Multichannel state of things
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@Christoph-Hart You made Triaz???
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@Chazrox said in Multichannel state of things:
@Christoph-Hart You made Triaz???
Christoph knocked that out in an afternoon while sipping red wine.
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@d-healey faak. Im over here pulling my hair out rn.

Damn hes good. damn..just damn. ha.
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@Chazrox yup, I coded it (the design and concept were done by Wave Alchemy though). The broadcaster system is in HISE because I needed something to handle the complexity of Triaz.
It wasn't exactly an afternoon, more like 18 months...
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@Christoph-Hart said in Multichannel state of things:
It wasn't exactly an afternoon, more like 18 months...
Thank God they decided not to go with me....
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Awesome! What would be the best practice for a linndrum thingy? I have a gated reverb using the convolution, so that would either require me to have 16 instances of it for each drum sound or use it as a send effect which kind of defeats the whole idea of letting the user process individual channels. so compression and reverb are probably best removed.
usually drum samples are mono, so with 16 channels i could have every pad sent to an output, however that would be total overkill in the daw. also having the output sent to mono channels in some daws doesnt let you use stereo plugins on them. so it would be best toe.g. have 8 stereo outputs and give the user a sort of routing page to select which sound should be in which channel.... or maybe predefined them in groups? Kick, Snare, Toms, Hats, Clap, Perc... which is how I myself would usually setup my mixes... then maybe have a FX channel for the verb again....
decisions, decisions....
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@Morphoice I realised a drum plugin with 8 stereo outputs and a reverb and filter.
My compromise was to put the reverb and filter on the main 1+2 outputs. Then the user has a choice of sending the sounds out of 1+2 and use the built-in effects, or route them to any other output and use their own DAW effects.
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@dannytaurus that makes sense
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