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    global send / receive

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    • A
      aaronventure @ccbl
      last edited by aaronventure

      @ccbl I haven't tried with global cables, but I've seen @Lindon mention them preventing network compilation.

      Also, glad to hear the Allow Compilation flag solved your problem. There really should be a safeguard for that. @Christoph-Hart

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      • LindonL
        Lindon @ccbl
        last edited by

        @ccbl said in global send / receive:

        @aaronventure second question then, will compiling the node as hardcoded FX break the global cables? Or will the work as expected?

        so you cant use Global Cables or Global Send/Receive nodes and have the network that uses them compiled - you have to run them "as is" not in HardCoded FX modules...

        HISE Development for hire.
        www.channelrobot.com

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        • C
          ccbl @Lindon
          last edited by

          @Lindon hmm ok, how much of a performance hit is there, when you don't compile?

          d.healeyD A 2 Replies Last reply Reply Quote 0
          • d.healeyD
            d.healey @ccbl
            last edited by

            @ccbl It depends on what your network does.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • A
              aaronventure @ccbl
              last edited by

              @ccbl should be none in the final plugin

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @aaronventure
                last edited by

                @aaronventure said in global send / receive:

                should be none in the final plugin

                How'd you figure that?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • A
                  aaronventure @d.healey
                  last edited by

                  @d-healey I vaguely remember reading somewhere about it. It should be the same whether the network gets converted to C++ on project export or on its own first, no? The only difference is some nodes, like SNEX and Faust, require in-HISE compilation first, and if you have a really hungry network, then you can get the CPU usage down by compiling it.

                  Though it's probably not a bad idea to get @Christoph-Hart to confirm.

                  d.healeyD ustkU 3 Replies Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @aaronventure
                    last edited by

                    @aaronventure If that were true there would be no reason to compile the network to a DLL

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • ustkU
                      ustk @aaronventure
                      last edited by

                      @aaronventure @d-healey @Lindon @clevername27 @Christoph-Hart
                      This is something we haven't discussed in the last Hise Hang, though it might be a good idea to put it in the priority list, isn't it?

                      Hise made me an F5 dude, browser just suffers...

                      LindonL 1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @ustk
                        last edited by

                        @ustk said in global send / receive:

                        @aaronventure @d-healey @Lindon @clevername27 @Christoph-Hart
                        This is something we haven't discussed in the last Hise Hang, though it might be a good idea to put it in the priority list, isn't it?

                        well getting global cables and global send/receive nodes into a compiled network would be very nice.. no idea how complex it is to do...

                        HISE Development for hire.
                        www.channelrobot.com

                        ustkU 1 Reply Last reply Reply Quote 0
                        • ustkU
                          ustk @Lindon
                          last edited by

                          @Lindon Yeah absolutely, and to go beyond, it would somewhat inconvenient to be unable to compile a network because you use this or that functionality.
                          Implemented functionalities should be compatible with the environment they are meant to be used in

                          Hise made me an F5 dude, browser just suffers...

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                          • A
                            aaronventure @d.healey
                            last edited by

                            @d-healey well no, you are reducing CPU usage in HISE while developing, and SNEX/Faust nodes need to be compiled first.

                            Also sometimes you want to blackbox a network and use it in different places with different modulators.

                            1 Reply Last reply Reply Quote 1
                            • d.healeyD
                              d.healey @aaronventure
                              last edited by

                              @aaronventure said in global send / receive:

                              @d-healey I vaguely remember reading somewhere about it. It should be the same whether the network gets converted to C++ on project export or on its own first, no? The only difference is some nodes, like SNEX and Faust, require in-HISE compilation first, and if you have a really hungry network, then you can get the CPU usage down by compiling it.

                              Though it's probably not a bad idea to get @Christoph-Hart to confirm.

                              @Christoph-Hart What say ye?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              1 Reply Last reply Reply Quote 0
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