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    • OrvillainO
      Orvillain @d.healey
      last edited by

      @d-healey OK, apparently I can't show you a video, because now I also cannot get my demo snippet to work!! How strange.

      This is so weird. I was sure it was working. Can't explain it, because I wasn't getting an error or anything previously, and my graph data WAS definitely updating, because in the video I sent to my client you can see the graph switching indexes - which is the whole goal of this.

      I wonder if it was actually an older commit? I can't really remember now, But as recent as July 2nd, I was updating the Data array for a FloatingTile, using .parseAsJSON() and then setting the index to a value, and then performing a .toString() call on it, to shove the modified data back into the FloatingTile.

      Anyway... trace() does work.... but this baffles me tbh. Maybe Chris can say if something changed. The only reason I posted in here was because he was asking for feedback.

      
      local filter1Graph = Content.getComponent("ft_Filter1Graph"); // gets a component on screen
      local filter1GraphData = filter1Graph.get("Data").parseAsJSON(); // parses the Data array for the component
      filter1GraphData.Index = graphMap[filterType][0]; // this just returns an integer from an array, and sets the index property to that integer
      filter1Graph.set("Data", filter1GraphData.toString()); // this shoves the Data back in as a string
      

      In the full code, this was literally the code that was working until very recently.

      1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey
        last edited by d.healey

        @Christoph-Hart I decided to make a clean PR without the library in the commit history - https://github.com/christophhart/HISE/pull/755

        You can download the .lib from my repo - https://github.com/davidhealey/HISE/tree/development/tools/fftw/windows

        I intend to keep it in my fork since I'll always want it.

        I added the windows sub-folder for the lib just in case in the future we ever need to put another version in there for some reason and keep them separate. But we could just put them in the fftw folder instead to save users the step of creating the sub-folder, let me know what you think?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • HISEnbergH HISEnberg referenced this topic
        • GoodflowG
          Goodflow
          last edited by

          Encountering a crash when using modulation assignments on UI controls with no assigned processorId.

          1. Uncomment line 7 in the snippet
          2. Hit Compile
          3. Right click Knob1 and try assigning the LFO.

          Same crash occurs if you try assigning via the ModulationMatrixController tile.

          HiseSnippet 1595.3oc6YsraabCEkisYpsSaZRZPQQWMvnKbZScjrkUhQQgGaY6Tg3GBVJOZ6h.5YnjH7LjS4vwINEAnK599GzuitpO9C5mP6ptM+AsWRpGy3H+R4kaPzBAwm2CIO2ykWpZRgOMIQHQNS1X+XJx4cw02mqZWoMgwQUWA479XN8gQDkj8HEMQgVd+XRRBM.43L5szcxYhwPlOOcwkIgDtOseUHzcELe55rHlpes07tMKLbMR.sAKJSuK4U0WvqHBEo.fFEW.ES72kzhtIQ2sQvnuhjzF47o34mcN+RA2HX1Ymegx9jxzEZRZ1r3bAkJU9lKTbtEHktYYZg4QNma0.lRHqqH.5QNisrHX+5sEOjaMvcYIrcBo5BEQ0AKaqdMQXfdIpqEUoMKLnV2cpDDLo05uuMpce6J3MXArd02e+6hlFb6OhrafNijGdilCdEyBuBYf2.fjSFHMlERWBW2WxhU8aQimyiqxUTYSBbNkEJ19hF4IN3JBnGb0LQjcoqIgB8FwzkKT3ZtvWW8KlbR3rJQ4tGQ5ZoGteo6p7VLNcFeIEVOaHBRCIJlfugo8ompUnXGRXjHXp7i+1bwNEgg20vsnpJhnXAGJL8TlV0iv7iYRnPcwcWSUCl5ZSUmEEGRc0zQSGu90Ozt5ZLcyTtuFXtB9lBEcK9zWcxuexIl7IS5dvlZ1bfsogpTDFRkCrYMwVdTCbZdZzNT40f0eXJsWGgCu7LB7gyHxRX8s6bY5nfWkyTaES4GFMF0Y6Vyd5fJnqJC24Bc3N0CYATIhATj2Aa1TQF.2wo8u9me4m+MzcptBQQ5NMvLBVIlJUL8BvYE5dfDfkRNAdEZxtJQroucNgAQmi0nOpmJwObGu86Uv69dIJZbc1i6hHu+9w+3hV9XChDHRUCzZXIFFhlf.rRDv.6.Fe1NzPjh9H.EmCazyhxpo80+dDousQK6EwBBBo0DIL84YVktL7LyRICmDj7dFuSPWv5ejWrnCD633jyCU6ExA6teVI2WXJHmTHdIbMlxu8fw3HC.i.u3kAF6n69d3Ua1j5q5Cvwvqc+WNhrYM+3Vy+w3aYzz5uQAd..RncEa6I4cDAN+ySZfy3SbfyCJiL1ISF4Xh6M1Yt3dmTV6Gz4bxsWaIuB8sxEc9RVXhwqu1VFrY+0whlkYwhPhT29ZR52kR49YZebOMsnZeVk2O4cOxdzlBYTGs2dyz5zVvNP1ZZPAsX3he9YYf0iDBUaFuUdx1U7VWHhWkSfkdP1IoVaRhNdID0M2z.SaCwFDPnVVIT3ua1Fq1hKjTaL3r0WIMQIh5t.L28qNHzahy37s3xklA9z7yzeuPE3q415ES4SiVUwi9LejSL0DN9c6cjqYnmdp4XmLp4Q6eiNUHtGI7+AH9HCZM5a1As1Vjp.mX6cvA0lMSipCwI7of04bZn9RlNin84rkKnKabbo7.Sg+E9zowh5xNcZrX2FQ1I2dKvrq2KXWumGtMDmZRrzrZ+PSYWs6s6snPvR8oUwWsQH2xWAlugjvShEI4l35zHVC3poIYq7NITMieaM8ImRkfHGXSOcw0fE4.GSchJUZ3gKEIR44jKcF8sQtOibk3bR3SzEi1K1uJeOZHjkiAiWFxjnIIMT0s17b4MDbQbaAmkK751TvmoUKpLK1G3BZIkhjMr4U71lFRIYIseh25.YiH2vlYyvrWT7T+.CC775ivV35pc.cesmJy3ceKDqDUO.av5D3VcxHLaNLOuGW2MSBxG0Eop5cPe8g9zAYr41DdKpl1VkGmprkbvl7Yw3ByT.YxkEiKB+rJvTkJqhQAT+jnscrAjPLjIioKRsd8lvsvHgPOBpQgPGPNNZKsUp54zPfpJH1zMc5kR9Fpr6h7sg1OUoULdu2us2ScXL+AdIhCKF6m+f+3WWgFRxsQcOV.Dwt+ig3Mfnv1y2Z5TSN317KJ1ctnWGMWPujd8H5LnCiAq5bvWi53zdd5huU64ro1iNtO3x3dl9A6tL13Fe1FjWDWi7Zxw8URBRuoXiHhuT7.e6+VfV0abSMvdK27ezMAn3Akcy+2DX9DAIU7.e+7S0yLvYG1AN2vNvRC6.meXGX4gcf2XXG3MO9Apy4aoTkHx5+gPaTaU6ys4z6s9bFE8e7NdMTH
          

          Is the new matrix_mod node scriptFX-only (as in not meant to be compiled to a hardcodedFX)? Also curious as to whether it's polyphonic-only like the "Matrix Modulator" module.

          1 Reply Last reply Reply Quote 1
          • griffinboyG
            griffinboy @Christoph Hart
            last edited by

            @Christoph-Hart

            LFOs for custom parameters seems to be broken. The LFOs do nothing.

            4511291c-ff24-4c6d-882e-fcf5400097c6-image.png

            Does it work differently now?

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @griffinboy
              last edited by Christoph Hart

              @griffinboy Yes, that's the entire point of the update - you get complete control over the update rate and how the modulation is applied for each node, but I had to introduce a few breaking changes in the bridge between modulation and nodes for this (eg. the weird behaviour of switching to pan mode when the parameter range crosses zero). I'll write a "migration" guide with the necessary steps for bringing old projects up to speed soon, but in the meantime try changing the ExternalModulation property of the modulated root parameter in your scriptnode network before compiling as I would guess that this is most likely the thing that broke it for you.

              griffinboyG 1 Reply Last reply Reply Quote 1
              • griffinboyG
                griffinboy @Christoph Hart
                last edited by griffinboy

                @Christoph-Hart

                Fantastic thank you looking forward to it.

                I've just tested out the latest branch, it's exciting.
                There is a disturbing issue I've found though, where one of my c++ synthesiser engines now aliases horribly, where it didn't in a previous version of Hise. I'm investigating it now. Strangely, a simple c++ sine synth doesn't have the same issue, I'm hoping I can track down what is the matter.

                I'm rolling back Hise so that I can compare with an older build.
                Maybe nothing is wrong with Hise, and it's due to some other mistake I've made. I'm hoping that's the case.

                griffinboyG 1 Reply Last reply Reply Quote 0
                • griffinboyG
                  griffinboy @griffinboy
                  last edited by griffinboy

                  @griffinboy

                  *edit

                  The issue suddenly disappeared after clearing all the modules in the hise project and recompiling networks. I compiled the networks in an old build of Hise, then when opening the new build, everything was fixed. I have no clue at all what happened there. Maybe there was some issue caused by using an old hise project with a new version of Hise.

                  I was a few months behind after all.
                  How strange, sorry can't replicate the issue now!

                  griffinboyG Christoph HartC 2 Replies Last reply Reply Quote 0
                  • griffinboyG
                    griffinboy @griffinboy
                    last edited by griffinboy

                    @griffinboy

                    Okay I've replicated the issue. When compiling dsp networks as .dll in the new version of Hise (latest commit) something is wrong. My c++ oscillator aliases.

                    Wheras, when I compile in an older version of Hise
                    (HISE-6583025bbac9d7b4524de97e095dd2b85c6fd5be)
                    The node works as expected without any audio issues. It allows me to load this .dll in both builds of Hise. Which is odd too since there is a version mismatch.

                    I'm making a video one sec -

                    griffinboyG 1 Reply Last reply Reply Quote 0
                    • griffinboyG
                      griffinboy @griffinboy
                      last edited by

                      @griffinboy

                      @Christoph-Hart

                      Check this out!

                      1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @griffinboy
                        last edited by

                        Have you looked at the time-domain waveform? This should be visible there too and might give a better clue what went wrong.

                        You can also send over the node then I'll look if I can reproduce it but I can't think of anything that I've changed that might cause this.

                        griffinboyG d.healeyD 2 Replies Last reply Reply Quote 0
                        • griffinboyG
                          griffinboy @Christoph Hart
                          last edited by

                          @Christoph-Hart

                          I will send you the node if I can't find the cause.
                          I haven't had any luck yet, I'm going to download a few builds of hise and see where it went wrong.
                          I'm getting inconsistent behavior.

                          It may be tricky for you to troubleshoot my node, I doubt you want to sift through that code! It's a whole WT engine, 10 headers.

                          1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @Christoph Hart
                            last edited by

                            @Christoph-Hart I saw you merged my fftw/ipp PR earlier, thank you :) Have you uploaded the FFTW library somewhere? I'm getting ready to update my videos with this new info.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @d.healey
                              last edited by

                              @d-healey No but if you make a release on GitHub in the repo you linked above I can just link to the release page where people can download it.

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @Christoph Hart
                                last edited by

                                @Christoph-Hart Done, and I added the lib as an asset to make it easy.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                1 Reply Last reply Reply Quote 0
                                • ChazroxC
                                  Chazrox
                                  last edited by

                                  I might have missed it....was there a date set for the next meet-up?

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @Chazrox
                                    last edited by

                                    @Chazrox Not yet

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    ChazroxC 1 Reply Last reply Reply Quote 0
                                    • ChazroxC
                                      Chazrox @d.healey
                                      last edited by

                                      @d-healey sweet. Thanks. 🤛

                                      1 Reply Last reply Reply Quote 0
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