... Love Pro Tools though, but avid...
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@Lindon said in Problem compiling with AAX:
You have to become an approved developer, then you can use the SDK to build AAX plug-ins
I had questioned this directly to AVID and they directed me to some FAQ in their forum. From what I read, this is only necessary if you want to sell your product in the AVID Marketplace. I couldn't find any documentation saying otherwise to the commercial sales of your product.
do you have a link to share? -
@dustbro said in Problem compiling with AAX:
@Lindon said in Problem compiling with AAX:
You have to become an approved developer, then you can use the SDK to build AAX plug-ins
I had questioned this directly to AVID and they directed me to some FAQ in their forum. From what I read, this is only necessary if you want to sell your product in the AVID Marketplace. I couldn't find any documentation saying otherwise to the commercial sales of your product.
do you have a link to share?For creating AAX plugins, you must be approved developer by Avid. And also they will give you a PACE license (which costs $500 annually) free and you can sign your plugins. The Avid don't want to see any un-approved developers and AAX plugins from un-approved developers. Also nobody can publish your plugins, because every plugin will have unique wrapped GUID. (Dİgitally signing plugins is different from iLok license protection)
For Avid Marketplace, afaik (1 year ago) you must pass the developer exams :) I am not kidding. When you pass the developer knowledge level exams, then you can be a partner of the Avid Marketplace. (This is not required for building and selling AAX plugins in your store)
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@orange said in Problem compiling with AAX:
@dustbro said in Problem compiling with AAX:
@Lindon said in Problem compiling with AAX:
You have to become an approved developer, then you can use the SDK to build AAX plug-ins
I had questioned this directly to AVID and they directed me to some FAQ in their forum. From what I read, this is only necessary if you want to sell your product in the AVID Marketplace. I couldn't find any documentation saying otherwise to the commercial sales of your product.
do you have a link to share?For creating AAX plugins, you must be approved developer by Avid. And also they will give you a PACE license (which costs $500 annually) free and you can sign your plugins. The Avid don't want to see any un-approved developers and AAX plugins from un-approved developers. Also nobody can publish your plugins, because every plugin will have unique wrapped GUID. (Dİgitally signing plugins is different from iLok license protection)
For Avid Marketplace, afaik (1 year ago) you must pass the developer exams :) I am not kidding. When you pass the developer knowledge level exams, then you can be a partner of the Avid Marketplace. (This is not required for building and selling AAX plugins in your store)
That's what I read too. So that part about guid would prevent me creating AAX plugins under a free license.
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@d-healey said in Problem compiling with AAX:
@orange said in Problem compiling with AAX:
@dustbro said in Problem compiling with AAX:
@Lindon said in Problem compiling with AAX:
You have to become an approved developer, then you can use the SDK to build AAX plug-ins
I had questioned this directly to AVID and they directed me to some FAQ in their forum. From what I read, this is only necessary if you want to sell your product in the AVID Marketplace. I couldn't find any documentation saying otherwise to the commercial sales of your product.
do you have a link to share?For creating AAX plugins, you must be approved developer by Avid. And also they will give you a PACE license (which costs $500 annually) free and you can sign your plugins. The Avid don't want to see any un-approved developers and AAX plugins from un-approved developers. Also nobody can publish your plugins, because every plugin will have unique wrapped GUID. (Dİgitally signing plugins is different from iLok license protection)
For Avid Marketplace, afaik (1 year ago) you must pass the developer exams :) I am not kidding. When you pass the developer knowledge level exams, then you can be a partner of the Avid Marketplace. (This is not required for building and selling AAX plugins in your store)
That's what I read too. So that part about guid would prevent me creating AAX plugins under a free license.
You can talk this with Avid. And also the number of Pro Tools users are considerably much for a developer ;) You should think AAX ;)
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@orange said in Problem compiling with AAX:
For creating AAX plugins, you must be approved developer by Avid. And also they will give you a PACE license (which costs $500 annually) free and you can sign your plugins. The Avid don't want to see any un-approved developers and AAX plugins from un-approved developers.
I already have that, so I guess I'm good to go? Maybe @Christoph-Hart has some insite ?
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Yes, that's basically it. PACE doesn't cost anything to code sign AAX plugins (but you don't get iLok protection). Just signup on Avid, download the SDK, get in touch with PACE for the Eden Tools stuff, buy an iLok, and you're set.
Procedure was much more tedious in the past, now it got better. It's still bad, but once you've set it up it works.
EDIT: I wouldn't know whether a pure GPL plugin can be published on AAX since you're basically required to publish anything that was needed to build the product under the GPL license and I am sure that Avid wouldn't like that for their precious AAX thingie :)
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I'll send Avid an email and report back.
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yeah, in short : Nightmare.
Still I am considering how to go about generally signing my binaries - especially the installers/packagers, to stop all that "unknown developer" stuff on both win 10 and MacOs.
Has anyone any insights on that?
As far as I have read I could join the Apple Developer Program, and use my Apple ID on MacOS to sign stuff, and apparently with some jiggery-pokery use it on windows too - but as Apple are not a recognised authority on Windows(yeah go figure..) you may as well use a recognised signing authority. Cheapest I can find is about $65.00 per year.
Any actual experiences anyone?
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I got a very quick answer from AVID.
You are welcome to sell your products as AAX plugins independently
So that's good :)
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You are welcome to sell your products as AAX plugins independently
I don't want to nag around, but that's not how it works. Avid is not in the position to "allow" selling a product based on a GPL codebase, unless they have no problem if the AAX SDK is included in the public repository (and I would be surprised if this is the case).
If one part is closed-source, then the entire thing is closed-source, and the only solution to this problem is this:
So basically, it would require me and the JUCE team to add an exception to the default GPL license.
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@Christoph-Hart But what about the VST2 SDK which is also proprietary? I assume AU is too? And ASIO.
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Yes, this is also a legal grey area, but Steinberg is way less protective about their SDK than Avid (so while the VST SDK was technically non-free, basically everyone could just go to the Steinberg download page and get it).
Also, you can't build and run an AAX plugin yourself, the non-developer version of ProTools only accepts code-signed binaries, so the entire GPL idea of being able to modify and use / distribute your modifications is not possible on the AAX platform (again, no problem on VST).
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@Christoph-Hart Yep that all makes sense. Since I don't really want the hassle of making and supporting AAX plugins anyway I'll just let pro-tools users go without. :) If they really want my plugin they can build it themselves and go through all the problems - or Lindon can do it for them (new service for you to offer).
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@d-healey oh pleeeeeease plleeease dont make me do it...
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@Lindon said in Problem compiling with AAX:
Joined the relevant Avid program
I have an account at Avid, where can I find this program to sign ?
Do I need an Ilok to run the dev version of Protools and do I have to pay for some sort of license ?
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@lalalandsynth you need to go to Pace and tell them your Avid Developer details and ask for the AAX signing tool kit.
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@Lindon That's what I did last time and Pace replied that if I contact avid, they will do the right thing with Pace and the rest is automatic...
I put everything aside since then. But now it is the time to really get it to work :)