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    Problem compiling with AAX

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    • ustkU
      ustk
      last edited by

      @Lindon cool you've done it!
      I just did on macOS yesterday and it works with no complication... Except that I didn't know the folder should be renamed "AAX", not "AAX SDK"...

      Can't help pressing F5 in the forum...

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @ustk
        last edited by

        @ustk great, so just rename the folder AAX and select the xcode project - load it - build it and its done yes?

        HISE Development for hire.
        www.channelrobot.com

        ustkU 1 Reply Last reply Reply Quote 0
        • ustkU
          ustk @Lindon
          last edited by

          @Lindon That worked for me ;)

          Can't help pressing F5 in the forum...

          1 Reply Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff @Lindon
            last edited by

            @Lindon yay!!!!!

            Dan Korneff - Producer / Mixer / Audio Nerd

            1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey
              last edited by d.healey

              I'm just exploring AAX now. Do I understand correctly that you get the SDK for evaluation purposes only and you have to ask AVID for approval before you're allowed to release anything commercially?

              They want a decent amount of info! I don't think I'd be approved given that I license everything under GNU GPL.

              Your name, title and contact information
              Executive summary, including brief commentary on expected mutual benefits offered by the Alliance Partner program
              Schedule of proposed products for inclusion with retail pricing
              Weblinks to corporate web site and related products
              Overview of past experience with Avid customer base
              Description of prior collaborations with Avid and participation in developer programs, where applicable
              Narrative on market size and revenue potential for solutions proposed for program
              Overview of your testing and customer support capabilities
              Any additional data you wish to add, or questions you have for the Alliance Partner Team

              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @d.healey
                last edited by

                @d-healey its WAAAAY more complicated than that.

                You have to sign up to Avid - yes you have to tell them everything they want.

                You have to become an approved developer, then you can use the SDK to build AAX plug-ins, BUT...

                they wont load in the commercial release of Pro-tools, you will need to digitally sign them (on each platform, and then get teem licensed thru PACE - you will need an iLok and you will need to sign up with them and it will take time .. are you sure you want to do this?

                HISE Development for hire.
                www.channelrobot.com

                d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 0
                • d.healeyD
                  d.healey @Lindon
                  last edited by

                  @Lindon I have no desire to do any of that :p I have an iLok already, it's about 10 years old though so I don't know if that would be usable any more. I've had two customers who have bought my products only to discover they can't load them in pro-tools. So if I can supply AAX I'd like to. I can't find any information though on if I can license my plugin as GPL. I don't think I can technically for VST2 either for that matter...

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                  • ustkU
                    ustk
                    last edited by

                    All these questions? seriously? just all that I hate from a company... Love Pro Tools though, but avid...

                    Can't help pressing F5 in the forum...

                    1 Reply Last reply Reply Quote 0
                    • Dan KorneffD
                      Dan Korneff @Lindon
                      last edited by

                      @Lindon said in Problem compiling with AAX:

                      You have to become an approved developer, then you can use the SDK to build AAX plug-ins

                      I had questioned this directly to AVID and they directed me to some FAQ in their forum. From what I read, this is only necessary if you want to sell your product in the AVID Marketplace. I couldn't find any documentation saying otherwise to the commercial sales of your product.
                      do you have a link to share?

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      orangeO 1 Reply Last reply Reply Quote 0
                      • orangeO
                        orange @Dan Korneff
                        last edited by orange

                        @dustbro said in Problem compiling with AAX:

                        @Lindon said in Problem compiling with AAX:

                        You have to become an approved developer, then you can use the SDK to build AAX plug-ins

                        I had questioned this directly to AVID and they directed me to some FAQ in their forum. From what I read, this is only necessary if you want to sell your product in the AVID Marketplace. I couldn't find any documentation saying otherwise to the commercial sales of your product.
                        do you have a link to share?

                        For creating AAX plugins, you must be approved developer by Avid. And also they will give you a PACE license (which costs $500 annually) free and you can sign your plugins. The Avid don't want to see any un-approved developers and AAX plugins from un-approved developers. Also nobody can publish your plugins, because every plugin will have unique wrapped GUID. (Dİgitally signing plugins is different from iLok license protection)

                        For Avid Marketplace, afaik (1 year ago) you must pass the developer exams :) I am not kidding. When you pass the developer knowledge level exams, then you can be a partner of the Avid Marketplace. (This is not required for building and selling AAX plugins in your store)

                        develop Branch / XCode 13.1
                        macOS Monterey / M1 Max

                        d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @orange
                          last edited by

                          @orange said in Problem compiling with AAX:

                          @dustbro said in Problem compiling with AAX:

                          @Lindon said in Problem compiling with AAX:

                          You have to become an approved developer, then you can use the SDK to build AAX plug-ins

                          I had questioned this directly to AVID and they directed me to some FAQ in their forum. From what I read, this is only necessary if you want to sell your product in the AVID Marketplace. I couldn't find any documentation saying otherwise to the commercial sales of your product.
                          do you have a link to share?

                          For creating AAX plugins, you must be approved developer by Avid. And also they will give you a PACE license (which costs $500 annually) free and you can sign your plugins. The Avid don't want to see any un-approved developers and AAX plugins from un-approved developers. Also nobody can publish your plugins, because every plugin will have unique wrapped GUID. (Dİgitally signing plugins is different from iLok license protection)

                          For Avid Marketplace, afaik (1 year ago) you must pass the developer exams :) I am not kidding. When you pass the developer knowledge level exams, then you can be a partner of the Avid Marketplace. (This is not required for building and selling AAX plugins in your store)

                          That's what I read too. So that part about guid would prevent me creating AAX plugins under a free license.

                          orangeO 1 Reply Last reply Reply Quote 0
                          • orangeO
                            orange @d.healey
                            last edited by

                            @d-healey said in Problem compiling with AAX:

                            @orange said in Problem compiling with AAX:

                            @dustbro said in Problem compiling with AAX:

                            @Lindon said in Problem compiling with AAX:

                            You have to become an approved developer, then you can use the SDK to build AAX plug-ins

                            I had questioned this directly to AVID and they directed me to some FAQ in their forum. From what I read, this is only necessary if you want to sell your product in the AVID Marketplace. I couldn't find any documentation saying otherwise to the commercial sales of your product.
                            do you have a link to share?

                            For creating AAX plugins, you must be approved developer by Avid. And also they will give you a PACE license (which costs $500 annually) free and you can sign your plugins. The Avid don't want to see any un-approved developers and AAX plugins from un-approved developers. Also nobody can publish your plugins, because every plugin will have unique wrapped GUID. (Dİgitally signing plugins is different from iLok license protection)

                            For Avid Marketplace, afaik (1 year ago) you must pass the developer exams :) I am not kidding. When you pass the developer knowledge level exams, then you can be a partner of the Avid Marketplace. (This is not required for building and selling AAX plugins in your store)

                            That's what I read too. So that part about guid would prevent me creating AAX plugins under a free license.

                            You can talk this with Avid. And also the number of Pro Tools users are considerably much for a developer ;) You should think AAX ;)

                            develop Branch / XCode 13.1
                            macOS Monterey / M1 Max

                            1 Reply Last reply Reply Quote 0
                            • Dan KorneffD
                              Dan Korneff @orange
                              last edited by

                              @orange said in Problem compiling with AAX:

                              For creating AAX plugins, you must be approved developer by Avid. And also they will give you a PACE license (which costs $500 annually) free and you can sign your plugins. The Avid don't want to see any un-approved developers and AAX plugins from un-approved developers.

                              I already have that, so I guess I'm good to go? Maybe @Christoph-Hart has some insite ?

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart
                                last edited by Christoph Hart

                                Yes, that's basically it. PACE doesn't cost anything to code sign AAX plugins (but you don't get iLok protection). Just signup on Avid, download the SDK, get in touch with PACE for the Eden Tools stuff, buy an iLok, and you're set.

                                Procedure was much more tedious in the past, now it got better. It's still bad, but once you've set it up it works.

                                EDIT: I wouldn't know whether a pure GPL plugin can be published on AAX since you're basically required to publish anything that was needed to build the product under the GPL license and I am sure that Avid wouldn't like that for their precious AAX thingie :)

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                                • d.healeyD
                                  d.healey
                                  last edited by

                                  I'll send Avid an email and report back.

                                  1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey
                                    last edited by

                                    This post is deleted!
                                    1 Reply Last reply Reply Quote 0
                                    • LindonL
                                      Lindon
                                      last edited by

                                      yeah, in short : Nightmare.

                                      Still I am considering how to go about generally signing my binaries - especially the installers/packagers, to stop all that "unknown developer" stuff on both win 10 and MacOs.

                                      Has anyone any insights on that?

                                      As far as I have read I could join the Apple Developer Program, and use my Apple ID on MacOS to sign stuff, and apparently with some jiggery-pokery use it on windows too - but as Apple are not a recognised authority on Windows(yeah go figure..) you may as well use a recognised signing authority. Cheapest I can find is about $65.00 per year.

                                      Any actual experiences anyone?

                                      HISE Development for hire.
                                      www.channelrobot.com

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                                      • d.healeyD
                                        d.healey
                                        last edited by

                                        I got a very quick answer from AVID.

                                        You are welcome to sell your products as AAX plugins independently

                                        So that's good :)

                                        orangeO 1 Reply Last reply Reply Quote 1
                                        • orangeO
                                          orange @d.healey
                                          last edited by

                                          @d-healey said in Problem compiling with AAX:

                                          So that's good :)

                                          Yeah indeed ;)

                                          develop Branch / XCode 13.1
                                          macOS Monterey / M1 Max

                                          1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart
                                            last edited by

                                            You are welcome to sell your products as AAX plugins independently

                                            I don't want to nag around, but that's not how it works. Avid is not in the position to "allow" selling a product based on a GPL codebase, unless they have no problem if the AAX SDK is included in the public repository (and I would be surprised if this is the case).

                                            If one part is closed-source, then the entire thing is closed-source, and the only solution to this problem is this:

                                            GPL FAQ.

                                            So basically, it would require me and the JUCE team to add an exception to the default GPL license.

                                            d.healeyD 1 Reply Last reply Reply Quote 0
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