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    global send / receive

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    • A
      aaronventure @ccbl
      last edited by aaronventure

      @ccbl I haven't tried with global cables, but I've seen @Lindon mention them preventing network compilation.

      Also, glad to hear the Allow Compilation flag solved your problem. There really should be a safeguard for that. @Christoph-Hart

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      • LindonL
        Lindon @ccbl
        last edited by

        @ccbl said in global send / receive:

        @aaronventure second question then, will compiling the node as hardcoded FX break the global cables? Or will the work as expected?

        so you cant use Global Cables or Global Send/Receive nodes and have the network that uses them compiled - you have to run them "as is" not in HardCoded FX modules...

        HISE Development for hire.
        www.channelrobot.com

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        • C
          ccbl @Lindon
          last edited by

          @Lindon hmm ok, how much of a performance hit is there, when you don't compile?

          d.healeyD A 2 Replies Last reply Reply Quote 0
          • d.healeyD
            d.healey @ccbl
            last edited by

            @ccbl It depends on what your network does.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
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            • A
              aaronventure @ccbl
              last edited by

              @ccbl should be none in the final plugin

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @aaronventure
                last edited by

                @aaronventure said in global send / receive:

                should be none in the final plugin

                How'd you figure that?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • A
                  aaronventure @d.healey
                  last edited by

                  @d-healey I vaguely remember reading somewhere about it. It should be the same whether the network gets converted to C++ on project export or on its own first, no? The only difference is some nodes, like SNEX and Faust, require in-HISE compilation first, and if you have a really hungry network, then you can get the CPU usage down by compiling it.

                  Though it's probably not a bad idea to get @Christoph-Hart to confirm.

                  d.healeyD ustkU 3 Replies Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @aaronventure
                    last edited by

                    @aaronventure If that were true there would be no reason to compile the network to a DLL

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • ustkU
                      ustk @aaronventure
                      last edited by

                      @aaronventure @d-healey @Lindon @clevername27 @Christoph-Hart
                      This is something we haven't discussed in the last Hise Hang, though it might be a good idea to put it in the priority list, isn't it?

                      Can't help pressing F5 in the forum...

                      LindonL 1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @ustk
                        last edited by

                        @ustk said in global send / receive:

                        @aaronventure @d-healey @Lindon @clevername27 @Christoph-Hart
                        This is something we haven't discussed in the last Hise Hang, though it might be a good idea to put it in the priority list, isn't it?

                        well getting global cables and global send/receive nodes into a compiled network would be very nice.. no idea how complex it is to do...

                        HISE Development for hire.
                        www.channelrobot.com

                        ustkU 1 Reply Last reply Reply Quote 0
                        • ustkU
                          ustk @Lindon
                          last edited by

                          @Lindon Yeah absolutely, and to go beyond, it would somewhat inconvenient to be unable to compile a network because you use this or that functionality.
                          Implemented functionalities should be compatible with the environment they are meant to be used in

                          Can't help pressing F5 in the forum...

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                          • A
                            aaronventure @d.healey
                            last edited by

                            @d-healey well no, you are reducing CPU usage in HISE while developing, and SNEX/Faust nodes need to be compiled first.

                            Also sometimes you want to blackbox a network and use it in different places with different modulators.

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                            • d.healeyD
                              d.healey @aaronventure
                              last edited by

                              @aaronventure said in global send / receive:

                              @d-healey I vaguely remember reading somewhere about it. It should be the same whether the network gets converted to C++ on project export or on its own first, no? The only difference is some nodes, like SNEX and Faust, require in-HISE compilation first, and if you have a really hungry network, then you can get the CPU usage down by compiling it.

                              Though it's probably not a bad idea to get @Christoph-Hart to confirm.

                              @Christoph-Hart What say ye?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              1 Reply Last reply Reply Quote 0
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